Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
Bi0J4CK
Chiron
Level 133
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 122L
1,599 Elo+
Party 2
Cabrakan
Cabrakan
Vinkkuu2362
Cabrakan
Level 149
God Stats
3W - 2L
1,827 SR
Queue Stats
154W - 149L
1,605 Elo+
Party 2
Bacchus
Bacchus
子群不是瞌睡虫
Bacchus
Level 155
God Stats
5W - 5L
1,491 SR
Queue Stats
822W - 723L
1,646 Elo+
Party 3
Team Averages
Level 144
1,563 SR
1,570 Elo+

VS

Team Averages
Level 157
1,514 SR
1,591 Elo+
Serqet
Serqet
 
Serqet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Karimfxx
Bellona
Level 156
God Stats
5W - 1L
1,660 SR
Queue Stats
75W - 57L
1,592 Elo+
Solo
Cthulhu
Cthulhu
PrinceSheitan
Cthulhu
Level 160
God Stats
1W - 0L
1,288 SR
Queue Stats
85W - 65L
1,646 Elo+
Party 1
Gilgamesh
Gilgamesh
StiggySan
Gilgamesh
Level 159
God Stats
2W - 1L
1,395 SR
Queue Stats
86W - 82L
1,603 Elo+
Solo
Yu Huang
Yu Huang
minizamorak
Yu Huang
Level 154
God Stats
6W - 4L
1,728 SR
Queue Stats
182W - 190L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
0 / 4 / 0
5,431
494
1,126
7,058
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
 
Ao Kuang
9
0 / 2 / 1
5,162
469
2,476
8,153
2,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
Bi0J4CK
Chiron
10
2 / 0 / 0
5,822
529
4,025
7,908
2,728
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Vinkkuu2362
Cabrakan
10
0 / 3 / 0
5,933
539
3,590
9,051
7,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 4 / 0
4,760
433
2,534
8,835
8,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
3 / 0 / 5
6,248
568
6,231
7,364
2,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
Karimfxx
Bellona
13
5 / 0 / 2
7,299
664
6,782
7,367
5,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
9
1 / 2 / 0
5,491
499
4,792
8,644
3,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
StiggySan
Gilgamesh
9
0 / 0 / 8
5,539
504
2,336
6,202
3,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yu Huang
minizamorak
Yu Huang
11
4 / 0 / 4
6,533
594
7,037
3,454
1,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
13
13
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
4
0
0
L
Ao Kuang
 
Ao Kuang
0
2
1
0.25
W
Serqet
 
Serqet
3
0
5
5.5
L
Chiron
Bi0J4CK
Chiron
2
0
0
2
W
Bellona
Karimfxx
Bellona
5
0
2
6
W
Cthulhu
1
2
0
0.5
W
Gilgamesh
StiggySan
Gilgamesh
0
0
8
4
L
Cabrakan
Vinkkuu2362
Cabrakan
0
3
0
0
W
Yu Huang
minizamorak
Yu Huang
4
0
4
6
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,751
Damage
27,178
41,005
Taken
33,031
24,478
Mitigated
17,444
12,842
Healing
13,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,126
225
194
774
7,058
2,856
0
3,078
3,812
40,583
0
L
Ao Kuang
 
Ao Kuang
2,476
774
0
3,508
8,153
2,686
0
1,179
6,832
30,365
0
W
Serqet
 
Serqet
6,231
1,690
0
3,346
7,364
2,810
0
2,349
4,983
0
36,270
L
Chiron
Bi0J4CK
Chiron
4,025
1,687
252
3,168
7,908
2,728
0
3,579
4,329
0
43,063
W
Bellona
Karimfxx
Bellona
6,782
2,500
0
4,547
7,367
5,955
37
3,246
3,849
0
56,515
W
Cthulhu
4,792
1,302
0
3,401
8,644
3,684
0
1,418
7,226
35,664
0
W
Gilgamesh
StiggySan
Gilgamesh
2,336
547
0
1,118
6,202
3,579
0
1,049
5,129
0
15,159
L
Cabrakan
Vinkkuu2362
Cabrakan
3,590
513
0
2,624
9,051
7,882
0
372
8,279
39,155
0
W
Yu Huang
minizamorak
Yu Huang
7,037
1,462
0
1,379
3,454
1,416
0
1,336
2,118
47,852
0
L
2,534
752
799
1,523
8,835
8,326
0
3,162
5,428
13,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,108
Gold Earned
31,110
329
Minions Killed
344
0
Camps Cleared
0
1,016,281
Distance Traveled
1,151,409
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,431
494
79
7
0
211,475
1
L
Ao Kuang
5,162
469
69
6
0
225,939
3
W
Serqet
6,248
568
76
7
0
267,109
2
L
Chiron
5,822
529
61
6
0
186,028
5
W
Bellona
7,299
664
119
11
0
209,628
4
W
Cthulhu
5,491
499
37
3
0
201,846
0
W
Gilgamesh
5,539
504
30
3
0
248,460
6
L
Cabrakan
5,933
539
105
10
0
186,571
1
W
Yu Huang
6,533
594
82
7
0
224,366
6
L
Bacchus
4,760
433
15
1
0
206,268
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role