Player Matchup

Baron Samedi
Baron Samedi
Platinum II
 
Baron Samedi
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Bronze IV
DaPlanter
Cabrakan
Bronze IV
Level 60
God Stats
2W - 1L
1,445 SR
Queue Stats
8W - 15L
1,401 MMR
Solo
Shiva
Shiva
Bronze III
gmoneystephen
Shiva
Bronze III
Level 108
God Stats
0W - 1L
1,724 SR
Queue Stats
2W - 7L
1,331 MMR
Party 1
Mercury
Mercury
Bronze III
tbrayton00
Mercury
Bronze III
Level 107
God Stats
0W - 1L
1,321 SR
Queue Stats
2W - 6L
1,374 MMR
Party 1
Izanami
Izanami
Platinum IV
tin_tinX
Izanami
Platinum IV
Level 158
God Stats
111W - 101L
1,611 SR
Queue Stats
286W - 288L
1,707 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,520 SR
1,463 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,570 SR
1,527 MMR
Neith
Neith
Silver I
HecticDoctor
Neith
Silver I
Level 60
God Stats
4W - 4L
1,480 SR
Queue Stats
233W - 223L
1,310 MMR
Solo
Sol
Sol
Silver I
JovialYapper161
Sol
Silver I
Level 160
God Stats
7W - 4L
1,590 SR
Queue Stats
88W - 84L
1,315 MMR
Solo
Geb
Geb
Platinum III
LuisLeKing
Geb
Platinum III
Level 144
God Stats
21W - 19L
1,551 SR
Queue Stats
391W - 370L
1,921 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
nadertots
Gilgamesh
Silver II
Level 126
God Stats
29W - 24L
1,552 SR
Queue Stats
64W - 72L
1,415 MMR
Solo
Bastet
Bastet
Platinum V
xRaul98
Bastet
Platinum V
Level 145
God Stats
2W - 2L
1,678 SR
Queue Stats
157W - 144L
1,672 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 1 / 0
5,225
523
4,663
7,083
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
DaPlanter
Cabrakan
7
0 / 0 / 0
4,810
481
1,085
5,447
3,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 1 / 0
5,038
504
2,370
5,157
2,243
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
tbrayton00
Mercury
8
0 / 2 / 1
5,023
502
814
8,765
2,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
tin_tinX
Izanami
9
0 / 0 / 0
5,229
523
3,297
5,670
1,885
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
King ArthurSylvanusBakasuraPersephone

VS

Bans
CliodhnaNemesisPoseidonSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,940
494
2,318
3,647
1,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 1 / 0
5,733
573
4,429
5,653
2,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 0 / 0
4,867
487
3,295
5,730
3,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
nadertots
Gilgamesh
10
2 / 0 / 0
5,545
555
4,946
5,071
2,025
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
xRaul98
Bastet
9
0 / 0 / 2
5,282
528
2,918
7,557
2,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
1
0
1
L
Cabrakan
DaPlanter
Cabrakan
0
0
0
0
W
0
0
0
0
W
2
1
0
2
W
0
0
0
0
L
0
1
0
0
W
Gilgamesh
nadertots
Gilgamesh
2
0
0
2
L
Mercury
tbrayton00
Mercury
0
2
1
0.25
L
Izanami
tin_tinX
Izanami
0
0
0
0
W
Bastet
xRaul98
Bastet
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,229
Damage
17,906
32,122
Taken
27,658
14,414
Mitigated
11,156
9,130
Healing
12,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,663
108
222
2,646
7,083
3,549
0
3,416
3,667
33,471
0
L
Cabrakan
DaPlanter
Cabrakan
1,085
113
311
824
5,447
3,895
0
1,372
4,075
9,714
0
W
2,318
779
0
1,859
3,647
1,390
102
301
3,346
0
31,224
W
4,429
1,376
0
2,808
5,653
2,016
1,074
2,362
3,093
43,192
0
W
3,295
302
0
1,965
5,730
3,123
0
1,238
4,432
14,174
0
L
2,370
568
0
1,227
5,157
2,243
0
0
5,157
0
27,285
W
Gilgamesh
nadertots
Gilgamesh
4,946
1,187
0
1,414
5,071
2,025
0
168
4,887
0
31,819
L
Mercury
tbrayton00
Mercury
814
334
0
1,274
8,765
2,842
0
1,518
7,247
0
28,942
L
Izanami
tin_tinX
Izanami
3,297
2,647
0
2,626
5,670
1,885
0
1,418
4,252
0
48,760
W
Bastet
xRaul98
Bastet
2,918
519
0
4,450
7,557
2,602
0
1,277
6,152
0
31,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,325
Gold Earned
26,367
292
Minions Killed
256
0
Camps Cleared
0
890,990
Distance Traveled
972,111
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,225
523
56
6
0
176,815
2
L
Cabrakan
4,810
481
24
2
0
192,918
3
W
Neith
4,940
494
64
6
0
169,053
3
W
Sol
5,733
573
66
7
0
177,264
3
W
Geb
4,867
487
12
1
0
213,314
4
L
Shiva
5,038
504
60
6
0
146,641
3
W
Gilgamesh
5,545
555
54
5
0
200,339
1
L
Mercury
5,023
502
61
6
0
208,081
1
L
Izanami
5,229
523
91
9
0
166,535
3
W
Bastet
5,282
528
60
6
0
212,141
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role