Player Matchup

Lancelot
Lancelot
DrFattChronicles
Lancelot
Level 95
God Stats
20W - 16L
1,604 SR
Queue Stats
32W - 41L
1,428 Elo+
Solo
Chang'e
Chang'e
SABOLSKY
Chang'e
Level 138
God Stats
4W - 1L
1,699 SR
Queue Stats
251W - 286L
1,566 Elo+
Solo
Bellona
Bellona
blazed-beatle
Bellona
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 69L
1,581 Elo+
Solo
Team Averages
Level 117
1,601 SR
1,525 Elo+

VS

Team Averages
Level 62
1,401 SR
1,448 Elo+
Ra
Ra
CopiumOverdose
Ra
Level 56
God Stats
3W - 10L
1,276 SR
Queue Stats
126W - 128L
1,554 Elo+
Solo
Lancelot
Lancelot
Manz_Jeff
Lancelot
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 15L
1,423 Elo+
Solo
King Arthur
King Arthur
gouki_SF3
King Arthur
Level 62
God Stats
37W - 55L
1,428 SR
Queue Stats
247W - 345L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 5
13,539
713
17,523
25,403
27,139
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
SABOLSKY
Chang'e
18
2 / 3 / 9
12,691
668
29,397
20,224
9,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
16
3 / 3 / 5
12,331
649
13,543
26,697
33,893
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 3
12,154
640
28,034
19,359
11,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Manz_Jeff
Lancelot
14
3 / 6 / 1
10,563
556
16,441
21,565
12,302
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
gouki_SF3
King Arthur
15
0 / 4 / 5
10,566
556
8,639
24,256
29,861
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
11
Kills
6
6
Deaths
11
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
1
3
4.5
W
6
0
5
8.5
L
Lancelot
Manz_Jeff
Lancelot
3
6
1
0.58
W
Chang'e
SABOLSKY
Chang'e
2
3
9
2.17
W
Bellona
3
3
5
1.83
L
King Arthur
gouki_SF3
King Arthur
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,463
Damage
53,114
72,324
Taken
65,180
70,335
Mitigated
53,296
34,896
Healing
19,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
28,034
2,835
5,272
10,339
19,359
11,133
0
8,448
10,911
92,565
0
W
17,523
2,129
1,062
9,766
25,403
27,139
981
13,003
12,400
0
48,135
L
Lancelot
Manz_Jeff
Lancelot
16,441
3,182
0
761
21,565
12,302
152
9,537
12,028
0
26,036
W
Chang'e
SABOLSKY
Chang'e
29,397
1,022
9,574
11,395
20,224
9,303
1,107
7,598
12,626
80,754
0
W
Bellona
13,543
3,099
956
2,143
26,697
33,893
260
8,170
18,527
0
44,138
L
King Arthur
gouki_SF3
King Arthur
8,639
1,117
652
2,374
24,256
29,861
0
11,839
12,417
0
21,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,561
Gold Earned
33,283
223
Minions Killed
190
9
Camps Cleared
7
1,097,290
Distance Traveled
1,017,264
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,154
640
149
8
5
330,507
2
W
Lancelot
13,539
713
51
3
2
415,030
1
L
Lancelot
10,563
556
21
1
0
338,799
1
W
Chang'e
12,691
668
100
5
4
348,961
4
W
Bellona
12,331
649
72
4
3
333,299
4
L
King Arthur
10,566
556
20
1
2
347,958
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role