Player Matchup

Merlin
Merlin
ClapFist
Merlin
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 11L
1,431 Elo+
Party 2
King Arthur
King Arthur
LetMeSeeMyKids44
King Arthur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 7L
1,692 Elo+
Party 2
Lancelot
Lancelot
Mmoogli
Lancelot
Level 65
God Stats
2W - 0L
1,654 SR
Queue Stats
14W - 9L
1,451 Elo+
Party 2
Team Averages
Level 60
1,551 SR
1,525 Elo+

VS

Team Averages
Level 52
1,408 SR
1,179 Elo+
Sol
Sol
askarbиnka
Sol
Level 59
God Stats
0W - 7L
1,299 SR
Queue Stats
8W - 29L
1,168 Elo+
Party 1
Nemesis
Nemesis
hellpawny
Nemesis
Level 69
God Stats
1W - 5L
1,286 SR
Queue Stats
20W - 45L
1,172 Elo+
Party 1
Aphrodite
Aphrodite
litlvil
Aphrodite
Level 28
God Stats
0W - 1L
1,639 SR
Queue Stats
8W - 27L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ClapFist
Merlin
16
7 / 0 / 11
10,135
845
17,683
8,181
3,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
LetMeSeeMyKids44
King Arthur
15
5 / 1 / 12
9,630
803
6,135
11,060
8,504
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
Mmoogli
Lancelot
15
8 / 2 / 9
10,397
866
16,453
11,043
5,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
7,567
631
7,806
14,867
6,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
hellpawny
Nemesis
11
0 / 5 / 1
6,952
579
4,671
14,788
6,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
litlvil
Aphrodite
11
0 / 8 / 2
7,278
607
4,115
13,828
6,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
20
Kills
1
3
Deaths
20
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
ClapFist
Merlin
7
0
11
12.5
W
King Arthur
LetMeSeeMyKids44
King Arthur
5
1
12
11
W
Lancelot
Mmoogli
Lancelot
8
2
9
6.25
L
1
7
1
0.21
L
Nemesis
hellpawny
Nemesis
0
5
1
0.1
L
Aphrodite
litlvil
Aphrodite
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,271
Damage
16,592
30,284
Taken
43,483
17,958
Mitigated
18,870
2,505
Healing
8,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
ClapFist
Merlin
17,683
1,660
0
982
8,181
3,795
1,361
4,610
3,571
50,783
0
W
King Arthur
LetMeSeeMyKids44
King Arthur
6,135
578
0
590
11,060
8,504
309
3,107
7,953
0
18,334
W
Lancelot
Mmoogli
Lancelot
16,453
2,518
0
933
11,043
5,659
691
4,176
6,867
0
49,554
L
7,806
1,249
0
1,034
14,867
6,247
0
7,653
7,214
18,489
763
L
Nemesis
hellpawny
Nemesis
4,671
1,016
0
841
14,788
6,046
0
3,920
10,868
0
15,221
L
Aphrodite
litlvil
Aphrodite
4,115
985
3,619
3,351
13,828
6,577
0
6,110
7,718
20,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,162
Gold Earned
21,797
161
Minions Killed
80
11
Camps Cleared
0
758,354
Distance Traveled
627,252
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,135
845
65
5
4
242,329
0
W
King Arthur
9,630
803
35
3
2
240,106
1
W
Lancelot
10,397
866
61
5
5
275,919
2
L
Sol
7,567
631
17
1
0
203,927
1
L
Nemesis
6,952
579
16
1
0
247,741
2
L
Aphrodite
7,278
607
47
4
0
175,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role