Player Matchup

Bastet
Bastet
Silver I
 
Bastet
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Gold III
Alamaireh1995
Cerberus
Gold III
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 21L
1,422 MMR
Party 1
Hel
Hel
Gold I
abdullah127
Hel
Gold I
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
275W - 256L
1,575 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 151
1,500 SR
1,499 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,461 SR
1,459 MMR
Chiron
Chiron
Silver II
 
Chiron
Silver II
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold V
GuerreroRubio
Ares
Gold V
Level 129
God Stats
0W - 1L
1,692 SR
Queue Stats
34W - 41L
1,411 MMR
Solo
Kukulkan
Kukulkan
Silver III
TISPACCOILPACCO
Kukulkan
Silver III
Level 67
God Stats
0W - 2L
1,189 SR
Queue Stats
0W - 12L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
8 / 1 / 5
12,281
768
20,354
18,496
9,966
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Alamaireh1995
Cerberus
15
1 / 4 / 12
11,827
739
13,858
31,957
41,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 2 / 4
11,376
711
16,886
19,892
15,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ah Muzen CabAnubisAnhurAtlasSkadi

VS

Bans
ThothUllrDiscordiaHou YiZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
2 / 3 / 2
10,418
651
16,148
20,269
10,114
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 4 / 2
11,138
696
18,462
25,500
32,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
13
0 / 7 / 4
9,643
603
13,018
13,958
6,114
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
14
Kills
6
7
Deaths
14
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
8
1
5
10.5
L
Chiron
 
Chiron
2
3
2
1
W
Cerberus
Alamaireh1995
Cerberus
1
4
12
1.75
L
4
4
2
1.25
L
Kukulkan
0
7
4
0.29
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,098
Damage
47,628
70,345
Taken
59,727
66,563
Mitigated
48,362
39,671
Healing
6,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
20,354
5,643
0
5,641
18,496
9,966
1,863
8,386
10,110
0
46,492
L
Chiron
 
Chiron
16,148
6,864
686
2,730
20,269
10,114
44
12,250
8,019
0
59,374
W
Cerberus
Alamaireh1995
Cerberus
13,858
1,628
0
6,002
31,957
41,154
114
11,897
20,060
42,616
0
L
18,462
760
0
2,536
25,500
32,134
0
13,427
12,073
30,262
0
L
Kukulkan
13,018
1,528
0
515
13,958
6,114
0
5,279
8,679
40,141
0
W
16,886
2,187
13,873
14,155
19,892
15,443
871
11,770
8,122
56,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,484
Gold Earned
31,199
180
Minions Killed
183
8
Camps Cleared
4
959,538
Distance Traveled
790,587
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,281
768
49
3
3
362,143
7
L
Chiron
10,418
651
102
6
2
260,338
1
W
Cerberus
11,827
739
47
3
1
308,930
3
L
Ares
11,138
696
19
1
2
273,241
0
L
Kukulkan
9,643
603
62
4
0
257,008
5
W
Hel
11,376
711
84
5
4
288,465
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role