Player Matchup

Charybdis
Charybdis
Silver I
 
Charybdis
Silver I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver I
Ninth Poobah
Ymir
Silver I
Level 147
God Stats
0W - 1L
1,625 SR
Queue Stats
41W - 41L
1,545 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver I
Zephond
Morgan Le Fay
Silver I
Level 121
God Stats
12W - 11L
1,643 SR
Queue Stats
41W - 41L
1,545 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,590 SR
1,530 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,633 SR
1,419 MMR
Odin
Odin
Gold II
Based_Phil95
Odin
Gold II
Level 122
God Stats
12W - 10L
1,607 SR
Queue Stats
164W - 195L
1,374 MMR
Solo
Yu Huang
Yu Huang
Bronze III
Enexrgy
Yu Huang
Bronze III
Level 74
God Stats
1W - 0L
1,748 SR
Queue Stats
6W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Silver III
Sanemi XII
Ganesha
Silver III
Level 103
God Stats
17W - 8L
1,543 SR
Queue Stats
35W - 23L
1,381 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
0 / 5 / 3
8,509
608
7,837
12,679
4,706
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 4 / 1
9,121
652
3,694
14,792
15,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morgan Le Fay
Zephond
Morgan Le Fay
14
3 / 3 / 1
9,512
679
13,479
9,994
3,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Ah PuchAtlasChaacGebGilgamesh

VS

Bans
Ah Muzen CabSkadiAchillesUllrGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 7
10,204
729
8,649
12,701
11,808
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Yu Huang
Enexrgy
Yu Huang
16
8 / 2 / 4
11,306
808
19,193
11,753
5,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
Sanemi XII
Ganesha
15
0 / 0 / 12
10,776
770
5,361
14,772
19,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
12
12
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
5
3
0.3
W
4
2
7
3.75
W
Yu Huang
Enexrgy
Yu Huang
8
2
4
5
L
1
4
1
0.38
W
Ganesha
Sanemi XII
Ganesha
0
0
12
6
L
Morgan Le Fay
Zephond
Morgan Le Fay
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,010
Damage
33,203
37,465
Taken
39,226
23,528
Mitigated
36,451
8,312
Healing
12,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,837
3,670
0
3,786
12,679
4,706
0
8,348
4,331
0
22,962
W
8,649
804
1,058
4,169
12,701
11,808
576
5,791
6,910
0
26,394
W
Yu Huang
Enexrgy
Yu Huang
19,193
2,691
0
3,442
11,753
5,462
1,309
6,147
5,606
68,179
0
L
3,694
149
0
3,399
14,792
15,070
0
9,682
5,110
10,661
0
W
Ganesha
Sanemi XII
Ganesha
5,361
257
0
3,880
14,772
19,181
417
5,748
9,024
25,271
0
L
Morgan Le Fay
Zephond
Morgan Le Fay
13,479
1,737
0
1,127
9,994
3,752
0
6,732
3,262
48,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,142
Gold Earned
32,286
136
Minions Killed
168
4
Camps Cleared
8
732,906
Distance Traveled
782,072
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,509
608
38
3
2
231,821
1
W
Odin
10,204
729
59
4
2
283,409
4
W
Yu Huang
11,306
808
103
7
6
239,565
0
L
Ymir
9,121
652
23
2
0
232,184
7
W
Ganesha
10,776
770
6
0
0
259,098
3
L
Morgan Le Fay
9,512
679
75
5
2
268,901
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role