Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
LiTTLExWiTCHH
Nu Wa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Cupid
Cupid
Tiqery
Cupid
Level 133
God Stats
0W - 1L
1,704 SR
Queue Stats
29W - 42L
1,281 Elo+
Solo
Team Averages
Level 87
1,568 SR
1,427 Elo+

VS

Team Averages
Level 106
1,559 SR
1,815 Elo+
Bellona
Bellona
DarthYak
Bellona
Level 137
God Stats
3W - 1L
1,455 SR
Queue Stats
167W - 181L
1,511 Elo+
Solo
Lancelot
Lancelot
MetaBreakingGod
Lancelot
Level 155
God Stats
10W - 4L
1,722 SR
Queue Stats
538W - 131L
1,877 Elo+
Party 1
Sol
Sol
OnlyPlayGuard
Sol
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 8L
2,057 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
6 / 6 / 0
9,097
827
14,235
15,481
7,222
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 4 / 4
7,077
643
5,204
8,853
3,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cupid
Tiqery
Cupid
11
0 / 5 / 5
7,416
674
7,099
9,468
4,253
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DarthYak
Bellona
13
6 / 2 / 8
9,182
835
9,611
13,079
12,538
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
14
5 / 3 / 10
9,055
823
12,344
13,205
16,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 1 / 8
8,506
773
9,794
8,528
2,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
6
Kills
14
15
Deaths
6
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
6
6
0
1
W
Bellona
DarthYak
Bellona
6
2
8
5
L
0
4
4
0.5
W
Lancelot
5
3
10
3.33
W
3
1
8
7
L
Cupid
Tiqery
Cupid
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,538
Damage
31,749
33,802
Taken
34,812
15,067
Mitigated
31,762
4,124
Healing
6,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
14,235
3,644
0
2,254
15,481
7,222
0
4,531
10,584
0
29,424
W
Bellona
DarthYak
Bellona
9,611
2,859
134
878
13,079
12,538
241
2,658
10,421
0
23,172
L
5,204
1,883
102
851
8,853
3,592
0
1,906
6,822
22,134
0
W
Lancelot
12,344
2,529
0
1,512
13,205
16,333
0
2,031
11,174
0
31,530
W
9,794
3,293
0
4,210
8,528
2,891
1,393
1,068
7,460
47,947
0
L
Cupid
Tiqery
Cupid
7,099
3,268
442
475
9,468
4,253
0
3,360
5,957
0
22,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,590
Gold Earned
26,743
107
Minions Killed
149
6
Camps Cleared
5
567,673
Distance Traveled
649,471
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,097
827
42
4
1
217,869
3
W
Bellona
9,182
835
25
2
1
222,073
0
L
Nu Wa
7,077
643
29
3
3
192,085
5
W
Lancelot
9,055
823
45
4
2
231,701
2
W
Sol
8,506
773
79
7
2
195,697
5
L
Cupid
7,416
674
36
3
2
157,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role