Player Matchup

Janus
Janus
Co0bs
Janus
Level 99
God Stats
3W - 1L
1,782 SR
Queue Stats
107W - 93L
1,613 Elo+
Solo
Mercury
Mercury
JRSTARK
Mercury
Level 159
God Stats
2W - 1L
1,137 SR
Queue Stats
328W - 312L
1,592 Elo+
Party 1
Xbalanque
Xbalanque
MarioWallestein
Xbalanque
Level 160
God Stats
6W - 1L
1,500 SR
Queue Stats
101W - 79L
1,623 Elo+
Solo
Artio
Artio
Mikufanboy
Artio
Level 134
God Stats
23W - 21L
1,598 SR
Queue Stats
215W - 216L
1,620 Elo+
Solo
Chaac
Chaac
cachitoStark3
Chaac
Level 156
God Stats
6W - 11L
1,341 SR
Queue Stats
237W - 234L
1,586 Elo+
Party 1
Team Averages
Level 142
1,472 SR
1,607 Elo+

VS

Team Averages
Level 119
1,553 SR
1,606 Elo+
Scylla
Scylla
Apoca01
Scylla
Level 86
God Stats
12W - 17L
1,465 SR
Queue Stats
446W - 435L
1,549 Elo+
Solo
Erlang Shen
Erlang Shen
idontplaythisXDD
Erlang Shen
Level 109
God Stats
4W - 2L
1,744 SR
Queue Stats
19W - 14L
1,673 Elo+
Solo
Neith
Neith
marcyhere
Neith
Level 139
God Stats
2W - 3L
1,555 SR
Queue Stats
223W - 214L
1,581 Elo+
Solo
Serqet
Serqet
nickcantroll
Serqet
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 139L
1,601 Elo+
Solo
Bacchus
Bacchus
nyyyft
Bacchus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 122L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Co0bs
Janus
8
0 / 0 / 1
4,432
633
888
2,448
709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
JRSTARK
Mercury
8
1 / 0 / 0
4,771
682
67
4,852
1,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
MarioWallestein
Xbalanque
9
1 / 0 / 1
5,019
717
4,138
2,867
890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
7
1 / 0 / 1
4,504
643
1,264
2,582
1,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 0 / 0
5,169
738
4,784
6,642
4,376

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Apoca01
Scylla
8
0 / 1 / 0
4,118
588
1,085
3,109
1,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
idontplaythisXDD
Erlang Shen
8
0 / 1 / 0
4,295
614
3,341
6,717
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Neith
marcyhere
Neith
4
0 / 0 / 0
3,214
459
65
1,217
390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
8
0 / 1 / 0
4,264
609
1,911
4,867
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
nyyyft
Bacchus
6
0 / 2 / 0
3,805
544
1,428
5,727
3,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Scylla
Apoca01
Scylla
0
1
0
0
W
Janus
Co0bs
Janus
0
0
1
0.5
W
Mercury
JRSTARK
Mercury
1
0
0
1
W
Xbalanque
MarioWallestein
Xbalanque
1
0
1
1.5
W
Artio
1
0
1
1.5
W
2
0
0
2
L
Erlang Shen
idontplaythisXDD
Erlang Shen
0
1
0
0
L
Neith
marcyhere
Neith
0
0
0
0
L
Serqet
0
1
0
0
L
Bacchus
nyyyft
Bacchus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,141
Damage
7,830
19,391
Taken
21,637
8,596
Mitigated
9,179
10,835
Healing
8,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Apoca01
Scylla
1,085
0
0
625
3,109
1,037
0
1,244
1,727
23,389
0
W
Janus
Co0bs
Janus
888
26
0
500
2,448
709
0
743
1,555
26,582
0
W
Mercury
JRSTARK
Mercury
67
0
0
3,592
4,852
1,464
0
112
4,740
0
25,964
W
Xbalanque
MarioWallestein
Xbalanque
4,138
1,963
0
1,915
2,867
890
972
1,004
1,863
0
34,371
W
Artio
1,264
73
69
1,359
2,582
1,157
0
654
1,928
13,396
0
W
4,784
1,533
0
3,400
6,642
4,376
0
0
6,537
0
29,977
L
Erlang Shen
idontplaythisXDD
Erlang Shen
3,341
1,670
0
4,076
6,717
2,747
0
0
6,717
0
24,800
L
Neith
marcyhere
Neith
65
0
0
619
1,217
390
0
0
1,217
0
7,501
L
Serqet
1,911
504
0
2,268
4,867
1,630
0
26
4,841
0
19,087
L
Bacchus
nyyyft
Bacchus
1,428
286
0
1,242
5,727
3,375
0
631
4,983
15,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,895
Gold Earned
19,696
251
Minions Killed
180
0
Camps Cleared
0
734,211
Distance Traveled
692,537
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,118
588
41
6
0
143,992
3
W
Janus
4,432
633
52
7
0
149,107
2
W
Mercury
4,771
682
67
10
0
187,755
4
W
Xbalanque
5,019
717
56
8
0
119,546
0
W
Artio
4,504
643
30
4
0
155,323
7
W
Chaac
5,169
738
46
7
0
122,480
4
L
Erlang Shen
4,295
614
47
7
0
163,247
4
L
Neith
3,214
459
9
1
0
60,015
1
L
Serqet
4,264
609
54
8
0
178,689
1
L
Bacchus
3,805
544
29
4
0
146,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role