Player Matchup

Ares
Ares
 
Ares
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
FoXTdR
Hera
Level 29
God Stats
31W - 28L
1,505 SR
Queue Stats
121W - 156L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
PurpleBullet799
Sun Wukong
Level 26
God Stats
11W - 13L
1,523 SR
Queue Stats
12W - 17L
1,441 Elo+
Solo
Ullr
Ullr
Skrull90
Ullr
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
197W - 228L
1,479 Elo+
Solo
Mercury
Mercury
Taweh
Mercury
Level 42
God Stats
3W - 8L
1,482 SR
Queue Stats
58W - 65L
1,433 Elo+
Solo
Team Averages
Level 50
1,502 SR
1,459 Elo+

VS

Team Averages
Level 59
1,576 SR
1,495 Elo+
Lancelot
Lancelot
HotTaco34
Lancelot
Level 67
God Stats
2W - 0L
1,670 SR
Queue Stats
48W - 43L
1,535 Elo+
Party 1
Ra
Ra
Murphdragon10
Ra
Level 87
God Stats
4W - 3L
1,472 SR
Queue Stats
56W - 43L
1,543 Elo+
Party 1
Chaac
Chaac
NERPYDERPY12
Chaac
Level 100
God Stats
2W - 4L
1,487 SR
Queue Stats
57W - 49L
1,512 Elo+
Party 1
Artio
Artio
bradybacon
Artio
Level 18
God Stats
2W - 1L
1,673 SR
Queue Stats
14W - 16L
1,456 Elo+
Party 1
Da Ji
Da Ji
kissesxoxo
Da Ji
Level 21
God Stats
5W - 11L
1,577 SR
Queue Stats
209W - 213L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
20
5 / 9 / 6
14,881
676
29,990
33,144
44,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hera
FoXTdR
Hera
20
3 / 3 / 4
15,058
684
21,531
15,164
8,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
PurpleBullet799
Sun Wukong
20
1 / 6 / 6
15,317
696
17,660
41,080
47,039
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
13
0 / 0 / 1
11,572
526
0
0
0
Mercury
Taweh
Mercury
20
4 / 4 / 2
14,652
666
6,821
19,463
10,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HotTaco34
Lancelot
20
9 / 1 / 10
15,957
725
20,650
22,296
28,615
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
5 / 4 / 12
15,992
727
22,056
16,054
10,368
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
7 / 1 / 13
17,113
778
26,370
30,866
25,854
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
19
0 / 3 / 7
13,953
634
4,568
24,848
39,768
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
17
1 / 4 / 2
12,726
578
1,738
9,136
4,561
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
66
13
Kills
22
22
Deaths
13
19
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
5
9
6
0.89
L
Hera
FoXTdR
Hera
3
3
4
1.67
W
Lancelot
HotTaco34
Lancelot
9
1
10
14
W
5
4
12
2.75
W
7
1
13
13.5
L
Sun Wukong
PurpleBullet799
Sun Wukong
1
6
6
0.67
L
Ullr
0
0
1
0.5
L
Mercury
Taweh
Mercury
4
4
2
1.25
W
Artio
0
3
7
1.17
W
Da Ji
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,002
Damage
75,382
108,851
Taken
103,200
110,136
Mitigated
109,166
14,984
Healing
31,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
29,990
1,025
0
3,388
33,144
44,859
403
9,566
23,154
41,780
0
L
Hera
FoXTdR
Hera
21,531
4,655
610
3,386
15,164
8,110
2,233
4,124
10,830
80,740
0
W
Lancelot
HotTaco34
Lancelot
20,650
3,177
1,811
3,419
22,296
28,615
467
12,723
8,850
0
48,719
W
22,056
1,422
4,085
3,430
16,054
10,368
1,689
11,338
4,716
97,791
0
W
26,370
5,557
791
11,982
30,866
25,854
4,132
15,629
15,237
0
99,414
L
Sun Wukong
PurpleBullet799
Sun Wukong
17,660
3,699
0
6,405
41,080
47,039
2,172
8,579
32,259
0
67,382
L
Ullr
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
Taweh
Mercury
6,821
2,694
0
1,195
19,463
10,128
1,337
3,317
15,984
0
74,219
W
Artio
4,568
1,209
2,061
3,360
24,848
39,768
805
10,101
12,787
16,044
0
W
Da Ji
1,738
196
0
250
9,136
4,561
108
1,730
7,406
0
11,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,480
Gold Earned
75,741
345
Minions Killed
360
0
Camps Cleared
0
1,685,030
Distance Traveled
2,047,899
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
14,881
676
18
1
0
386,885
1
L
Hera
15,058
684
124
6
0
353,146
3
W
Lancelot
15,957
725
44
2
0
525,955
1
W
Ra
15,992
727
156
7
0
475,108
1
W
Chaac
17,113
778
116
5
0
449,855
2
L
Sun Wukong
15,317
696
115
5
0
435,098
1
L
Ullr
11,572
526
0
0
0
0
0
L
Mercury
14,652
666
88
4
0
509,901
2
W
Artio
13,953
634
13
1
0
418,327
0
W
Da Ji
12,726
578
31
1
0
178,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role