Player Matchup

He Bo
He Bo
Jaacc
He Bo
Level 142
God Stats
1W - 1L
1,842 SR
Queue Stats
77W - 70L
1,529 Elo+
Party 2
Cerberus
Cerberus
Pompoushydra
Cerberus
Level 89
God Stats
13W - 7L
1,620 SR
Queue Stats
40W - 31L
1,545 Elo+
Party 2
Ravana
Ravana
TheBlindIdiot
Ravana
Level 122
God Stats
4W - 4L
1,524 SR
Queue Stats
59W - 45L
1,556 Elo+
Party 2
Team Averages
Level 118
1,662 SR
1,543 Elo+

VS

Team Averages
Level 85
1,485 SR
1,387 Elo+
Ravana
Ravana
MightyGlomp
Ravana
Level 63
God Stats
4W - 5L
1,601 SR
Queue Stats
73W - 82L
1,548 Elo+
Solo
Kuzenbo
Kuzenbo
Shep619
Kuzenbo
Level 63
God Stats
1W - 3L
1,354 SR
Queue Stats
49W - 43L
1,269 Elo+
Party 1
Ah Puch
Ah Puch
Tobertron03
Ah Puch
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 38L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Jaacc
He Bo
15
2 / 3 / 3
9,678
605
13,396
14,280
7,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cerberus
Pompoushydra
Cerberus
15
1 / 2 / 4
10,930
683
6,416
23,149
28,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 5 / 3
10,270
642
12,205
16,370
12,412
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
3 / 2 / 7
10,921
683
14,945
13,896
13,747
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
Shep619
Kuzenbo
16
2 / 0 / 8
11,789
737
10,993
14,278
22,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Puch
Tobertron03
Ah Puch
17
5 / 4 / 2
11,434
715
20,481
12,897
5,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
6
Kills
10
10
Deaths
6
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
He Bo
Jaacc
He Bo
2
3
3
1.17
W
Ravana
3
2
7
3.25
L
Cerberus
Pompoushydra
Cerberus
1
2
4
1.5
W
Kuzenbo
Shep619
Kuzenbo
2
0
8
6
L
3
5
3
0.9
W
Ah Puch
Tobertron03
Ah Puch
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,017
Damage
46,419
53,799
Taken
41,071
48,562
Mitigated
41,151
9,881
Healing
11,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Jaacc
He Bo
13,396
205
0
3,163
14,280
7,230
0
8,889
5,391
43,146
0
W
Ravana
14,945
5,927
0
5,168
13,896
13,747
599
7,317
6,579
0
45,700
L
Cerberus
Pompoushydra
Cerberus
6,416
622
0
5,151
23,149
28,920
0
14,224
8,925
20,991
0
W
Kuzenbo
Shep619
Kuzenbo
10,993
4,322
0
3,170
14,278
22,167
419
6,672
7,606
23,620
0
L
12,205
3,138
0
1,567
16,370
12,412
0
8,415
7,955
0
42,205
W
Ah Puch
Tobertron03
Ah Puch
20,481
1,507
124
2,806
12,897
5,237
702
5,980
6,917
52,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,878
Gold Earned
34,144
211
Minions Killed
171
7
Camps Cleared
6
878,501
Distance Traveled
895,620
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,678
605
69
4
4
303,863
2
W
Ravana
10,921
683
57
4
2
320,557
3
L
Cerberus
10,930
683
51
3
0
285,280
4
W
Kuzenbo
11,789
737
24
2
0
302,582
3
L
Ravana
10,270
642
91
6
3
289,358
2
W
Ah Puch
11,434
715
90
6
4
272,481
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role