Player Matchup

Lancelot
Lancelot
BIGBOIHOURS
Lancelot
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 32L
1,419 Elo+
Party 1
Ares
Ares
DemonYouth24
Ares
Level 93
God Stats
7W - 5L
1,624 SR
Queue Stats
152W - 118L
1,399 Elo+
Party 1
Poseidon
Poseidon
Mooicalibre
Poseidon
Level 128
God Stats
38W - 20L
1,707 SR
Queue Stats
171W - 148L
1,483 Elo+
Party 1
Team Averages
Level 97
1,610 SR
1,434 Elo+

VS

Team Averages
Level 74
1,533 SR
1,513 Elo+
Fenrir
Fenrir
HOMGabo
Fenrir
Level 17
God Stats
0W - 1L
1,562 SR
Queue Stats
6W - 3L
1,550 Elo+
Party 2
Hou Yi
Hou Yi
Mvrgs18
Hou Yi
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,457 Elo+
Party 2
Nox
Nox
Vn-Jumh
Nox
Level 130
God Stats
2W - 2L
1,538 SR
Queue Stats
18W - 16L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BIGBOIHOURS
Lancelot
16
2 / 2 / 10
10,982
686
10,029
16,465
11,991
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 1 / 10
11,764
735
12,656
19,665
21,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Poseidon
Mooicalibre
Poseidon
17
9 / 1 / 5
12,133
758
23,573
13,290
6,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HOMGabo
Fenrir
13
1 / 6 / 2
9,840
615
7,341
21,017
23,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Mvrgs18
Hou Yi
14
2 / 6 / 1
10,207
638
15,437
17,256
9,043
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nox
15
1 / 2 / 3
10,344
647
15,040
13,033
6,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
14
Kills
4
4
Deaths
14
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BIGBOIHOURS
Lancelot
2
2
10
3.5
W
3
1
10
8
L
Fenrir
HOMGabo
Fenrir
1
6
2
0.33
W
Poseidon
Mooicalibre
Poseidon
9
1
5
11.5
L
Hou Yi
Mvrgs18
Hou Yi
2
6
1
0.42
L
Nox
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,258
Damage
37,818
49,420
Taken
51,306
39,795
Mitigated
39,259
13,090
Healing
5,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BIGBOIHOURS
Lancelot
10,029
1,329
382
4,804
16,465
11,991
1,067
5,024
11,159
0
33,887
W
12,656
743
120
5,559
19,665
21,721
431
6,796
12,403
19,488
0
L
Fenrir
HOMGabo
Fenrir
7,341
1,280
0
1,389
21,017
23,658
240
14,672
6,345
0
19,282
W
Poseidon
Mooicalibre
Poseidon
23,573
5,707
0
2,225
13,290
6,083
1,564
2,772
10,383
84,600
0
L
Hou Yi
Mvrgs18
Hou Yi
15,437
7,288
0
2,387
17,256
9,043
470
11,917
5,339
0
41,861
L
Nox
15,040
1,276
0
1,378
13,033
6,558
278
9,795
3,238
49,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,879
Gold Earned
30,391
174
Minions Killed
172
8
Camps Cleared
6
918,429
Distance Traveled
805,062
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,982
686
44
3
2
307,288
2
W
Ares
11,764
735
21
1
1
320,164
3
L
Fenrir
9,840
615
15
1
1
278,751
5
W
Poseidon
12,133
758
109
7
5
290,977
1
L
Hou Yi
10,207
638
70
4
1
249,437
2
L
Nox
10,344
647
87
5
4
276,874
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role