Player Matchup

Medusa
Medusa
 
Medusa
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AnimeThighs0321
Hel
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 42L
1,389 Elo+
Solo
Pele
Pele
Ls KIRA UCHIHA
Pele
Level 152
God Stats
28W - 27L
1,496 SR
Queue Stats
299W - 297L
1,412 Elo+
Solo
Sylvanus
Sylvanus
Ok-MiracleFeenix
Sylvanus
Level 69
God Stats
3W - 2L
1,598 SR
Queue Stats
358W - 363L
1,364 Elo+
Solo
Chaac
Chaac
pandasandcoffee
Chaac
Level 122
God Stats
4W - 0L
1,754 SR
Queue Stats
31W - 26L
1,372 Elo+
Solo
Team Averages
Level 104
1,570 SR
1,407 Elo+

VS

Team Averages
Level 84
1,444 SR
1,384 Elo+
Cernunnos
Cernunnos
Caleb2997
Cernunnos
Level 40
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 19L
1,137 Elo+
Solo
Thanatos
Thanatos
IIbestofdabestII
Thanatos
Level 87
God Stats
10W - 13L
1,460 SR
Queue Stats
295W - 289L
1,393 Elo+
Solo
Tiamat
Tiamat
Kimerakeeper
Tiamat
Level 157
God Stats
4W - 10L
1,298 SR
Queue Stats
199W - 220L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
Phoboy196
Gilgamesh
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 74L
1,408 Elo+
Solo
Artemis
Artemis
sae-bob
Artemis
Level 50
God Stats
8W - 6L
1,460 SR
Queue Stats
14W - 10L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
9 / 1 / 12
11,761
588
16,660
18,704
8,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 4 / 5
9,815
491
8,739
11,896
4,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
8 / 4 / 5
11,079
554
11,474
22,601
8,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
8 / 4 / 11
10,689
534
16,112
18,678
11,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 1 / 2
10,124
506
7,216
10,709
6,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Caleb2997
Cernunnos
12
0 / 5 / 2
7,473
374
3,523
8,989
2,087
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
8 / 8 / 3
10,503
525
19,373
23,979
11,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
17
2 / 2 / 7
10,453
523
10,895
11,985
7,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Phoboy196
Gilgamesh
17
2 / 7 / 5
9,433
472
12,078
23,993
18,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
sae-bob
Artemis
13
2 / 10 / 5
8,412
421
6,606
13,799
3,521
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
36
32
Kills
14
14
Deaths
32
35
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
1
12
15
W
2
4
5
1.13
L
Cernunnos
Caleb2997
Cernunnos
0
5
2
0.2
L
8
8
3
1.19
L
Tiamat
2
2
7
2.75
W
8
4
5
2.63
W
8
4
11
3.38
L
Gilgamesh
Phoboy196
Gilgamesh
2
7
5
0.64
W
5
1
2
6
L
Artemis
sae-bob
Artemis
2
10
5
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,201
Damage
52,475
82,588
Taken
82,745
40,334
Mitigated
43,457
34,345
Healing
26,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
16,660
8,065
0
6,918
18,704
8,723
6,087
2,652
16,052
0
95,013
W
8,739
1,134
3,460
4,220
11,896
4,808
1,282
1,243
10,653
57,802
0
L
Cernunnos
Caleb2997
Cernunnos
3,523
1,483
0
721
8,989
2,087
702
3,340
5,649
0
24,054
L
19,373
6,026
0
16,442
23,979
11,726
92
6,795
17,184
0
91,980
L
Tiamat
10,895
438
0
3,405
11,985
7,671
382
3,471
8,514
69,503
0
W
11,474
2,605
0
7,225
22,601
8,916
1,323
4,183
18,418
0
86,413
W
16,112
4,702
2,737
5,358
18,678
11,584
643
2,817
15,861
43,043
10,764
L
Gilgamesh
Phoboy196
Gilgamesh
12,078
3,176
0
4,891
23,993
18,452
0
7,575
16,418
0
69,901
W
7,216
1,768
0
4,427
10,709
6,303
223
0
10,709
0
51,104
L
Artemis
sae-bob
Artemis
6,606
1,767
0
1,064
13,799
3,521
402
2,444
11,355
0
30,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,468
Gold Earned
46,274
521
Minions Killed
411
0
Camps Cleared
0
1,517,006
Distance Traveled
1,715,095
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,761
588
139
7
0
330,818
1
W
Hel
9,815
491
99
5
0
334,694
1
L
Cernunnos
7,473
374
34
2
0
272,748
0
L
Thanatos
10,503
525
125
6
0
371,831
3
L
Tiamat
10,453
523
107
5
0
399,825
5
W
Pele
11,079
554
138
7
0
350,278
3
W
Sylvanus
10,689
534
69
3
0
287,786
3
L
Gilgamesh
9,433
472
100
5
0
345,510
2
W
Chaac
10,124
506
76
4
0
213,430
2
L
Artemis
8,412
421
45
2
0
325,181
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role