Player Matchup

Lancelot
Lancelot
ConDroid260
Lancelot
Level 128
God Stats
3W - 6L
1,402 SR
Queue Stats
179W - 231L
1,368 Elo+
Solo
Chang'e
Chang'e
Gifted_Hooligan
Chang'e
Level 107
God Stats
7W - 9L
1,441 SR
Queue Stats
546W - 610L
1,516 Elo+
Solo
Geb
Geb
StarDecimator14
Geb
Level 89
God Stats
1W - 1L
1,458 SR
Queue Stats
23W - 20L
1,503 Elo+
Solo
Team Averages
Level 108
1,434 SR
1,462 Elo+

VS

Team Averages
Level 118
1,511 SR
1,434 Elo+
Nu Wa
Nu Wa
LuisTheKid10
Nu Wa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 108L
1,489 Elo+
Solo
Chaac
Chaac
SebassD7
Chaac
Level 124
God Stats
33W - 44L
1,471 SR
Queue Stats
458W - 717L
1,297 Elo+
Solo
Sun Wukong
Sun Wukong
leonelalex10
Sun Wukong
Level 101
God Stats
4W - 5L
1,560 SR
Queue Stats
70W - 65L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ConDroid260
Lancelot
19
4 / 4 / 3
14,022
637
16,850
28,148
15,773
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
1 / 4 / 5
13,628
619
21,792
24,396
9,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
4 / 2 / 4
14,998
682
16,923
41,998
44,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 5
14,458
657
43,360
18,571
9,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
SebassD7
Chaac
18
3 / 3 / 6
14,023
637
14,233
33,131
32,850
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
leonelalex10
Sun Wukong
18
4 / 4 / 4
13,633
620
24,664
27,063
18,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
25
9
Kills
10
10
Deaths
9
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Lancelot
ConDroid260
Lancelot
4
4
3
1.38
L
1
4
5
0.88
W
3
2
5
2.75
W
Chaac
SebassD7
Chaac
3
3
6
2
L
4
2
4
3
W
Sun Wukong
leonelalex10
Sun Wukong
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,565
Damage
82,257
94,542
Taken
78,765
69,561
Mitigated
61,133
24,770
Healing
34,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
ConDroid260
Lancelot
16,850
2,354
719
3,077
28,148
15,773
0
12,763
14,910
0
46,956
L
21,792
1,029
3,465
6,979
24,396
9,585
0
10,557
13,453
94,969
0
W
43,360
15,982
0
8,723
18,571
9,652
1,724
11,528
7,043
104,868
0
W
Chaac
SebassD7
Chaac
14,233
2,157
945
13,088
33,131
32,850
58
15,042
18,089
0
43,503
L
16,923
1,705
0
10,530
41,998
44,203
0
20,444
20,885
52,788
0
W
Sun Wukong
leonelalex10
Sun Wukong
24,664
6,919
781
11,457
27,063
18,631
1,013
12,623
14,440
0
61,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,648
Gold Earned
42,114
243
Minions Killed
233
6
Camps Cleared
11
1,220,174
Distance Traveled
1,186,247
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
14,022
637
55
3
1
412,189
2
L
Chang'e
13,628
619
141
6
4
392,457
2
W
Nu Wa
14,458
657
92
4
5
371,999
4
W
Chaac
14,023
637
57
3
1
420,284
4
L
Geb
14,998
682
47
2
1
415,528
4
W
Sun Wukong
13,633
620
84
4
5
393,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role