Player Matchup

Amaterasu
Amaterasu
Adrift Soul
Amaterasu
Level 157
God Stats
7W - 2L
1,628 SR
Queue Stats
207W - 165L
1,646 Elo+
Party 1
Geb
Geb
El Jankee
Geb
Level 149
God Stats
9W - 3L
1,710 SR
Queue Stats
265W - 234L
1,570 Elo+
Party 1
Hel
Hel
amerilicious
Hel
Level 121
God Stats
5W - 1L
1,695 SR
Queue Stats
108W - 77L
1,512 Elo+
Party 1
Fenrir
Fenrir
ghostyeet
Fenrir
Level 148
God Stats
7W - 5L
1,575 SR
Queue Stats
111W - 87L
1,617 Elo+
Party 1
Tyr
Tyr
o MistGun o
Tyr
Level 154
God Stats
2W - 3L
1,181 SR
Queue Stats
190W - 152L
1,597 Elo+
Party 1
Team Averages
Level 146
1,558 SR
1,588 Elo+

VS

Team Averages
Level 71
1,458 SR
1,654 Elo+
Geb
Geb
Airgear4mod
Geb
Level 125
God Stats
1W - 4L
1,305 SR
Queue Stats
96W - 87L
1,593 Elo+
Solo
Ravana
Ravana
GeneralWisi
Ravana
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,739 Elo+
Solo
Hel
Hel
Hellish Trick
Hel
Level 159
God Stats
1W - 4L
1,292 SR
Queue Stats
171W - 171L
1,496 Elo+
Solo
Anhur
Anhur
Retoddd
Anhur
Level 26
God Stats
2W - 3L
1,691 SR
Queue Stats
146W - 103L
1,674 Elo+
Solo
Vamana
Vamana
estoyfierro
Vamana
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
320W - 235L
1,770 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Adrift Soul
Amaterasu
14
2 / 0 / 11
8,126
903
7,381
18,042
13,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 1 / 12
8,071
897
10,479
13,956
14,894
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
1 / 1 / 13
7,371
819
6,310
10,426
8,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
ghostyeet
Fenrir
14
5 / 0 / 11
8,317
924
10,630
10,828
7,727
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

15
7 / 1 / 8
8,500
944
13,625
14,799
16,930
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,399
711
4,567
13,165
14,403
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
11
0 / 5 / 1
6,266
696
8,760
11,125
6,648
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 4 / 3
6,411
712
12,095
10,703
6,009
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Retoddd
Anhur
13
2 / 2 / 1
7,340
816
12,256
8,892
4,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
13
1 / 2 / 2
7,384
820
12,212
13,904
15,246
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
12
17
Kills
3
3
Deaths
17
55
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Adrift Soul
Amaterasu
2
0
11
7.5
L
0
4
2
0.25
W
2
1
12
8
L
Ravana
0
5
1
0.1
L
0
4
3
0.38
L
Anhur
Retoddd
Anhur
2
2
1
1.25
W
1
1
13
7.5
L
Vamana
1
2
2
1
W
Fenrir
ghostyeet
Fenrir
5
0
11
10.5
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,425
Damage
49,890
68,051
Taken
57,789
62,110
Mitigated
47,046
38,136
Healing
18,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Adrift Soul
Amaterasu
7,381
2,380
3,873
6,210
18,042
13,698
866
3,176
14,866
0
12,361
L
4,567
151
418
1,157
13,165
14,403
0
4,943
8,222
7,332
0
W
10,479
684
1,810
2,272
13,956
14,894
640
3,407
10,549
23,328
0
L
Ravana
8,760
2,866
506
252
11,125
6,648
20
3,244
7,881
0
14,566
L
12,095
133
5,832
3,602
10,703
6,009
0
1,908
8,795
24,290
0
L
Anhur
Retoddd
Anhur
12,256
8,161
988
570
8,892
4,740
595
2,340
6,552
0
22,780
W
6,310
657
11,501
4,374
10,426
8,861
328
3,206
7,220
11,454
0
L
Vamana
12,212
3,197
1,702
3,281
13,904
15,246
0
4,354
9,550
0
17,430
W
Fenrir
ghostyeet
Fenrir
10,630
2,668
933
1,727
10,828
7,727
1,675
2,851
7,977
0
14,814
W
13,625
1,183
1,337
4,099
14,799
16,930
1,154
4,022
10,777
0
21,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,385
Gold Earned
33,800
68
Minions Killed
80
0
Camps Cleared
0
1,011,634
Distance Traveled
856,549
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,126
903
14
2
0
206,073
0
L
Geb
6,399
711
4
0
0
169,451
0
W
Geb
8,071
897
16
2
0
183,644
0
L
Ravana
6,266
696
13
1
0
178,040
0
L
Hel
6,411
712
18
2
0
152,263
1
L
Anhur
7,340
816
35
4
0
144,189
3
W
Hel
7,371
819
8
1
0
206,698
0
L
Vamana
7,384
820
10
1
0
212,606
4
W
Fenrir
8,317
924
11
1
0
214,409
0
W
Tyr
8,500
944
19
2
0
200,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role