Player Matchup

Osiris
Osiris
SadAmmar1774
Osiris
Level 63
God Stats
2W - 1L
1,219 SR
Queue Stats
216W - 238L
1,401 Elo+
Solo
Neith
Neith
ViaticalUncle5
Neith
Level 27
God Stats
11W - 11L
1,395 SR
Queue Stats
40W - 39L
1,343 Elo+
Party 3
Khepri
Khepri
ZombiKiller8762
Khepri
Level 89
God Stats
46W - 28L
1,519 SR
Queue Stats
148W - 142L
1,458 Elo+
Party 3
Lancelot
Lancelot
pokelonardo
Lancelot
Level 103
God Stats
35W - 10L
1,569 SR
Queue Stats
155W - 129L
1,447 Elo+
Party 3
Kukulkan
Kukulkan
robjmayer
Kukulkan
Level 63
God Stats
5W - 8L
1,509 SR
Queue Stats
474W - 495L
1,373 Elo+
Solo
Team Averages
Level 69
1,442 SR
1,405 Elo+

VS

Team Averages
Level 71
1,434 SR
1,392 Elo+
Artemis
Artemis
Flash-MackNahess
Artemis
Level 48
God Stats
7W - 15L
1,378 SR
Queue Stats
141W - 150L
1,394 Elo+
Party 1
Merlin
Merlin
I_am_this-L
Merlin
Level 101
God Stats
13W - 17L
1,432 SR
Queue Stats
175W - 247L
1,392 Elo+
Party 2
Loki
Loki
Superlatja
Loki
Level 73
God Stats
16W - 19L
1,453 SR
Queue Stats
322W - 383L
1,370 Elo+
Party 2
Geb
Geb
myTHiKGames
Geb
Level 63
God Stats
5W - 7L
1,451 SR
Queue Stats
206W - 222L
1,401 Elo+
Party 1
Zhong Kui
Zhong Kui
xTaz_Yoyo_
Zhong Kui
Level 71
God Stats
10W - 5L
1,456 SR
Queue Stats
304W - 273L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
0 / 3 / 9
12,141
506
11,255
25,622
25,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
6 / 0 / 14
12,886
537
12,294
8,236
3,828
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

16
1 / 2 / 20
11,281
470
7,391
17,167
20,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
pokelonardo
Lancelot
20
25 / 2 / 7
14,503
604
35,469
24,520
18,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
robjmayer
Kukulkan
14
1 / 7 / 7
9,837
410
6,526
13,547
6,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 6 / 1
10,139
422
5,850
15,912
7,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
16
6 / 9 / 2
11,900
496
14,150
17,085
8,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 8 / 4
10,939
456
3,854
20,473
9,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 6 / 3
9,345
389
8,276
22,385
25,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
xTaz_Yoyo_
Zhong Kui
18
5 / 4 / 0
11,990
500
26,620
22,865
31,615
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
23
33
Kills
13
14
Deaths
33
57
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Merlin
6
9
2
0.78
W
Osiris
0
3
9
1.5
L
2
8
4
0.5
W
6
0
14
13
W
1
2
20
5.5
L
0
6
3
0.25
W
Lancelot
pokelonardo
Lancelot
25
2
7
14.25
W
Kukulkan
robjmayer
Kukulkan
1
7
7
0.64
L
Zhong Kui
xTaz_Yoyo_
Zhong Kui
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,935
Damage
58,750
89,092
Taken
98,720
74,559
Mitigated
81,227
26,547
Healing
24,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,850
2,453
0
2,347
15,912
7,234
0
2,709
13,203
0
66,039
L
Merlin
14,150
768
0
752
17,085
8,312
606
2,839
14,246
88,958
0
W
Osiris
11,255
5,004
48
10,814
25,622
25,552
105
17,465
8,157
0
98,492
L
3,854
523
0
6,446
20,473
9,026
0
2,169
18,304
0
83,117
W
12,294
5,814
0
3,341
8,236
3,828
3,514
3,360
4,876
0
95,193
W
7,391
848
1,249
3,274
17,167
20,286
210
5,440
11,727
30,269
0
L
8,276
1,243
245
3,956
22,385
25,040
0
4,341
18,044
43,690
0
W
Lancelot
pokelonardo
Lancelot
35,469
7,620
0
7,222
24,520
18,420
122
13,815
10,705
0
115,413
W
Kukulkan
robjmayer
Kukulkan
6,526
1,055
0
599
13,547
6,473
609
9,816
3,731
47,781
0
L
Zhong Kui
xTaz_Yoyo_
Zhong Kui
26,620
4,961
0
10,415
22,865
31,615
385
2,447
20,418
120,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,648
Gold Earned
54,313
520
Minions Killed
590
0
Camps Cleared
0
2,229,766
Distance Traveled
2,054,960
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,139
422
118
5
0
392,183
3
L
Merlin
11,900
496
116
5
0
392,117
2
W
Osiris
12,141
506
163
7
0
434,422
1
L
Loki
10,939
456
123
5
0
461,618
4
W
Neith
12,886
537
128
5
0
446,295
11
W
Khepri
11,281
470
34
1
0
419,830
3
L
Geb
9,345
389
43
2
0
436,046
4
W
Lancelot
14,503
604
125
5
0
537,896
3
W
Kukulkan
9,837
410
70
3
0
391,323
4
L
Zhong Kui
11,990
500
190
8
0
372,996
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role