Player Matchup

Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Silver I
 
Raijin
Silver I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver II
Addington
Chiron
Silver II
Level 147
God Stats
6W - 4L
1,413 SR
Queue Stats
222W - 230L
914 MMR
Solo
Athena
Athena
Silver III
ElTocheDeMiNono
Athena
Silver III
Level 84
God Stats
1W - 1L
1,158 SR
Queue Stats
32W - 48L
859 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,414 SR
1,255 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,403 SR
1,189 MMR
Heimdallr
Heimdallr
Silver IV
 
Heimdallr
Silver IV
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Silver III
 
Aphrodite
Silver III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver IV
MarkitoXIV
Zhong Kui
Silver IV
Level 109
God Stats
1W - 9L
1,147 SR
Queue Stats
11W - 25L
1,090 MMR
Solo
Bastet
Bastet
Silver II
MateoBC
Bastet
Silver II
Level 125
God Stats
30W - 23L
1,619 SR
Queue Stats
373W - 366L
1,001 MMR
Solo
King Arthur
King Arthur
Silver IV
Repna
King Arthur
Silver IV
Level 81
God Stats
1W - 4L
1,248 SR
Queue Stats
122W - 129L
853 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 0 / 3
7,893
607
7,129
12,770
5,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
 
Raijin
12
2 / 2 / 2
7,191
553
8,566
9,480
3,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
 
Bacchus
9
0 / 1 / 3
6,186
476
6,057
8,781
8,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
Addington
Chiron
11
3 / 1 / 1
6,927
533
8,701
7,567
2,664
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 6
7,369
567
6,757
10,854
11,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ThothCliodhnaJing WeiBakasura

VS

Bans
ArachneKaliApolloAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
0 / 2 / 1
5,757
443
7,057
10,472
3,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
 
Aphrodite
9
1 / 1 / 2
5,564
428
3,946
8,961
4,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
MarkitoXIV
Zhong Kui
11
2 / 3 / 2
6,696
515
7,004
11,029
7,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
MateoBC
Bastet
10
1 / 3 / 1
5,977
460
4,518
11,606
4,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
Repna
King Arthur
11
0 / 3 / 0
6,604
508
5,757
11,354
6,348
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
12
Kills
4
4
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
3
7.5
W
Raijin
 
Raijin
2
2
2
1.5
W
Bacchus
 
Bacchus
0
1
3
1.5
L
Heimdallr
 
Heimdallr
0
2
1
0.25
L
Aphrodite
 
Aphrodite
1
1
2
2
W
Chiron
Addington
Chiron
3
1
1
3.5
W
1
0
6
4
L
Zhong Kui
MarkitoXIV
Zhong Kui
2
3
2
1
L
Bastet
MateoBC
Bastet
1
3
1
0.5
L
King Arthur
Repna
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,210
Damage
28,282
49,452
Taken
53,422
32,106
Mitigated
26,526
16,808
Healing
21,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,129
1,046
0
6,260
12,770
5,837
0
2,087
10,683
0
54,972
W
Raijin
 
Raijin
8,566
1,396
0
2,634
9,480
3,783
497
3,647
5,833
52,300
0
W
Bacchus
 
Bacchus
6,057
655
0
1,367
8,781
8,279
90
2,564
5,963
15,142
0
L
Heimdallr
 
Heimdallr
7,057
4,174
0
2,901
10,472
3,942
0
2,332
8,080
0
49,618
L
Aphrodite
 
Aphrodite
3,946
1,013
2,867
3,834
8,961
4,312
0
2,761
6,092
22,949
0
W
Chiron
Addington
Chiron
8,701
3,780
604
3,092
7,567
2,664
1,920
2,273
5,294
0
53,753
W
6,757
1,391
0
2,851
10,854
11,543
0
379
10,475
47,746
0
L
Zhong Kui
MarkitoXIV
Zhong Kui
7,004
721
0
3,621
11,029
7,759
54
5,533
5,103
53,425
0
L
Bastet
MateoBC
Bastet
4,518
1,532
0
4,588
11,606
4,165
0
3,358
8,086
0
31,204
L
King Arthur
Repna
King Arthur
5,757
768
0
3,393
11,354
6,348
0
6,038
4,681
0
45,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,566
Gold Earned
30,598
388
Minions Killed
344
0
Camps Cleared
0
1,383,033
Distance Traveled
1,251,448
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,893
607
97
7
0
306,465
5
W
Raijin
7,191
553
109
8
0
246,559
4
W
Bacchus
6,186
476
22
2
0
282,673
9
L
Heimdallr
5,757
443
68
5
0
246,225
1
L
Aphrodite
5,564
428
43
3
0
231,425
6
W
Chiron
6,927
533
85
7
0
272,616
0
W
Athena
7,369
567
75
6
0
274,720
2
L
Zhong Kui
6,696
515
93
7
0
241,572
0
L
Bastet
5,977
460
52
4
0
274,382
2
L
King Arthur
6,604
508
88
7
0
257,844
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role