Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
DJs FuFu
Hades
Level 68
God Stats
10W - 10L
1,586 SR
Queue Stats
30W - 40L
1,389 Elo+
Solo
Apollo
Apollo
Gods-Pimp-Hand
Apollo
Level 93
God Stats
1W - 4L
1,489 SR
Queue Stats
162W - 182L
1,355 Elo+
Party 2
Lancelot
Lancelot
Sickwarg
Lancelot
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 75L
1,328 Elo+
Party 2
Set
Set
TeriyakiTyLing
Set
Level 57
God Stats
1W - 3L
1,283 SR
Queue Stats
177W - 206L
1,398 Elo+
Solo
Team Averages
Level 73
1,472 SR
1,394 Elo+

VS

Team Averages
Level 71
1,530 SR
1,505 Elo+
Ra
Ra
GrammaKathy
Ra
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,677 Elo+
Party 1
Artemis
Artemis
JULY15_
Artemis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,511 Elo+
Party 1
Cthulhu
Cthulhu
TurtleBoy510
Cthulhu
Level 85
God Stats
4W - 5L
1,341 SR
Queue Stats
213W - 212L
1,394 Elo+
Solo
Shiva
Shiva
Zynez
Shiva
Level 65
God Stats
5W - 2L
1,884 SR
Queue Stats
13W - 10L
1,526 Elo+
Party 1
Set
Set
ccmixcoatl
Set
Level 148
God Stats
20W - 27L
1,427 SR
Queue Stats
453W - 512L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 4 / 3
6,946
463
5,903
12,918
9,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
DJs FuFu
Hades
12
0 / 3 / 3
7,501
500
6,521
10,419
6,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
1 / 5 / 2
6,254
417
4,552
8,678
2,985
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
Sickwarg
Lancelot
12
3 / 4 / 0
7,918
528
5,753
10,839
4,276
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
3 / 7 / 2
7,479
499
5,385
13,187
6,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 6
8,034
536
10,304
10,093
4,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
JULY15_
Artemis
13
10 / 1 / 4
8,190
546
12,337
7,595
2,989
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
TurtleBoy510
Cthulhu
12
2 / 1 / 10
7,640
509
4,011
13,270
10,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shiva
Zynez
Shiva
13
4 / 3 / 7
7,891
526
10,103
13,910
11,888
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 0 / 4
7,752
517
2,894
8,014
3,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
7
Kills
22
23
Deaths
7
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
3
0.38
L
Hades
DJs FuFu
Hades
0
3
3
0.5
L
1
5
2
0.4
W
5
2
6
4
W
Artemis
JULY15_
Artemis
10
1
4
12
L
Lancelot
Sickwarg
Lancelot
3
4
0
0.75
L
3
7
2
0.57
W
Cthulhu
TurtleBoy510
Cthulhu
2
1
10
7
W
Shiva
Zynez
Shiva
4
3
7
2.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,114
Damage
39,649
56,041
Taken
52,882
29,690
Mitigated
33,882
12,641
Healing
18,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,903
108
0
4,040
12,918
9,672
0
3,781
9,137
31,759
0
L
Hades
DJs FuFu
Hades
6,521
572
137
3,572
10,419
6,057
315
3,879
6,540
57,769
0
L
4,552
2,525
0
1,537
8,678
2,985
0
1,565
7,113
0
33,269
W
10,304
1,021
2,532
1,824
10,093
4,443
1,050
3,159
6,934
57,950
0
W
Artemis
JULY15_
Artemis
12,337
7,072
0
2,720
7,595
2,989
486
2,181
5,414
0
48,983
L
Lancelot
Sickwarg
Lancelot
5,753
1,035
0
2,934
10,839
4,276
570
1,530
9,309
0
35,445
L
5,385
2,409
0
421
13,187
6,700
744
3,560
9,627
0
46,741
W
Cthulhu
TurtleBoy510
Cthulhu
4,011
298
395
1,807
13,270
10,887
0
3,723
9,547
27,589
0
W
Shiva
Zynez
Shiva
10,103
2,322
886
2,872
13,910
11,888
30
1,354
12,556
0
42,201
W
2,894
1,313
0
5,458
8,014
3,675
1,495
2,007
6,007
0
55,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,098
Gold Earned
39,507
377
Minions Killed
371
0
Camps Cleared
0
1,348,152
Distance Traveled
1,391,027
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,946
463
74
5
0
283,789
2
L
Hades
7,501
500
101
7
0
278,514
2
L
Apollo
6,254
417
64
4
0
230,979
3
W
Ra
8,034
536
100
7
0
274,668
3
W
Artemis
8,190
546
70
5
0
253,579
7
L
Lancelot
7,918
528
62
4
0
284,992
2
L
Set
7,479
499
76
5
0
269,878
0
W
Cthulhu
7,640
509
38
3
0
294,295
5
W
Shiva
7,891
526
61
4
0
285,869
0
W
Set
7,752
517
102
7
0
282,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role