Player Matchup

Cthulhu
Cthulhu
BackwardsNeck
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Janus
Janus
HiiImEli
Janus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
ShenpaiX
Bellona
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Hel
Hel
boog434
Hel
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
xPresumedxDeadx
Cliodhna
Level 156
God Stats
2W - 4L
1,114 SR
Queue Stats
214W - 203L
1,485 Elo+
Solo
Team Averages
Level 61
1,423 SR
1,497 Elo+

VS

Team Averages
Level 49
1,500 SR
1,456 Elo+
Mercury
Mercury
I23456789
Mercury
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,572 Elo+
Party 2
Nox
Nox
SWT LINE
Nox
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 105L
1,439 Elo+
Solo
Odin
Odin
Senketsu23
Odin
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 53L
1,429 Elo+
Solo
Hel
Hel
Stealthbanger
Hel
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Tyr
Tyr
THAT_1_KILLER
Tyr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
18
7 / 3 / 18
10,785
830
14,576
17,697
22,967
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
HiiImEli
Janus
17
3 / 4 / 25
10,947
842
22,403
11,829
6,125
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
ShenpaiX
Bellona
19
12 / 4 / 16
11,833
910
17,853
19,545
23,861
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hel
15
4 / 4 / 15
9,920
763
9,122
12,598
6,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cliodhna
17
6 / 3 / 20
10,771
829
17,681
14,672
10,668
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
I23456789
Mercury
16
6 / 11 / 7
10,778
829
12,680
18,633
8,870
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 4 / 6
9,373
721
14,246
12,693
6,866
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

16
1 / 7 / 12
8,784
676
10,051
24,515
20,955
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 5 / 6
9,580
737
15,819
18,063
10,075
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
0 / 6 / 5
7,504
577
3,256
16,948
16,708
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
54
32
Kills
18
18
Deaths
33
94
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
7
3
18
5.33
W
Janus
HiiImEli
Janus
3
4
25
3.88
L
Mercury
I23456789
Mercury
6
11
7
0.86
L
4
4
6
1.75
L
1
7
12
1
W
Bellona
ShenpaiX
Bellona
12
4
16
5
L
7
5
6
2
L
0
6
5
0.42
W
Hel
4
4
15
2.88
W
Cliodhna
6
3
20
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,635
Damage
56,052
76,341
Taken
90,852
70,616
Mitigated
63,474
30,562
Healing
20,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
14,576
1,257
2,518
2,118
17,697
22,967
613
6,684
11,013
27,640
0
W
Janus
HiiImEli
Janus
22,403
2,845
2,408
1,922
11,829
6,125
1,438
4,969
6,860
42,196
0
L
Mercury
I23456789
Mercury
12,680
6,224
339
1,279
18,633
8,870
0
6,927
11,706
0
17,691
L
14,246
376
938
786
12,693
6,866
120
5,882
6,811
29,533
0
L
10,051
1,726
429
2,303
24,515
20,955
0
15,392
9,123
0
20,307
W
Bellona
ShenpaiX
Bellona
17,853
5,142
0
2,123
19,545
23,861
699
7,316
12,229
462
26,909
L
15,819
1,786
5,655
6,432
18,063
10,075
88
9,008
9,055
27,469
0
L
3,256
425
732
2,060
16,948
16,708
0
9,319
7,629
0
9,776
W
Hel
9,122
2,020
7,568
3,980
12,598
6,995
1,610
6,657
5,941
20,819
0
W
Cliodhna
17,681
1,423
2,647
5,278
14,672
10,668
3,808
4,439
10,233
0
27,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,256
Gold Earned
46,019
133
Minions Killed
97
0
Camps Cleared
0
1,177,711
Distance Traveled
1,056,364
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,785
830
26
2
0
251,538
3
W
Janus
10,947
842
53
4
0
239,940
1
L
Mercury
10,778
829
11
1
0
250,335
0
L
Nox
9,373
721
32
2
0
200,812
0
L
Odin
8,784
676
19
1
0
203,390
0
W
Bellona
11,833
910
18
1
0
241,883
1
L
Hel
9,580
737
28
2
0
192,565
0
L
Tyr
7,504
577
7
1
0
209,262
0
W
Hel
9,920
763
18
1
0
201,082
0
W
Cliodhna
10,771
829
18
1
0
243,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role