Player Matchup

Merlin
Merlin
HamsterScout
Merlin
Level 119
God Stats
2W - 1L
1,667 SR
Queue Stats
18W - 21L
1,361 Elo+
Party 2
Odin
Odin
SOTOLOVESYOU
Odin
Level 33
God Stats
6W - 3L
1,522 SR
Queue Stats
27W - 41L
1,417 Elo+
Party 2
Cupid
Cupid
zenf_snack
Cupid
Level 16
God Stats
3W - 6L
1,403 SR
Queue Stats
4W - 8L
1,399 Elo+
Party 2
Team Averages
Level 56
1,531 SR
1,392 Elo+

VS

Team Averages
Level 33
1,425 SR
1,207 Elo+
Terra
Terra
ImageryImage
Terra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,204 Elo+
Party 1
Neith
Neith
Rieshod14_
Neith
Level 48
God Stats
0W - 1L
1,276 SR
Queue Stats
156W - 214L
1,238 Elo+
Solo
Cthulhu
Cthulhu
nxhur
Cthulhu
Level 34
God Stats
2W - 3L
1,500 SR
Queue Stats
42W - 63L
1,180 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
6 / 1 / 3
9,905
762
22,230
8,629
4,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 2 / 6
9,174
706
4,168
12,937
11,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
13
2 / 1 / 3
8,381
645
6,459
8,469
3,757
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 4
7,994
615
4,638
14,858
16,318
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
11
1 / 6 / 3
7,930
610
8,357
14,078
5,325
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
nxhur
Cthulhu
14
3 / 1 / 0
9,064
697
6,858
10,676
7,817
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
9
Kills
4
4
Deaths
9
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
1
3
7.5
L
0
2
4
1
L
Neith
1
6
3
0.42
W
1
2
6
2
L
Cthulhu
nxhur
Cthulhu
3
1
0
3
W
Cupid
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,857
Damage
19,853
30,035
Taken
39,612
19,905
Mitigated
29,460
4,271
Healing
6,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
22,230
952
0
709
8,629
4,203
0
3,847
4,782
62,428
0
L
4,638
425
2,615
2,922
14,858
16,318
221
6,509
8,349
11,096
0
L
Neith
8,357
3,110
0
1,422
14,078
5,325
0
8,971
5,107
0
27,798
W
4,168
515
0
989
12,937
11,945
0
4,225
8,712
0
13,057
L
Cthulhu
nxhur
Cthulhu
6,858
298
0
0
10,676
7,817
75
6,750
3,926
29,749
0
W
Cupid
6,459
3,346
274
2,299
8,469
3,757
320
4,164
4,305
0
19,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,460
Gold Earned
24,988
134
Minions Killed
122
7
Camps Cleared
1
714,989
Distance Traveled
589,085
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,905
762
84
6
4
219,481
2
L
Terra
7,994
615
16
1
0
184,590
3
L
Neith
7,930
610
57
4
1
189,233
2
W
Odin
9,174
706
22
2
3
244,271
0
L
Cthulhu
9,064
697
49
4
0
215,262
3
W
Cupid
8,381
645
28
2
0
251,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role