Player Matchup

Jormungandr
Jormungandr
MistySmeef
Jormungandr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,203 Elo+
Party 3
Chaac
Chaac
RIISUSMIES
Chaac
Level 77
God Stats
6W - 8L
1,650 SR
Queue Stats
256W - 248L
1,531 Elo+
Party 2
Bastet
Bastet
SinisterBeauty
Bastet
Level 40
God Stats
0W - 1L
1,256 SR
Queue Stats
2W - 9L
1,190 Elo+
Party 3
Anubis
Anubis
SunWolf32
Anubis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,190 Elo+
Party 3
Set
Set
mr_Nibelson
Set
Level 80
God Stats
1W - 4L
1,305 SR
Queue Stats
146W - 172L
1,361 Elo+
Party 2
Team Averages
Level 44
1,442 SR
1,295 Elo+

VS

Team Averages
Level 55
1,406 SR
1,331 Elo+
Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IceyNater
Morgan Le Fay
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,147 Elo+
Party 1
Athena
Athena
ReallyyNotSorryy
Athena
Level 84
God Stats
1W - 1L
1,219 SR
Queue Stats
6W - 4L
1,342 Elo+
Party 1
Izanami
Izanami
UchihaDavin
Izanami
Level 14
God Stats
3W - 1L
1,311 SR
Queue Stats
4W - 6L
1,169 Elo+
Party 1
Amaterasu
Amaterasu
tlsmith22
Amaterasu
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MistySmeef
Jormungandr
12
1 / 11 / 0
8,485
424
7,134
20,619
19,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
13
0 / 7 / 1
8,558
428
9,616
19,484
14,262
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 8 / 1
7,504
375
3,143
14,982
5,215
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
SunWolf32
Anubis
13
0 / 9 / 1
8,593
430
7,193
18,430
9,068
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 5 / 0
9,451
473
6,348
18,286
10,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
11 / 0 / 9
11,495
575
10,624
15,544
9,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
IceyNater
Morgan Le Fay
18
6 / 3 / 10
11,517
576
17,480
12,507
5,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
8 / 2 / 13
11,139
557
10,616
19,060
21,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
UchihaDavin
Izanami
17
14 / 0 / 13
12,102
605
26,768
9,825
4,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
tlsmith22
Amaterasu
15
1 / 1 / 6
9,211
461
5,619
11,650
8,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
91
6
Kills
40
40
Deaths
6
3
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
0
9
15.5
W
Morgan Le Fay
IceyNater
Morgan Le Fay
6
3
10
3.67
L
Jormungandr
MistySmeef
Jormungandr
1
11
0
0.09
L
Chaac
0
7
1
0.07
W
8
2
13
7.25
L
1
8
1
0.19
L
Anubis
SunWolf32
Anubis
0
9
1
0.06
W
Izanami
UchihaDavin
Izanami
14
0
13
20.5
L
4
5
0
0.8
W
Amaterasu
tlsmith22
Amaterasu
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,434
Damage
71,107
91,801
Taken
68,586
58,155
Mitigated
49,171
15,245
Healing
21,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,624
1,805
0
9,298
15,544
9,052
910
2,182
13,237
0
89,158
W
Morgan Le Fay
IceyNater
Morgan Le Fay
17,480
1,729
0
1,301
12,507
5,430
2,155
5,615
6,892
87,414
0
L
Jormungandr
MistySmeef
Jormungandr
7,134
2,671
0
717
20,619
19,531
600
5,605
15,014
35,654
0
L
Chaac
9,616
1,874
0
5,485
19,484
14,262
666
1,940
17,544
0
56,314
W
10,616
2,933
0
2,566
19,060
21,267
854
3,440
15,340
46,745
0
L
3,143
1,136
0
726
14,982
5,215
927
5,098
9,884
0
26,268
L
Anubis
SunWolf32
Anubis
7,193
542
0
3,351
18,430
9,068
141
10,782
7,648
52,584
0
W
Izanami
UchihaDavin
Izanami
26,768
20,614
0
3,528
9,825
4,515
12,498
2,246
7,460
0
95,706
L
6,348
2,424
0
4,966
18,286
10,079
0
4,671
13,615
0
59,319
W
Amaterasu
tlsmith22
Amaterasu
5,619
2,597
0
4,528
11,650
8,907
866
320
11,330
0
41,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,591
Gold Earned
55,464
341
Minions Killed
551
0
Camps Cleared
0
1,610,049
Distance Traveled
1,938,365
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,495
575
134
7
0
435,008
4
W
Morgan Le Fay
11,517
576
141
7
0
365,876
4
L
Jormungandr
8,485
424
37
2
0
292,542
0
L
Chaac
8,558
428
72
4
0
349,442
2
W
Athena
11,139
557
67
3
0
390,038
3
L
Bastet
7,504
375
42
2
0
325,740
0
L
Anubis
8,593
430
100
5
0
267,981
0
W
Izanami
12,102
605
143
7
0
338,471
0
L
Set
9,451
473
90
5
0
374,344
1
W
Amaterasu
9,211
461
66
3
0
408,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role