Player Matchup

Chang'e
Chang'e
Silver I
 
Chang'e
Silver I
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold V
 
Cupid
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
Brentberg
Kumbhakarna
Silver I
Level 149
God Stats
1W - 4L
1,344 SR
Queue Stats
150W - 161L
1,250 MMR
Solo
Fenrir
Fenrir
Gold V
Kíkkyx
Fenrir
Gold V
Level 146
God Stats
0W - 4L
1,263 SR
Queue Stats
96W - 107L
1,295 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
sakncd
Ah Muzen Cab
Silver II
Level 62
God Stats
13W - 12L
1,516 SR
Queue Stats
58W - 61L
1,350 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,425 SR
1,379 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,540 SR
1,291 MMR
Agni
Agni
Gold IV
Dingaling010
Agni
Gold IV
Level 156
God Stats
78W - 75L
1,580 SR
Queue Stats
370W - 381L
1,335 MMR
Solo
Serqet
Serqet
Gold V
Inquisitorxq
Serqet
Gold V
Level 125
God Stats
6W - 10L
1,500 SR
Queue Stats
252W - 246L
1,333 MMR
Solo
Chaac
Chaac
Silver IV
K1ryuchAn
Chaac
Silver IV
Level 157
God Stats
4W - 0L
1,763 SR
Queue Stats
98W - 79L
1,258 MMR
Solo
Sol
Sol
Silver I
Mo0ks
Sol
Silver I
Level 95
God Stats
15W - 6L
1,713 SR
Queue Stats
217W - 219L
1,201 MMR
Solo
Ganesha
Ganesha
Gold IV
SnailGary
Ganesha
Gold IV
Level 128
God Stats
3W - 2L
1,144 SR
Queue Stats
160W - 172L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 6 / 1
7,651
478
5,594
13,196
5,624
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
 
Cupid
11
0 / 2 / 1
6,472
405
3,025
6,919
2,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
Brentberg
Kumbhakarna
12
0 / 2 / 3
7,302
456
2,838
10,113
5,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Kíkkyx
Fenrir
12
2 / 2 / 2
7,562
473
7,377
14,653
6,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
sakncd
Ah Muzen Cab
14
3 / 4 / 1
8,645
540
10,167
13,164
4,514
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
MercuryIzanamiYu HuangJing Wei

VS

Bans
AthenaBakasuraThothAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 4
9,729
608
11,656
11,810
5,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
16
5 / 1 / 2
9,597
600
8,731
14,894
6,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
K1ryuchAn
Chaac
15
3 / 1 / 2
9,527
595
5,893
9,747
6,743
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sol
Mo0ks
Sol
16
3 / 1 / 1
9,923
620
7,994
9,589
4,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ganesha
SnailGary
Ganesha
14
0 / 0 / 9
9,020
564
7,406
9,971
13,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
6
Kills
16
16
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
6
1
0.25
L
Cupid
 
Cupid
0
2
1
0.25
L
Kumbhakarna
Brentberg
Kumbhakarna
0
2
3
0.75
W
5
3
4
2.33
W
Serqet
5
1
2
6
W
Chaac
K1ryuchAn
Chaac
3
1
2
4
L
Fenrir
Kíkkyx
Fenrir
2
2
2
1.5
W
Sol
Mo0ks
Sol
3
1
1
3.5
W
Ganesha
SnailGary
Ganesha
0
0
9
4.5
L
Ah Muzen Cab
sakncd
Ah Muzen Cab
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,001
Damage
41,680
58,045
Taken
56,011
24,235
Mitigated
36,826
17,595
Healing
21,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,594
1,121
236
3,790
13,196
5,624
346
600
11,434
51,842
0
L
Cupid
 
Cupid
3,025
2,037
144
2,569
6,919
2,558
0
6,026
893
0
34,291
L
Kumbhakarna
Brentberg
Kumbhakarna
2,838
404
0
2,388
10,113
5,380
0
6,510
3,603
35,479
0
W
11,656
1,344
0
3,654
11,810
5,064
184
860
10,950
75,508
0
W
Serqet
8,731
2,989
0
5,794
14,894
6,540
418
2,228
12,666
0
73,000
W
Chaac
K1ryuchAn
Chaac
5,893
1,847
0
2,821
9,747
6,743
2,516
3,109
6,638
0
66,512
L
Fenrir
Kíkkyx
Fenrir
7,377
2,020
0
5,427
14,653
6,159
0
6,714
7,783
0
46,060
W
Sol
Mo0ks
Sol
7,994
2,703
0
6,726
9,589
4,752
1,056
881
8,708
94,709
0
W
Ganesha
SnailGary
Ganesha
7,406
854
0
2,676
9,971
13,727
264
1,354
8,617
34,029
0
L
Ah Muzen Cab
sakncd
Ah Muzen Cab
10,167
3,876
0
3,041
13,164
4,514
0
7,206
5,766
0
90,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,632
Gold Earned
47,796
448
Minions Killed
616
0
Camps Cleared
0
1,489,379
Distance Traveled
1,624,281
22
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,651
478
101
6
0
284,977
3
L
Cupid
6,472
405
62
4
0
237,791
1
L
Kumbhakarna
7,302
456
61
4
0
322,485
6
W
Agni
9,729
608
148
9
0
316,333
6
W
Serqet
9,597
600
129
8
0
370,400
3
W
Chaac
9,527
595
139
9
0
301,317
3
L
Fenrir
7,562
473
76
5
0
348,456
9
W
Sol
9,923
620
172
11
0
311,856
8
W
Ganesha
9,020
564
28
2
0
324,375
8
L
Ah Muzen Cab
8,645
540
148
9
0
295,670
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role