Player Matchup

Hun Batz
Hun Batz
Gold V
Buzv
Hun Batz
Gold V
Level 144
God Stats
2W - 4L
1,632 SR
Queue Stats
388W - 390L
1,302 MMR
Solo
Achilles
Achilles
Silver IV
OkamiXI
Achilles
Silver IV
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 87L
1,313 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
Plantbuskens
Baron Samedi
Silver II
Level 127
God Stats
3W - 4L
1,484 SR
Queue Stats
17W - 21L
1,449 MMR
Party 1
Danzaburou
Danzaburou
Silver II
Poffmate1
Danzaburou
Silver II
Level 117
God Stats
1W - 5L
1,566 SR
Queue Stats
17W - 21L
1,443 MMR
Party 1
He Bo
He Bo
Silver I
WockMan
He Bo
Silver I
Level 160
God Stats
4W - 5L
1,246 SR
Queue Stats
53W - 60L
1,363 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,486 SR
1,374 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,448 SR
1,389 MMR
Jing Wei
Jing Wei
Silver III
 
Jing Wei
Silver III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver I
R3xuz
Atlas
Silver I
Level 157
God Stats
2W - 0L
1,506 SR
Queue Stats
162W - 161L
1,282 MMR
Solo
Kali
Kali
Silver II
SwiRzZ
Kali
Silver II
Level 125
God Stats
13W - 7L
1,500 SR
Queue Stats
188W - 183L
1,412 MMR
Solo
Shiva
Shiva
Gold II
iDeliqen
Shiva
Gold II
Level 158
God Stats
4W - 4L
1,474 SR
Queue Stats
241W - 223L
1,435 MMR
Solo
Scylla
Scylla
Silver III
prettyzia
Scylla
Silver III
Level 69
God Stats
1W - 0L
1,262 SR
Queue Stats
146W - 160L
1,316 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Buzv
Hun Batz
13
1 / 4 / 5
7,738
516
6,892
12,749
4,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
OkamiXI
Achilles
12
1 / 5 / 1
7,698
513
4,944
13,636
11,025
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Plantbuskens
Baron Samedi
13
5 / 4 / 2
8,204
547
10,433
9,602
4,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Poffmate1
Danzaburou
11
2 / 1 / 2
7,222
481
3,673
5,928
2,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
WockMan
He Bo
10
1 / 4 / 5
6,400
427
7,547
11,646
4,133
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
UllrCliodhnaThoth

VS

Bans
AnhurBakasuraMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
0 / 1 / 8
8,615
574
2,319
7,196
2,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
R3xuz
Atlas
11
3 / 4 / 4
7,767
518
6,064
12,782
10,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
SwiRzZ
Kali
13
5 / 1 / 4
8,437
562
7,062
14,127
6,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
iDeliqen
Shiva
16
9 / 2 / 3
10,477
698
16,091
17,361
12,217
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
prettyzia
Scylla
12
1 / 2 / 4
7,599
507
5,015
7,897
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
10
Kills
18
18
Deaths
10
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
1
8
4
L
Hun Batz
Buzv
Hun Batz
1
4
5
0.88
L
Achilles
OkamiXI
Achilles
1
5
1
0.3
L
Baron Samedi
Plantbuskens
Baron Samedi
5
4
2
1.5
L
Danzaburou
Poffmate1
Danzaburou
2
1
2
3
W
Atlas
R3xuz
Atlas
3
4
4
1.25
W
Kali
SwiRzZ
Kali
5
1
4
7
L
He Bo
WockMan
He Bo
1
4
5
0.88
W
Shiva
iDeliqen
Shiva
9
2
3
5.25
W
Scylla
prettyzia
Scylla
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,489
Damage
36,551
53,561
Taken
59,363
26,869
Mitigated
35,432
17,050
Healing
19,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
2,319
1,253
0
4,729
7,196
2,800
1,200
1,486
5,710
0
68,053
L
Hun Batz
Buzv
Hun Batz
6,892
1,153
0
5,183
12,749
4,970
0
1,250
11,375
0
62,493
L
Achilles
OkamiXI
Achilles
4,944
1,162
0
3,160
13,636
11,025
0
688
12,948
0
41,492
L
Baron Samedi
Plantbuskens
Baron Samedi
10,433
1,218
150
2,412
9,602
4,674
0
3,765
5,582
51,467
0
L
Danzaburou
Poffmate1
Danzaburou
3,673
1,939
0
2,857
5,928
2,067
0
811
5,088
0
40,931
W
Atlas
R3xuz
Atlas
6,064
2,290
0
2,127
12,782
10,861
0
5,756
7,026
19,023
0
W
Kali
SwiRzZ
Kali
7,062
2,926
0
2,753
14,127
6,192
0
6,072
8,055
0
45,735
L
He Bo
WockMan
He Bo
7,547
813
29
3,259
11,646
4,133
0
4,137
7,489
38,993
0
W
Shiva
iDeliqen
Shiva
16,091
2,857
0
7,580
17,361
12,217
0
2,257
15,104
0
79,563
W
Scylla
prettyzia
Scylla
5,015
370
0
2,043
7,897
3,362
244
3,599
4,298
48,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,262
Gold Earned
42,895
402
Minions Killed
442
0
Camps Cleared
0
1,350,235
Distance Traveled
1,493,134
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,615
574
125
8
0
299,563
6
L
Hun Batz
7,738
516
103
7
0
325,882
4
L
Achilles
7,698
513
77
5
0
281,995
5
L
Baron Samedi
8,204
547
90
6
0
295,987
7
L
Danzaburou
7,222
481
85
6
0
215,053
4
W
Atlas
7,767
518
23
2
0
303,096
5
W
Kali
8,437
562
69
5
0
349,163
6
L
He Bo
6,400
427
47
3
0
231,318
6
W
Shiva
10,477
698
136
9
0
274,077
5
W
Scylla
7,599
507
89
6
0
267,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role