Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Faralice
Scylla
Level 87
God Stats
18W - 26L
1,230 SR
Queue Stats
1,500W - 1,472L
1,452 Elo+
Solo
Sun Wukong
Sun Wukong
KawaiGirl
Sun Wukong
Level 126
God Stats
0W - 2L
1,315 SR
Queue Stats
121W - 142L
1,446 Elo+
Party 2
Baron Samedi
Baron Samedi
Raginleyv
Baron Samedi
Level 124
God Stats
2W - 4L
1,383 SR
Queue Stats
129W - 143L
1,534 Elo+
Party 2
Xbalanque
Xbalanque
Tahrlo
Xbalanque
Level 121
God Stats
1W - 3L
1,513 SR
Queue Stats
78W - 74L
1,474 Elo+
Solo
Team Averages
Level 105
1,388 SR
1,481 Elo+

VS

Team Averages
Level 119
1,743 SR
1,636 Elo+
Lancelot
Lancelot
Cenile
Lancelot
Level 155
God Stats
33W - 16L
1,804 SR
Queue Stats
412W - 209L
1,672 Elo+
Party 1
Tyr
Tyr
NoAyeInTeam
Tyr
Level 47
God Stats
20W - 1L
1,768 SR
Queue Stats
72W - 18L
1,713 Elo+
Party 1
Eset
Eset
StoneHi
Eset
Level 154
God Stats
11W - 3L
1,716 SR
Queue Stats
583W - 228L
1,688 Elo+
Party 1
Aphrodite
Aphrodite
WarriorsSpirit
Aphrodite
Level 80
God Stats
2W - 2L
1,666 SR
Queue Stats
120W - 125L
1,491 Elo+
Solo
Ymir
Ymir
aemlan
Ymir
Level 160
God Stats
44W - 18L
1,760 SR
Queue Stats
692W - 340L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
2 / 7 / 7
10,625
966
15,166
26,471
25,903
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Faralice
Scylla
17
2 / 9 / 7
11,629
1,057
15,068
22,147
11,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
KawaiGirl
Sun Wukong
17
2 / 4 / 9
11,316
1,029
16,343
25,155
22,468
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Raginleyv
Baron Samedi
17
3 / 4 / 6
11,331
1,030
12,722
10,712
5,578
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Xbalanque
Tahrlo
Xbalanque
17
4 / 7 / 6
11,680
1,062
18,349
19,890
10,296
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

126

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cenile
Lancelot
18
12 / 4 / 14
13,245
1,204
25,518
19,816
18,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 0 / 19
12,379
1,125
11,880
15,635
15,222
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Eset
StoneHi
Eset
18
6 / 3 / 18
12,280
1,116
32,742
13,264
6,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
WarriorsSpirit
Aphrodite
18
2 / 4 / 21
11,230
1,021
12,861
17,758
13,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
aemlan
Ymir
18
8 / 2 / 15
13,535
1,230
16,526
20,871
27,861
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
118
13
Kills
31
31
Deaths
13
35
Assists
87
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
7
7
0.79
W
Lancelot
Cenile
Lancelot
12
4
14
4.75
L
Scylla
Faralice
Scylla
2
9
7
0.61
L
Sun Wukong
KawaiGirl
Sun Wukong
2
4
9
1.63
W
3
0
19
12.5
L
Baron Samedi
Raginleyv
Baron Samedi
3
4
6
1.5
W
Eset
StoneHi
Eset
6
3
18
5
L
Xbalanque
Tahrlo
Xbalanque
4
7
6
1
W
Aphrodite
WarriorsSpirit
Aphrodite
2
4
21
3.13
W
Ymir
aemlan
Ymir
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,648
Damage
99,527
104,375
Taken
87,344
75,451
Mitigated
81,633
9,544
Healing
32,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
15,166
1,446
0
300
26,471
25,903
0
17,206
9,023
0
24,059
W
Lancelot
Cenile
Lancelot
25,518
3,983
0
5,382
19,816
18,624
0
4,574
14,663
0
34,964
L
Scylla
Faralice
Scylla
15,068
929
0
40
22,147
11,206
0
13,809
8,187
38,025
0
L
Sun Wukong
KawaiGirl
Sun Wukong
16,343
1,273
0
3,873
25,155
22,468
0
15,972
8,933
0
25,989
W
11,880
1,374
1,132
2,583
15,635
15,222
0
4,865
10,770
0
32,063
L
Baron Samedi
Raginleyv
Baron Samedi
12,722
264
3,691
814
10,712
5,578
0
5,753
4,894
26,773
0
W
Eset
StoneHi
Eset
32,742
3,840
1,495
3,184
13,264
6,487
0
4,119
9,145
45,900
0
L
Xbalanque
Tahrlo
Xbalanque
18,349
9,879
0
826
19,890
10,296
0
9,389
10,109
0
33,298
W
Aphrodite
WarriorsSpirit
Aphrodite
12,861
2,136
7,550
6,864
17,758
13,439
0
6,925
10,833
28,347
0
W
Ymir
aemlan
Ymir
16,526
2,593
2,267
1,727
20,871
27,861
0
7,307
13,564
32,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,581
Gold Earned
62,669
165
Minions Killed
165
5
Camps Cleared
7
1,052,523
Distance Traveled
1,117,765
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,625
966
12
1
1
208,237
0
W
Lancelot
13,245
1,204
19
2
3
242,720
0
L
Scylla
11,629
1,057
65
6
2
193,271
1
L
Sun Wukong
11,316
1,029
16
1
0
228,321
0
W
Tyr
12,379
1,125
52
5
0
262,345
2
L
Baron Samedi
11,331
1,030
36
3
0
221,671
0
W
Eset
12,280
1,116
22
2
3
212,694
2
L
Xbalanque
11,680
1,062
36
3
2
201,023
0
W
Aphrodite
11,230
1,021
35
3
0
187,860
0
W
Ymir
13,535
1,230
37
3
1
212,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role