Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
AcedSaber
Sol
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,309 Elo+
Party 1
King Arthur
King Arthur
Krul Tepish
King Arthur
Level 143
God Stats
1W - 1L
1,716 SR
Queue Stats
19W - 20L
1,625 Elo+
Party 1
Team Averages
Level 142
1,572 SR
1,478 Elo+

VS

Team Averages
Level 118
1,523 SR
1,516 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
AfroBirdProphet
Raijin
Level 85
God Stats
4W - 5L
1,568 SR
Queue Stats
11W - 11L
1,492 Elo+
Party 2
Lancelot
Lancelot
IslandBirdKing
Lancelot
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 81L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 1 / 10
7,977
725
6,028
7,604
3,708
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
8 / 0 / 9
9,379
853
14,387
7,677
3,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Krul Tepish
King Arthur
13
7 / 0 / 10
9,039
822
11,511
9,925
9,755
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
0 / 5 / 1
6,814
619
4,919
14,008
17,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 6 / 1
7,060
642
4,808
9,603
4,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
9
1 / 6 / 0
6,562
597
6,700
10,938
5,659
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
17
Kills
1
1
Deaths
17
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
2
1
10
7
L
Cabrakan
 
Cabrakan
0
5
1
0.1
W
8
0
9
12.5
L
0
6
1
0.08
L
Lancelot
1
6
0
0.17
W
King Arthur
Krul Tepish
King Arthur
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,926
Damage
16,427
25,206
Taken
34,549
16,822
Mitigated
27,382
4,724
Healing
3,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,028
1,386
0
683
7,604
3,708
0
3,417
4,187
0
24,548
L
Cabrakan
 
Cabrakan
4,919
1,010
0
1,890
14,008
17,069
0
6,901
7,107
7,329
0
W
14,387
6,372
0
3,308
7,677
3,359
314
2,918
4,759
41,138
4,193
L
4,808
633
0
790
9,603
4,654
0
2,365
7,238
33,949
0
L
Lancelot
6,700
1,106
0
659
10,938
5,659
0
3,862
7,076
0
9,767
W
King Arthur
Krul Tepish
King Arthur
11,511
741
0
733
9,925
9,755
0
4,404
5,521
1,406
22,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,395
Gold Earned
20,436
139
Minions Killed
88
8
Camps Cleared
3
620,499
Distance Traveled
493,391
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,977
725
36
3
6
212,992
4
L
Cabrakan
6,814
619
9
1
2
149,734
1
W
Sol
9,379
853
78
7
0
207,691
0
L
Raijin
7,060
642
66
6
1
145,366
0
L
Lancelot
6,562
597
13
1
0
198,291
3
W
King Arthur
9,039
822
25
2
2
199,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role