Player Matchup

Skadi
Skadi
Elmask98
Skadi
Level 141
God Stats
7W - 13L
1,350 SR
Queue Stats
671W - 595L
1,640 Elo+
Party 4
King Arthur
King Arthur
OldCherokee
King Arthur
Level 128
God Stats
25W - 36L
1,433 SR
Queue Stats
631W - 575L
1,581 Elo+
Party 4
Kuzenbo
Kuzenbo
R3icjn
Kuzenbo
Level 116
God Stats
4W - 3L
1,606 SR
Queue Stats
190W - 160L
1,549 Elo+
Solo
Ravana
Ravana
Shi_no_Tetsugaku
Ravana
Level 116
God Stats
1W - 0L
1,167 SR
Queue Stats
20W - 27L
1,470 Elo+
Party 3
Baron Samedi
Baron Samedi
WuWu_PataFix
Baron Samedi
Level 128
God Stats
4W - 4L
1,564 SR
Queue Stats
51W - 74L
1,509 Elo+
Party 3
Team Averages
Level 126
1,424 SR
1,550 Elo+

VS

Team Averages
Level 93
1,519 SR
1,515 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
ericiscool49
Merlin
Level 127
God Stats
2W - 4L
1,597 SR
Queue Stats
64W - 71L
1,587 Elo+
Party 2
Nemesis
Nemesis
tort22
Nemesis
Level 9
God Stats
0W - 5L
1,500 SR
Queue Stats
136W - 163L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Elmask98
Skadi
14
4 / 0 / 11
7,555
756
14,116
8,869
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
OldCherokee
King Arthur
15
6 / 2 / 9
8,159
816
10,112
11,579
12,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
R3icjn
Kuzenbo
14
0 / 0 / 18
7,917
792
5,329
8,453
10,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
4 / 0 / 13
8,180
818
6,241
6,339
4,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baron Samedi
WuWu_PataFix
Baron Samedi
16
8 / 0 / 9
8,462
846
9,254
6,759
4,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 6 / 1
6,667
667
8,481
14,152
9,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
 
Charybdis
12
0 / 3 / 0
6,495
650
5,142
10,933
4,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
 
King Arthur
11
0 / 7 / 1
6,051
605
4,015
13,324
10,713
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
13
2 / 4 / 0
7,122
712
8,482
7,311
3,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
tort22
Nemesis
12
0 / 2 / 0
6,185
619
3,083
8,563
5,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
4
22
Kills
2
2
Deaths
22
60
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
6
1
0.08
L
Charybdis
 
Charybdis
0
3
0
0
L
King Arthur
 
King Arthur
0
7
1
0.07
W
Skadi
Elmask98
Skadi
4
0
11
9.5
W
King Arthur
OldCherokee
King Arthur
6
2
9
5.25
W
Kuzenbo
R3icjn
Kuzenbo
0
0
18
9
W
4
0
13
10.5
W
Baron Samedi
WuWu_PataFix
Baron Samedi
8
0
9
12.5
L
Merlin
2
4
0
0.5
L
Nemesis
tort22
Nemesis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,052
Damage
29,203
41,999
Taken
54,283
36,407
Mitigated
33,246
15,623
Healing
6,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
8,481
3,040
0
0
14,152
9,671
39
3,756
10,211
27,034
0
L
Charybdis
 
Charybdis
5,142
1,686
0
3,856
10,933
4,583
70
2,862
7,775
0
20,527
L
King Arthur
 
King Arthur
4,015
533
0
0
13,324
10,713
0
3,347
9,731
0
6,902
W
Skadi
Elmask98
Skadi
14,116
7,359
0
3,435
8,869
4,104
2,786
3,099
5,770
0
28,301
W
King Arthur
OldCherokee
King Arthur
10,112
1,005
0
2,478
11,579
12,410
174
4,930
6,583
0
24,071
W
Kuzenbo
R3icjn
Kuzenbo
5,329
2,399
0
2,207
8,453
10,991
400
2,517
5,842
17,021
0
W
6,241
1,880
737
2,225
6,339
4,606
290
2,899
3,253
0
29,981
W
Baron Samedi
WuWu_PataFix
Baron Samedi
9,254
1,225
1,989
2,552
6,759
4,296
588
3,518
3,184
34,517
0
L
Merlin
8,482
321
0
1,130
7,311
3,043
0
1,557
5,578
21,251
0
L
Nemesis
tort22
Nemesis
3,083
759
0
1,079
8,563
5,236
0
3,061
5,307
0
9,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,273
Gold Earned
32,520
207
Minions Killed
138
0
Camps Cleared
0
1,111,407
Distance Traveled
865,756
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,667
667
42
4
0
169,374
0
L
Charybdis
6,495
650
40
4
0
184,241
1
L
King Arthur
6,051
605
6
1
0
162,252
0
W
Skadi
7,555
756
29
3
0
212,691
0
W
King Arthur
8,159
816
44
4
0
221,763
3
W
Kuzenbo
7,917
792
16
2
0
232,948
1
W
Ravana
8,180
818
51
5
0
232,032
2
W
Baron Samedi
8,462
846
67
7
0
211,973
1
L
Merlin
7,122
712
32
3
0
176,610
0
L
Nemesis
6,185
619
18
2
0
173,279
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role