Player Matchup

Bacchus
Bacchus
C121567
Bacchus
Level 49
God Stats
1W - 1L
1,218 SR
Queue Stats
74W - 84L
1,562 Elo+
Solo
Hachiman
Hachiman
OldSchool0128
Hachiman
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,503 Elo+
Party 1
Anubis
Anubis
TruthAssassin
Anubis
Level 144
God Stats
7W - 1L
1,480 SR
Queue Stats
283W - 300L
1,497 Elo+
Solo
Vulcan
Vulcan
maverick james0
Vulcan
Level 74
God Stats
2W - 0L
1,718 SR
Queue Stats
46W - 41L
1,469 Elo+
Solo
Apollo
Apollo
moan_in_german
Apollo
Level 86
God Stats
2W - 0L
1,622 SR
Queue Stats
31W - 20L
1,520 Elo+
Party 1
Team Averages
Level 91
1,508 SR
1,510 Elo+

VS

Team Averages
Level 134
1,487 SR
1,535 Elo+
Sol
Sol
Ctuck22
Sol
Level 160
God Stats
6W - 4L
1,588 SR
Queue Stats
226W - 225L
1,525 Elo+
Solo
Ne Zha
Ne Zha
Eyota22
Ne Zha
Level 43
God Stats
2W - 4L
1,495 SR
Queue Stats
238W - 255L
1,549 Elo+
Solo
Fafnir
Fafnir
IcyMerry
Fafnir
Level 155
God Stats
0W - 2L
1,194 SR
Queue Stats
84W - 78L
1,554 Elo+
Party 2
Skadi
Skadi
Mayo81Bacon
Skadi
Level 155
God Stats
4W - 1L
1,500 SR
Queue Stats
394W - 381L
1,492 Elo+
Solo
Neith
Neith
Nugentwo
Neith
Level 159
God Stats
11W - 7L
1,655 SR
Queue Stats
592W - 521L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
C121567
Bacchus
17
3 / 4 / 13
11,275
752
9,620
21,597
37,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
OldSchool0128
Hachiman
19
7 / 3 / 12
11,755
784
21,894
15,146
8,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 2 / 11
10,468
698
15,168
8,932
4,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
5 / 2 / 12
11,875
792
15,782
13,236
6,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 2 / 10
10,701
713
9,465
9,895
4,586
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
2 / 2 / 6
9,375
625
10,622
11,834
5,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Eyota22
Ne Zha
10
1 / 6 / 3
7,877
525
5,596
8,673
3,044
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
IcyMerry
Fafnir
18
1 / 5 / 6
10,373
692
7,398
32,808
33,723
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
2 / 5 / 5
9,569
638
13,990
12,498
6,319
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
Nugentwo
Neith
17
4 / 3 / 3
10,307
687
12,014
10,607
5,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
33
21
Kills
10
13
Deaths
21
58
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bacchus
C121567
Bacchus
3
4
13
2.38
L
Sol
2
2
6
2.5
L
Ne Zha
Eyota22
Ne Zha
1
6
3
0.42
L
Fafnir
IcyMerry
Fafnir
1
5
6
0.8
L
2
5
5
0.9
L
Neith
Nugentwo
Neith
4
3
3
1.83
W
Hachiman
OldSchool0128
Hachiman
7
3
12
4.33
W
3
2
11
4.25
W
5
2
12
5.5
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,929
Damage
49,620
68,806
Taken
76,420
61,860
Mitigated
54,251
25,409
Healing
28,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
C121567
Bacchus
9,620
1,166
2,743
2,870
21,597
37,848
101
2,913
18,119
15,998
0
L
Sol
10,622
1,167
1,015
4,674
11,834
5,195
0
6,311
5,209
23,549
0
L
Ne Zha
Eyota22
Ne Zha
5,596
380
531
595
8,673
3,044
0
3,972
4,607
0
10,777
L
Fafnir
IcyMerry
Fafnir
7,398
2,212
1,012
14,791
32,808
33,723
15
17,523
14,543
21,891
0
L
13,990
3,896
766
1,112
12,498
6,319
0
6,537
5,821
0
32,713
L
Neith
Nugentwo
Neith
12,014
2,715
678
3,671
10,607
5,970
132
4,865
5,670
0
34,875
W
Hachiman
OldSchool0128
Hachiman
21,894
13,176
3,013
3,175
15,146
8,000
3,877
5,126
9,810
0
43,704
W
15,168
247
2,365
1,114
8,932
4,486
1,244
2,787
6,068
27,885
0
W
15,782
6,437
3,126
3,427
13,236
6,940
981
4,883
8,203
44,874
0
W
9,465
6,313
2,110
1,466
9,895
4,586
1,987
2,311
7,480
0
24,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,074
Gold Earned
47,501
176
Minions Killed
168
0
Camps Cleared
0
1,405,807
Distance Traveled
1,251,989
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,275
752
11
1
0
268,087
0
L
Sol
9,375
625
26
2
0
285,079
3
L
Ne Zha
7,877
525
8
1
0
153,587
1
L
Fafnir
10,373
692
19
1
0
290,989
0
L
Skadi
9,569
638
44
3
0
258,187
3
L
Neith
10,307
687
71
5
0
264,147
4
W
Hachiman
11,755
784
46
3
0
254,976
1
W
Anubis
10,468
698
31
2
0
266,029
0
W
Vulcan
11,875
792
61
4
0
310,722
3
W
Apollo
10,701
713
27
2
0
305,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role