Player Matchup

Sun Wukong
Sun Wukong
Gold III
CRISTIANメ666
Sun Wukong
Gold III
Level 100
God Stats
8W - 5L
1,756 SR
Queue Stats
185W - 202L
1,573 MMR
Solo
Eset
Eset
Silver III
Emdeez
Eset
Silver III
Level 126
God Stats
1W - 1L
1,231 SR
Queue Stats
9W - 12L
1,502 MMR
Party 3
Achilles
Achilles
Silver II
KRONbuild
Achilles
Silver II
Level 129
God Stats
1W - 0L
1,695 SR
Queue Stats
3W - 1L
1,500 MMR
Party 2
Sol
Sol
Bronze V
knuxeh
Sol
Bronze V
Level 159
God Stats
1W - 0L
1,721 SR
Queue Stats
1W - 4L
1,500 MMR
Party 3
Nemesis
Nemesis
Silver I
Ćhad
Nemesis
Silver I
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,500 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,581 SR
1,515 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 128
1,556 SR
1,520 MMR
King Arthur
King Arthur
Gold II
Daniel207
King Arthur
Gold II
Level 145
God Stats
14W - 13L
1,524 SR
Queue Stats
210W - 216L
1,567 MMR
Solo
The Morrigan
The Morrigan
Bronze III
Homimama
The Morrigan
Bronze III
Level 149
God Stats
0W - 1L
1,757 SR
Queue Stats
6W - 4L
1,499 MMR
Party 1
Hachiman
Hachiman
Silver II
Patrón
Hachiman
Silver II
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 55L
1,538 MMR
Solo
Baba Yaga
Baba Yaga
Bronze III
RobinHead
Baba Yaga
Bronze III
Level 148
God Stats
0W - 1L
1,497 SR
Queue Stats
6W - 5L
1,499 MMR
Party 1
Geb
Geb
Bronze V
martinemario
Geb
Bronze V
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CRISTIANメ666
Sun Wukong
20
4 / 2 / 15
14,665
543
22,500
35,072
38,351
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
Emdeez
Eset
20
8 / 3 / 16
13,924
516
23,769
13,524
7,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
KRONbuild
Achilles
20
8 / 2 / 16
13,266
491
22,261
31,854
41,807
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
knuxeh
Sol
20
10 / 1 / 7
14,860
550
21,483
20,585
11,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Ćhad
Nemesis
20
13 / 3 / 6
14,891
552
27,596
24,226
15,795
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothCliodhnaBakasuraAo Kuang

VS

Bans
ChernobogKaliBellonaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Daniel207
King Arthur
20
4 / 8 / 0
14,509
537
20,111
32,888
43,038
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Morrigan
Homimama
The Morrigan
16
3 / 14 / 2
11,464
425
10,769
28,628
12,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Patrón
Hachiman
17
1 / 7 / 0
11,569
428
9,184
22,536
10,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baba Yaga
RobinHead
Baba Yaga
18
2 / 5 / 6
12,370
458
21,309
22,660
13,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
1 / 9 / 4
10,922
405
8,503
33,719
38,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
23
43
Kills
11
11
Deaths
43
60
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CRISTIANメ666
Sun Wukong
4
2
15
5.75
L
King Arthur
Daniel207
King Arthur
4
8
0
0.5
W
Eset
Emdeez
Eset
8
3
16
5.33
L
The Morrigan
Homimama
The Morrigan
3
14
2
0.29
W
Achilles
KRONbuild
Achilles
8
2
16
8
L
Hachiman
Patrón
Hachiman
1
7
0
0.14
L
Baba Yaga
RobinHead
Baba Yaga
2
5
6
1
W
Sol
knuxeh
Sol
10
1
7
13.5
L
1
9
4
0.33
W
Nemesis
Ćhad
Nemesis
13
3
6
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,609
Damage
69,876
125,261
Taken
140,431
115,018
Mitigated
117,424
37,124
Healing
21,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CRISTIANメ666
Sun Wukong
22,500
3,344
0
15,245
35,072
38,351
101
8,149
24,237
0
123,390
L
King Arthur
Daniel207
King Arthur
20,111
3,831
0
2,840
32,888
43,038
6
7,448
25,440
0
103,603
W
Eset
Emdeez
Eset
23,769
851
2,687
1,907
13,524
7,284
1,418
8,862
4,662
118,999
0
L
The Morrigan
Homimama
The Morrigan
10,769
2,184
0
4,380
28,628
12,223
0
4,794
23,502
48,990
1,338
W
Achilles
KRONbuild
Achilles
22,261
4,958
0
3,094
31,854
41,807
262
12,538
19,316
0
86,494
L
Hachiman
Patrón
Hachiman
9,184
6,336
0
4,880
22,536
10,917
0
5,547
16,989
0
106,618
L
Baba Yaga
RobinHead
Baba Yaga
21,309
1,708
0
6,419
22,660
13,016
0
6,088
16,572
84,219
0
W
Sol
knuxeh
Sol
21,483
9,518
128
11,866
20,585
11,781
10,735
5,145
15,440
145,228
15,843
L
8,503
1,314
0
3,255
33,719
38,230
0
18,986
14,733
33,127
0
W
Nemesis
Ćhad
Nemesis
27,596
15,721
0
2,197
24,226
15,795
1,176
7,564
16,662
0
181,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,606
Gold Earned
60,834
852
Minions Killed
576
0
Camps Cleared
0
2,778,480
Distance Traveled
2,270,702
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,665
543
181
7
0
548,568
4
L
King Arthur
14,509
537
183
7
0
405,369
4
W
Eset
13,924
516
163
6
0
525,907
6
L
The Morrigan
11,464
425
76
3
0
437,433
0
W
Achilles
13,266
491
97
4
0
555,828
5
L
Hachiman
11,569
428
168
6
0
449,293
5
L
Baba Yaga
12,370
458
119
4
0
491,385
7
W
Sol
14,860
550
202
7
0
535,900
4
L
Geb
10,922
405
30
1
0
487,222
1
W
Nemesis
14,891
552
209
8
0
612,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role