Player Matchup

King Arthur
King Arthur
NuclearHusky
King Arthur
Level 126
God Stats
7W - 5L
1,771 SR
Queue Stats
172W - 115L
1,625 Elo+
Party 2
Lancelot
Lancelot
Spookycatz
Lancelot
Level 124
God Stats
32W - 16L
1,510 SR
Queue Stats
170W - 119L
1,577 Elo+
Party 2
Yu Huang
Yu Huang
myjul
Yu Huang
Level 118
God Stats
20W - 12L
1,594 SR
Queue Stats
147W - 100L
1,630 Elo+
Party 2
Team Averages
Level 123
1,625 SR
1,611 Elo+

VS

Team Averages
Level 87
1,563 SR
1,470 Elo+
Khepri
Khepri
 
Khepri
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BachShire
Hel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 62L
1,451 Elo+
Party 1
Izanami
Izanami
peepeepleaser69
Izanami
Level 69
God Stats
1W - 1L
1,688 SR
Queue Stats
28W - 52L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NuclearHusky
King Arthur
13
5 / 4 / 10
9,166
833
12,514
13,209
11,515
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Lancelot
Spookycatz
Lancelot
12
3 / 2 / 12
8,544
777
7,486
9,548
6,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
myjul
Yu Huang
14
8 / 1 / 6
9,953
905
11,322
6,238
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
2 / 4 / 4
7,959
724
2,446
12,907
11,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 5 / 3
7,631
694
6,259
9,669
5,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

11
2 / 7 / 2
7,733
703
6,792
12,289
4,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
16
Kills
7
7
Deaths
16
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
2
4
4
1
L
3
5
3
0.9
W
King Arthur
NuclearHusky
King Arthur
5
4
10
2.5
W
Lancelot
Spookycatz
Lancelot
3
2
12
4.5
W
Yu Huang
myjul
Yu Huang
8
1
6
11
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,322
Damage
15,497
28,995
Taken
34,865
20,886
Mitigated
20,862
1,740
Healing
6,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,446
517
397
1,610
12,907
11,199
0
4,181
8,726
5,346
0
L
6,259
634
1,895
2,306
9,669
5,006
0
2,770
6,899
13,648
0
W
King Arthur
NuclearHusky
King Arthur
12,514
1,917
0
770
13,209
11,515
589
5,280
7,929
129
28,233
W
Lancelot
Spookycatz
Lancelot
7,486
1,428
0
0
9,548
6,730
324
1,938
7,610
0
18,436
W
Yu Huang
myjul
Yu Huang
11,322
1,111
0
970
6,238
2,641
1,304
1,773
4,465
38,256
0
L
6,792
3,839
0
500
12,289
4,657
0
4,674
7,615
0
34,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,663
Gold Earned
23,323
115
Minions Killed
101
5
Camps Cleared
5
615,243
Distance Traveled
538,039
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,959
724
7
1
0
180,716
2
L
Hel
7,631
694
22
2
3
180,493
3
W
King Arthur
9,166
833
36
3
3
193,212
4
W
Lancelot
8,544
777
16
1
0
220,493
1
W
Yu Huang
9,953
905
63
6
2
201,538
3
L
Izanami
7,733
703
72
7
2
176,830
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role