Player Matchup

Osiris
Osiris
Diamond III
 
Osiris
Diamond III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Diamond II
MaleKith_1991
Mercury
Diamond II
Level 159
God Stats
24W - 19L
1,570 SR
Queue Stats
519W - 513L
2,335 MMR
Solo
Zeus
Zeus
Diamond II
Nathаnn
Zeus
Diamond II
Level 79
God Stats
67W - 35L
1,675 SR
Queue Stats
143W - 125L
2,424 MMR
Solo
Fenrir
Fenrir
Platinum I
STRYTER56765
Fenrir
Platinum I
Level 153
God Stats
4W - 4L
1,753 SR
Queue Stats
247W - 225L
2,056 MMR
Solo
Xbalanque
Xbalanque
Diamond II
muhammed_061
Xbalanque
Diamond II
Level 146
God Stats
28W - 27L
1,620 SR
Queue Stats
98W - 78L
2,259 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,623 SR
2,115 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,652 SR
2,270 MMR
Ah Muzen Cab
Ah Muzen Cab
Diamond V
Possible Tweed
Ah Muzen Cab
Diamond V
Level 124
God Stats
0W - 3L
1,328 SR
Queue Stats
329W - 334L
2,003 MMR
Solo
Jing Wei
Jing Wei
Diamond II
Tylern
Jing Wei
Diamond II
Level 145
God Stats
4W - 4L
1,595 SR
Queue Stats
185W - 185L
2,320 MMR
Solo
Thor
Thor
Diamond II
Zyluxs_
Thor
Diamond II
Level 146
God Stats
4W - 8L
1,590 SR
Queue Stats
295W - 251L
2,312 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Masters
iNeoTz_
Morgan Le Fay
Masters
Level 160
God Stats
2W - 2L
1,956 SR
Queue Stats
241W - 236L
2,545 MMR
Party 2
Ymir
Ymir
Diamond IV
isaacbcn
Ymir
Diamond IV
Level 127
God Stats
1W - 1L
1,791 SR
Queue Stats
64W - 48L
2,170 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
20
6 / 2 / 8
15,780
631
19,330
31,709
31,449
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mercury
20
8 / 0 / 6
15,483
619
12,472
21,375
9,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
20
3 / 1 / 6
15,474
619
26,565
12,969
5,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
16
1 / 1 / 6
12,391
496
7,583
23,944
21,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
muhammed_061
Xbalanque
20
2 / 3 / 4
15,066
603
16,963
22,278
8,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
LokiUllrGebKali

VS

Bans
BakasuraCliodhnaKing ArthurNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Possible Tweed
Ah Muzen Cab
19
0 / 9 / 2
11,508
460
10,502
22,586
12,038
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Tylern
Jing Wei
19
2 / 2 / 2
11,924
477
10,911
18,949
9,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
Zyluxs_
Thor
19
3 / 3 / 4
11,503
460
19,788
25,895
13,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
iNeoTz_
Morgan Le Fay
20
2 / 3 / 1
12,042
482
12,481
18,050
9,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ymir
14
0 / 3 / 4
9,459
378
4,771
19,926
26,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
20
Kills
7
7
Deaths
20
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
2
8
5
W
Mercury
8
0
6
11
W
Zeus
3
1
6
6
L
Ah Muzen Cab
Possible Tweed
Ah Muzen Cab
0
9
2
0.11
W
Fenrir
1
1
6
4
L
Jing Wei
Tylern
Jing Wei
2
2
2
1.5
L
Thor
Zyluxs_
Thor
3
3
4
1.67
L
Morgan Le Fay
iNeoTz_
Morgan Le Fay
2
3
1
0.83
L
Ymir
0
3
4
0.67
W
Xbalanque
muhammed_061
Xbalanque
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,913
Damage
58,453
112,275
Taken
105,406
76,309
Mitigated
70,794
40,163
Healing
24,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
19,330
8,457
0
16,195
31,709
31,449
2,746
3,566
28,051
0
133,334
W
Mercury
12,472
6,370
0
3,787
21,375
9,266
2,883
6,227
14,967
0
147,870
W
Zeus
26,565
2,668
0
4,578
12,969
5,650
4,158
2,622
10,271
179,152
0
L
Ah Muzen Cab
Possible Tweed
Ah Muzen Cab
10,502
4,138
0
4,505
22,586
12,038
0
647
21,939
0
106,313
W
Fenrir
7,583
2,605
0
6,339
23,944
21,259
303
5,641
18,057
425
38,496
L
Jing Wei
Tylern
Jing Wei
10,911
7,700
0
9,137
18,949
9,062
486
4,175
14,774
0
107,032
L
Thor
Zyluxs_
Thor
19,788
5,092
0
5,248
25,895
13,992
0
5,874
20,021
0
111,133
L
Morgan Le Fay
iNeoTz_
Morgan Le Fay
12,481
881
146
3,315
18,050
9,604
0
8,848
9,202
118,123
0
L
Ymir
4,771
1,322
0
2,194
19,926
26,098
0
7,236
12,690
31,435
0
W
Xbalanque
muhammed_061
Xbalanque
16,963
7,641
0
9,264
22,278
8,685
9,074
1,195
21,073
0
152,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,194
Gold Earned
56,436
868
Minions Killed
762
0
Camps Cleared
0
2,485,732
Distance Traveled
2,200,656
35
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
15,780
631
168
7
0
478,696
6
W
Mercury
15,483
619
186
7
0
649,159
5
W
Zeus
15,474
619
258
10
0
471,317
11
L
Ah Muzen Cab
11,508
460
181
7
0
358,300
1
W
Fenrir
12,391
496
40
2
0
449,658
5
L
Jing Wei
11,924
477
183
7
0
383,463
3
L
Thor
11,503
460
146
6
0
512,382
0
L
Morgan Le Fay
12,042
482
215
9
0
477,538
4
L
Ymir
9,459
378
37
1
0
468,973
7
W
Xbalanque
15,066
603
216
9
0
436,902
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role