Player Matchup

Sun Wukong
Sun Wukong
DarkSavage_05
Sun Wukong
Level 86
God Stats
10W - 6L
1,588 SR
Queue Stats
139W - 121L
1,485 Elo+
Party 2
Pele
Pele
DarkTobi05_
Pele
Level 100
God Stats
5W - 2L
1,634 SR
Queue Stats
192W - 166L
1,515 Elo+
Party 2
Agni
Agni
HacHe-ii
Agni
Level 145
God Stats
8W - 3L
1,669 SR
Queue Stats
78W - 69L
1,437 Elo+
Party 2
Chiron
Chiron
RiiDiicK-ii
Chiron
Level 146
God Stats
6W - 2L
1,721 SR
Queue Stats
211W - 187L
1,501 Elo+
Party 2
Ymir
Ymir
xBaRseN_CM7x
Ymir
Level 11
God Stats
29W - 29L
1,599 SR
Queue Stats
153W - 165L
1,448 Elo+
Party 2
Team Averages
Level 98
1,642 SR
1,477 Elo+

VS

Team Averages
Level 44
1,523 SR
1,287 Elo+
Izanami
Izanami
Boorshaatt
Izanami
Level 67
God Stats
20W - 24L
1,521 SR
Queue Stats
87W - 115L
1,368 Elo+
Party 1
Sol
Sol
Dancorsuka
Sol
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 86L
1,235 Elo+
Party 3
Ymir
Ymir
INJER_DK
Ymir
Level 58
God Stats
12W - 14L
1,398 SR
Queue Stats
76W - 92L
1,387 Elo+
Party 1
Tiamat
Tiamat
el_lemos_110
Tiamat
Level 17
God Stats
44W - 36L
1,384 SR
Queue Stats
66W - 99L
1,158 Elo+
Party 3
Fenrir
Fenrir
xBeliaal
Fenrir
Level 59
God Stats
7W - 2L
1,815 SR
Queue Stats
86W - 128L
1,287 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarkSavage_05
Sun Wukong
16
4 / 1 / 0
10,087
630
5,617
7,963
4,260
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
6 / 1 / 3
9,780
611
7,028
10,244
4,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
12
2 / 0 / 3
8,050
503
6,117
5,572
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
13
3 / 0 / 4
8,008
501
13,078
10,357
4,910
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 0 / 5
7,774
486
3,117
6,739
5,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Boorshaatt
Izanami
10
0 / 3 / 1
6,558
410
3,182
8,865
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 2 / 0
6,194
387
2,890
7,951
2,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
10
0 / 2 / 0
6,479
405
4,613
13,062
13,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
6
0 / 4 / 0
5,230
327
1,560
5,986
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
xBeliaal
Fenrir
9
1 / 4 / 0
6,360
398
5,546
12,311
5,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
15
Kills
1
2
Deaths
15
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Izanami
Boorshaatt
Izanami
0
3
1
0.17
L
0
2
0
0
W
Sun Wukong
DarkSavage_05
Sun Wukong
4
1
0
4
W
6
1
3
7.5
W
Agni
2
0
3
3.5
L
Ymir
0
2
0
0
W
Chiron
3
0
4
5
L
Tiamat
0
4
0
0
W
0
0
5
2.5
L
Fenrir
xBeliaal
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,957
Damage
17,791
40,875
Taken
48,175
20,463
Mitigated
27,009
17,034
Healing
12,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Boorshaatt
Izanami
3,182
2,764
0
1,801
8,865
3,421
0
813
8,052
0
48,672
L
2,890
857
0
2,694
7,951
2,809
1,398
3,136
4,815
35,506
0
W
Sun Wukong
DarkSavage_05
Sun Wukong
5,617
2,096
0
2,453
7,963
4,260
3,029
1,520
6,443
0
84,535
W
7,028
2,561
0
5,191
10,244
4,308
2,289
1,563
8,681
0
78,840
W
Agni
6,117
766
144
2,407
5,572
1,840
918
833
4,739
47,964
0
L
Ymir
4,613
1,059
0
3,170
13,062
13,613
0
2,007
11,055
16,525
0
W
Chiron
13,078
4,659
393
5,333
10,357
4,910
1,525
2,838
7,519
0
59,440
L
Tiamat
1,560
383
0
591
5,986
1,944
0
0
5,986
12,377
0
W
3,117
902
0
1,113
6,739
5,145
303
2,309
4,430
15,612
0
L
Fenrir
xBeliaal
Fenrir
5,546
1,925
0
3,982
12,311
5,222
0
3,278
9,033
0
29,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,699
Gold Earned
30,821
503
Minions Killed
237
0
Camps Cleared
0
1,470,078
Distance Traveled
1,279,490
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,558
410
96
6
0
236,550
0
L
Sol
6,194
387
59
4
0
235,649
0
W
Sun Wukong
10,087
630
175
11
0
275,288
3
W
Pele
9,780
611
140
9
0
364,171
3
W
Agni
8,050
503
82
5
0
245,460
3
L
Ymir
6,479
405
18
1
0
254,516
0
W
Chiron
8,008
501
86
5
0
279,866
4
L
Tiamat
5,230
327
15
1
0
209,120
0
W
Ymir
7,774
486
20
1
0
305,293
0
L
Fenrir
6,360
398
49
3
0
343,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role