Player Matchup

Merlin
Merlin
IngrownMulehair
Merlin
Level 141
God Stats
3W - 0L
1,764 SR
Queue Stats
128W - 51L
1,721 Elo+
Party 2
Kuzenbo
Kuzenbo
Level9Anger
Kuzenbo
Level 149
God Stats
6W - 2L
1,749 SR
Queue Stats
169W - 83L
1,718 Elo+
Party 2
Neith
Neith
MrTokie
Neith
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 54L
1,733 Elo+
Party 2
Chaac
Chaac
VonHath
Chaac
Level 107
God Stats
3W - 2L
1,217 SR
Queue Stats
125W - 72L
1,637 Elo+
Party 2
Kukulkan
Kukulkan
Xephet64
Kukulkan
Level 28
God Stats
2W - 0L
1,616 SR
Queue Stats
132W - 67L
1,728 Elo+
Party 2
Team Averages
Level 117
1,569 SR
1,708 Elo+

VS

Team Averages
Level 87
1,500 SR
1,541 Elo+
Kukulkan
Kukulkan
Agrayel
Kukulkan
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,755 Elo+
Party 1
Atlas
Atlas
Buy Me Hands
Atlas
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 39L
1,358 Elo+
Solo
Discordia
Discordia
Ella Me Dejo
Discordia
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,619 Elo+
Solo
Jormungandr
Jormungandr
PPreZyy
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
Verjak
Loki
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 12
10,310
793
14,966
11,458
5,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Level9Anger
Kuzenbo
17
3 / 1 / 14
9,943
765
11,986
12,887
15,318
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Neith
MrTokie
Neith
18
7 / 2 / 9
10,761
828
13,583
12,579
5,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Chaac
VonHath
Chaac
16
4 / 5 / 10
9,790
753
9,729
16,889
14,477
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Xephet64
Kukulkan
18
2 / 1 / 12
10,124
779
10,491
8,145
4,180
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Agrayel
Kukulkan
17
4 / 4 / 2
9,793
753
14,067
13,607
7,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 4 / 6
9,558
735
8,331
19,925
24,834
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
Ella Me Dejo
Discordia
15
0 / 6 / 5
8,432
649
8,302
12,995
6,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
PPreZyy
Jormungandr
5
0 / 2 / 1
6,360
489
426
3,138
2,191
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
Verjak
Loki
17
3 / 5 / 2
9,001
692
12,363
13,339
8,115
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
24
21
Kills
8
11
Deaths
21
57
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Agrayel
Kukulkan
4
4
2
1.25
L
1
4
6
1
L
Discordia
Ella Me Dejo
Discordia
0
6
5
0.42
W
5
2
12
5.5
W
Kuzenbo
Level9Anger
Kuzenbo
3
1
14
10
W
Neith
MrTokie
Neith
7
2
9
5.75
L
Jormungandr
PPreZyy
Jormungandr
0
2
1
0.25
L
Loki
Verjak
Loki
3
5
2
0.8
W
Chaac
VonHath
Chaac
4
5
10
1.8
W
Kukulkan
Xephet64
Kukulkan
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,755
Damage
43,489
61,958
Taken
63,004
45,054
Mitigated
48,765
29,544
Healing
11,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Agrayel
Kukulkan
14,067
881
1,177
2,595
13,607
7,533
0
10,002
3,342
43,549
0
L
8,331
2,228
1,866
2,690
19,925
24,834
0
9,915
9,138
17,807
0
L
Discordia
Ella Me Dejo
Discordia
8,302
345
620
1,166
12,995
6,092
0
8,771
3,932
19,566
0
W
14,966
356
3,194
3,240
11,458
5,375
212
5,687
5,771
26,114
0
W
Kuzenbo
Level9Anger
Kuzenbo
11,986
3,670
2,139
2,983
12,887
15,318
534
6,983
5,904
16,164
0
W
Neith
MrTokie
Neith
13,583
5,591
4,437
5,533
12,579
5,704
2,543
7,575
5,004
0
24,469
L
Jormungandr
PPreZyy
Jormungandr
426
111
0
0
3,138
2,191
0
862
2,219
770
0
L
Loki
Verjak
Loki
12,363
1,428
818
856
13,339
8,115
0
6,685
6,284
0
25,229
W
Chaac
VonHath
Chaac
9,729
2,275
564
5,053
16,889
14,477
102
7,170
9,719
0
19,738
W
Kukulkan
Xephet64
Kukulkan
10,491
718
1,672
729
8,145
4,180
884
3,711
4,434
35,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,928
Gold Earned
43,144
142
Minions Killed
143
0
Camps Cleared
0
1,332,911
Distance Traveled
983,556
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,793
753
68
5
0
236,692
0
L
Atlas
9,558
735
18
1
0
219,766
0
L
Discordia
8,432
649
30
2
0
245,081
0
W
Merlin
10,310
793
29
2
0
276,954
0
W
Kuzenbo
9,943
765
15
1
0
289,780
0
W
Neith
10,761
828
26
2
0
249,654
4
L
Jormungandr
6,360
489
0
0
0
52,970
0
L
Loki
9,001
692
27
2
0
229,047
0
W
Chaac
9,790
753
16
1
0
247,531
0
W
Kukulkan
10,124
779
56
4
0
268,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role