Player Matchup

Lancelot
Lancelot
Bandit69
Lancelot
Level 98
God Stats
3W - 4L
1,361 SR
Queue Stats
131W - 146L
1,357 Elo+
Solo
Danzaburou
Danzaburou
Duh-ImHim
Danzaburou
Level 69
God Stats
0W - 2L
1,309 SR
Queue Stats
11W - 17L
1,382 Elo+
Party 1
Sobek
Sobek
Gods-Pimp-Hand
Sobek
Level 93
God Stats
13W - 15L
1,359 SR
Queue Stats
162W - 182L
1,348 Elo+
Party 1
Anubis
Anubis
IAMCORLEONE_
Anubis
Level 67
God Stats
61W - 46L
1,521 SR
Queue Stats
262W - 255L
1,393 Elo+
Solo
Chaac
Chaac
imjayclay
Chaac
Level 109
God Stats
17W - 20L
1,576 SR
Queue Stats
105W - 111L
1,348 Elo+
Solo
Team Averages
Level 87
1,425 SR
1,365 Elo+

VS

Team Averages
Level 83
1,569 SR
1,331 Elo+
Charybdis
Charybdis
HareSage ROG
Charybdis
Level 125
God Stats
3W - 1L
1,337 SR
Queue Stats
12W - 9L
1,369 Elo+
Solo
Lancelot
Lancelot
MidnightStarHD
Lancelot
Level 55
God Stats
5W - 3L
1,725 SR
Queue Stats
199W - 228L
1,361 Elo+
Solo
Amaterasu
Amaterasu
SuckonBeaz
Amaterasu
Level 67
God Stats
4W - 0L
1,500 SR
Queue Stats
155W - 159L
1,220 Elo+
Solo
Cerberus
Cerberus
TacoScorpion
Cerberus
Level 64
God Stats
7W - 4L
1,458 SR
Queue Stats
105W - 84L
1,345 Elo+
Solo
Nox
Nox
illeetGREENdean
Nox
Level 106
God Stats
37W - 26L
1,825 SR
Queue Stats
310W - 312L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bandit69
Lancelot
12
3 / 2 / 1
7,087
545
6,507
9,173
3,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Duh-ImHim
Danzaburou
9
0 / 3 / 2
5,805
447
3,473
8,769
3,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 5 / 2
5,592
430
3,448
11,490
6,753
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
10
2 / 4 / 3
6,419
494
7,074
10,410
5,366
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
imjayclay
Chaac
12
2 / 3 / 0
6,889
530
9,179
11,315
5,842
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HareSage ROG
Charybdis
12
5 / 3 / 5
7,528
579
9,493
10,160
3,311
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Lancelot
13
4 / 1 / 5
7,915
609
8,636
9,483
3,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
SuckonBeaz
Amaterasu
13
3 / 2 / 2
7,518
578
5,223
13,336
6,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
TacoScorpion
Cerberus
11
4 / 1 / 8
7,689
591
4,406
11,494
8,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 2 / 2
6,531
502
4,560
6,824
2,548
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
8
Kills
17
17
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Bandit69
Lancelot
3
2
1
1.75
L
Danzaburou
Duh-ImHim
Danzaburou
0
3
2
0.33
L
1
5
2
0.4
W
Charybdis
HareSage ROG
Charybdis
5
3
5
2.5
L
Anubis
2
4
3
0.88
W
Lancelot
4
1
5
6.5
W
Amaterasu
SuckonBeaz
Amaterasu
3
2
2
2
W
Cerberus
TacoScorpion
Cerberus
4
1
8
8
W
1
2
2
1
L
Chaac
imjayclay
Chaac
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,681
Damage
32,318
51,157
Taken
51,297
24,666
Mitigated
24,296
14,657
Healing
19,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Bandit69
Lancelot
6,507
2,623
0
3,897
9,173
3,666
0
1,808
7,365
0
51,690
L
Danzaburou
Duh-ImHim
Danzaburou
3,473
1,118
0
1,574
8,769
3,039
0
1,967
6,802
0
35,599
L
3,448
192
0
2,779
11,490
6,753
0
1,480
10,010
18,978
0
W
Charybdis
HareSage ROG
Charybdis
9,493
4,499
1,020
2,252
10,160
3,311
372
2,498
7,258
0
51,529
L
Anubis
7,074
98
72
3,665
10,410
5,366
0
2,851
7,368
32,926
0
W
Lancelot
8,636
2,789
0
3,608
9,483
3,832
42
1,896
7,587
0
49,822
W
Amaterasu
SuckonBeaz
Amaterasu
5,223
2,424
0
6,617
13,336
6,338
1,127
892
12,444
0
40,026
W
Cerberus
TacoScorpion
Cerberus
4,406
492
0
3,969
11,494
8,267
152
2,895
8,599
23,717
0
W
4,560
336
0
1,670
6,824
2,548
552
2,341
4,483
27,910
0
L
Chaac
imjayclay
Chaac
9,179
1,746
0
2,670
11,315
5,842
0
860
10,455
0
41,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,792
Gold Earned
37,181
275
Minions Killed
349
0
Camps Cleared
0
1,162,527
Distance Traveled
1,367,194
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,087
545
84
6
0
309,485
0
L
Danzaburou
5,805
447
55
4
0
211,328
1
L
Sobek
5,592
430
30
2
0
209,377
6
W
Charybdis
7,528
579
74
6
0
240,707
1
L
Anubis
6,419
494
50
4
0
186,486
1
W
Lancelot
7,915
609
84
6
0
318,523
0
W
Amaterasu
7,518
578
78
6
0
281,951
4
W
Cerberus
7,689
591
68
5
0
286,779
3
W
Nox
6,531
502
45
3
0
239,234
3
L
Chaac
6,889
530
56
4
0
245,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role