Player Matchup

Lancelot
Lancelot
BetterBritt2
Lancelot
Level 102
God Stats
0W - 1L
1,263 SR
Queue Stats
22W - 25L
1,538 Elo+
Party 1
Yu Huang
Yu Huang
Bossbedel
Yu Huang
Level 91
God Stats
1W - 4L
1,411 SR
Queue Stats
22W - 27L
1,495 Elo+
Party 1
Gilgamesh
Gilgamesh
ExplodingJuulz
Gilgamesh
Level 25
God Stats
1W - 1L
1,732 SR
Queue Stats
13W - 12L
1,578 Elo+
Party 1
Team Averages
Level 73
1,469 SR
1,537 Elo+

VS

Team Averages
Level 89
1,519 SR
1,589 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Jud513
Gilgamesh
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 26L
1,666 Elo+
Party 2
Agni
Agni
LlamaLauncher
Agni
Level 107
God Stats
8W - 10L
1,556 SR
Queue Stats
53W - 42L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BetterBritt2
Lancelot
20
12 / 3 / 4
16,663
724
23,798
28,471
18,468
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Yu Huang
Bossbedel
Yu Huang
20
4 / 3 / 10
15,737
684
31,730
16,161
7,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gilgamesh
ExplodingJuulz
Gilgamesh
17
0 / 4 / 11
13,628
593
11,430
25,780
22,265
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
2 / 4 / 8
15,026
653
16,933
21,821
9,160
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Jud513
Gilgamesh
20
5 / 6 / 2
15,959
694
13,275
41,010
38,120
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 6 / 5
15,656
681
26,709
19,768
7,379
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
16
Kills
10
10
Deaths
16
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
4
8
1.5
L
Lancelot
BetterBritt2
Lancelot
12
3
4
4.67
L
Yu Huang
Bossbedel
Yu Huang
4
3
10
3
L
Gilgamesh
ExplodingJuulz
Gilgamesh
0
4
11
1.38
W
Gilgamesh
Jud513
Gilgamesh
5
6
2
1
W
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,958
Damage
56,917
70,412
Taken
82,599
47,887
Mitigated
54,659
8,769
Healing
10,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
16,933
4,563
0
3,498
21,821
9,160
2,878
9,743
12,078
0
89,976
L
Lancelot
BetterBritt2
Lancelot
23,798
2,386
0
2,118
28,471
18,468
921
9,227
19,244
0
75,170
L
Yu Huang
Bossbedel
Yu Huang
31,730
1,635
0
4,210
16,161
7,154
653
7,834
8,327
92,654
0
L
Gilgamesh
ExplodingJuulz
Gilgamesh
11,430
2,060
348
2,093
25,780
22,265
831
10,151
15,629
188
31,992
W
Gilgamesh
Jud513
Gilgamesh
13,275
3,567
624
3,059
41,010
38,120
594
13,764
27,246
0
40,722
W
26,709
2,330
0
2,835
19,768
7,379
172
8,764
11,004
86,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,028
Gold Earned
46,641
240
Minions Killed
245
11
Camps Cleared
9
1,298,301
Distance Traveled
1,213,528
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,026
653
87
4
5
376,309
9
L
Lancelot
16,663
724
86
4
7
487,708
4
L
Yu Huang
15,737
684
115
5
3
393,966
1
L
Gilgamesh
13,628
593
39
2
1
416,627
2
W
Gilgamesh
15,959
694
52
2
1
434,008
3
W
Agni
15,656
681
106
5
3
403,211
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role