Player Matchup

Hel
Hel
 
Hel
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
AOE_minkelutter
Hercules
Level 35
God Stats
0W - 2L
1,307 SR
Queue Stats
15W - 26L
1,478 Elo+
Party 2
Lancelot
Lancelot
CUTY_005
Lancelot
Level 68
God Stats
2W - 9L
1,500 SR
Queue Stats
165W - 225L
1,286 Elo+
Solo
Medusa
Medusa
imogen_little
Medusa
Level 27
God Stats
2W - 5L
1,281 SR
Queue Stats
7W - 31L
1,217 Elo+
Party 2
Kukulkan
Kukulkan
taut_pall
Kukulkan
Level 109
God Stats
202W - 258L
1,411 SR
Queue Stats
591W - 651L
1,330 Elo+
Solo
Team Averages
Level 54
1,400 SR
1,362 Elo+

VS

Team Averages
Level 60
1,420 SR
1,254 Elo+
Cthulhu
Cthulhu
BosesImBusch214
Cthulhu
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,301 Elo+
Solo
Neith
Neith
Merlia_6
Neith
Level 45
God Stats
16W - 22L
1,194 SR
Queue Stats
78W - 113L
1,273 Elo+
Solo
Bakasura
Bakasura
NG Nervo
Bakasura
Level 37
God Stats
3W - 5L
1,326 SR
Queue Stats
180W - 198L
1,093 Elo+
Solo
Ra
Ra
UnaiPozilga
Ra
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,144 Elo+
Party 1
Hel
Hel
electronic_jorge
Hel
Level 127
God Stats
5W - 6L
1,580 SR
Queue Stats
77W - 76L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 6 / 0
8,400
442
8,054
14,304
5,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hercules
16
3 / 2 / 0
10,511
553
8,039
15,093
12,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lancelot
CUTY_005
Lancelot
12
0 / 5 / 1
7,579
399
3,940
11,169
4,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 4 / 0
7,156
377
2,917
12,229
4,336
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
taut_pall
Kukulkan
15
2 / 9 / 1
9,903
521
5,352
15,742
6,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 3
9,017
475
7,160
14,368
15,833
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Merlia_6
Neith
15
3 / 0 / 3
9,069
477
4,633
7,003
3,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
NG Nervo
Bakasura
15
6 / 2 / 3
9,826
517
8,219
15,831
7,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
7 / 2 / 6
11,104
584
9,170
10,321
4,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
10 / 1 / 7
10,635
560
19,191
17,996
10,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
6
Kills
26
26
Deaths
7
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
6
0
0.17
L
Hercules
3
2
0
1.5
W
0
2
3
0.75
L
Lancelot
CUTY_005
Lancelot
0
5
1
0.1
W
Neith
Merlia_6
Neith
3
0
3
4.5
W
Bakasura
NG Nervo
Bakasura
6
2
3
3.75
W
7
2
6
5
W
10
1
7
13.5
L
0
4
0
0
L
Kukulkan
taut_pall
Kukulkan
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,302
Damage
48,373
68,537
Taken
65,519
33,066
Mitigated
41,629
16,168
Healing
24,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
8,054
1,103
2,500
3,439
14,304
5,000
1,544
6,553
7,457
65,591
0
L
Hercules
8,039
1,232
0
4,957
15,093
12,363
483
8,978
6,045
351
78,026
W
7,160
1,157
0
3,058
14,368
15,833
38
852
12,984
50,608
0
L
Lancelot
CUTY_005
Lancelot
3,940
569
0
1,620
11,169
4,605
734
4,393
6,246
0
36,504
W
Neith
Merlia_6
Neith
4,633
934
0
1,461
7,003
3,523
610
2,844
4,159
0
53,654
W
Bakasura
NG Nervo
Bakasura
8,219
5,642
0
3,194
15,831
7,053
176
2,212
13,535
0
73,195
W
9,170
1,414
1,223
2,497
10,321
4,494
2,412
2,552
7,726
83,532
0
W
19,191
818
4,022
9,057
17,996
10,726
1,612
6,225
11,771
77,864
0
L
2,917
862
0
1,780
12,229
4,336
2,230
5,293
6,595
0
25,510
L
Kukulkan
taut_pall
Kukulkan
5,352
276
0
1,872
15,742
6,762
408
10,304
5,384
76,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,549
Gold Earned
49,651
522
Minions Killed
552
0
Camps Cleared
0
1,663,580
Distance Traveled
1,879,230
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,400
442
116
6
0
310,187
0
L
Hercules
10,511
553
162
9
0
333,837
3
W
Cthulhu
9,017
475
102
5
0
346,686
1
L
Lancelot
7,579
399
58
3
0
411,850
1
W
Neith
9,069
477
85
4
0
362,414
3
W
Bakasura
9,826
517
119
6
0
409,661
1
W
Ra
11,104
584
145
8
0
367,400
0
W
Hel
10,635
560
101
5
0
393,069
14
L
Medusa
7,156
377
49
3
0
340,273
1
L
Kukulkan
9,903
521
137
7
0
267,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role