Player Matchup

Cabrakan
Cabrakan
BlazenWoods6196
Cabrakan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 2L
1,500 Elo+
Party 3
Bakasura
Bakasura
Dovahkiin813
Bakasura
Level 89
God Stats
2W - 0L
1,516 SR
Queue Stats
67W - 72L
1,520 Elo+
Party 3
Medusa
Medusa
Frostybear02
Medusa
Level 109
God Stats
4W - 7L
1,746 SR
Queue Stats
107W - 80L
1,619 Elo+
Party 3
Tyr
Tyr
OxtailBow9049
Tyr
Level 103
God Stats
27W - 22L
1,571 SR
Queue Stats
329W - 299L
1,581 Elo+
Party 3
Chang'e
Chang'e
coconut oil6864
Chang'e
Level 128
God Stats
22W - 15L
1,551 SR
Queue Stats
101W - 101L
1,461 Elo+
Party 3
Team Averages
Level 87
1,577 SR
1,536 Elo+

VS

Team Averages
Level 62
1,521 SR
1,517 Elo+
Nox
Nox
ExG Sugar
Nox
Level 41
God Stats
8W - 6L
1,569 SR
Queue Stats
39W - 53L
1,548 Elo+
Solo
Freya
Freya
JunksBalls
Freya
Level 48
God Stats
2W - 4L
1,500 SR
Queue Stats
136W - 110L
1,528 Elo+
Party 2
Susano
Susano
LetDarkRise
Susano
Level 109
God Stats
2W - 3L
1,475 SR
Queue Stats
534W - 493L
1,485 Elo+
Party 1
Yemoja
Yemoja
MahaloBruddah
Yemoja
Level 27
God Stats
25W - 20L
1,560 SR
Queue Stats
75W - 68L
1,504 Elo+
Party 1
Guan Yu
Guan Yu
Wavy_2nd
Guan Yu
Level 86
God Stats
1W - 2L
1,503 SR
Queue Stats
119W - 105L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
8
1 / 0 / 5
5,403
540
2,657
5,944
4,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
Dovahkiin813
Bakasura
10
3 / 0 / 3
5,803
580
4,252
8,703
3,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
11
2 / 1 / 3
6,479
648
4,699
5,991
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 0 / 0
5,935
594
602
6,468
4,122
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 0 / 1
5,668
567
4,662
2,938
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,826
483
1,602
3,549
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Freya
9
1 / 2 / 0
5,195
520
2,562
5,929
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
7
0 / 4 / 0
4,467
447
3,261
8,044
2,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 0
5,241
524
6,320
4,715
2,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
Wavy_2nd
Guan Yu
6
0 / 2 / 1
4,474
447
1,525
7,026
3,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
9
Kills
1
1
Deaths
9
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
1
0
5
3.5
W
Bakasura
Dovahkiin813
Bakasura
3
0
3
4.5
L
0
1
0
0
W
Medusa
2
1
3
3.5
L
Freya
1
2
0
0.5
L
Susano
0
4
0
0
L
0
0
0
0
W
0
0
0
0
L
Guan Yu
Wavy_2nd
Guan Yu
0
2
1
0.25
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,872
Damage
15,270
30,044
Taken
29,263
15,691
Mitigated
11,680
14,451
Healing
8,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
2,657
469
277
1,667
5,944
4,953
0
1,634
4,310
16,052
0
W
Bakasura
Dovahkiin813
Bakasura
4,252
3,386
0
2,966
8,703
3,353
0
1,999
6,704
0
30,707
L
1,602
623
0
832
3,549
1,417
92
1,465
1,941
32,793
0
W
Medusa
4,699
1,951
0
3,214
5,991
2,262
0
1,120
4,871
0
52,501
L
Freya
2,562
1,062
0
2,050
5,929
1,802
0
384
5,545
32,166
0
L
Susano
3,261
250
0
1,814
8,044
2,841
0
2,961
4,850
0
22,850
L
6,320
2,316
278
1,148
4,715
2,575
0
78
4,637
37,979
5,322
W
602
0
0
2,852
6,468
4,122
0
4,266
2,202
0
43,155
L
Guan Yu
Wavy_2nd
Guan Yu
1,525
419
777
1,902
7,026
3,045
0
2,090
4,625
0
11,699
W
4,662
379
1,203
2,272
2,938
1,001
1,033
420
2,518
35,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,288
Gold Earned
24,203
335
Minions Killed
260
0
Camps Cleared
0
1,030,694
Distance Traveled
868,766
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,403
540
31
3
0
192,404
5
W
Bakasura
5,803
580
77
8
0
252,783
1
L
Nox
4,826
483
61
6
0
159,432
1
W
Medusa
6,479
648
79
8
0
186,912
2
L
Freya
5,195
520
60
6
0
177,125
0
L
Susano
4,467
447
46
5
0
211,351
0
L
Yemoja
5,241
524
70
7
0
125,160
3
W
Tyr
5,935
594
75
8
0
198,540
2
L
Guan Yu
4,474
447
23
2
0
195,698
2
W
Chang'e
5,668
567
73
7
0
200,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role