Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver II
 
Scylla
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Bronze II
TezzyLeGoat
Ullr
Bronze II
Level 89
God Stats
0W - 2L
1,342 SR
Queue Stats
6W - 24L
902 MMR
Solo
Khepri
Khepri
Silver III
Trainwreck13
Khepri
Silver III
Level 146
God Stats
48W - 49L
1,493 SR
Queue Stats
217W - 213L
771 MMR
Solo
Jing Wei
Jing Wei
Silver IV
dobu07
Jing Wei
Silver IV
Level 102
God Stats
1W - 4L
1,500 SR
Queue Stats
214W - 227L
754 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,467 SR
1,085 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,431 SR
1,055 MMR
Izanami
Izanami
Silver IV
 
Izanami
Silver IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Silver IV
DoOMsDoOMs
Xbalanque
Silver IV
Level 83
God Stats
230W - 219L
1,461 SR
Queue Stats
255W - 249L
748 MMR
Solo
Hun Batz
Hun Batz
Silver II
Katalka456
Hun Batz
Silver II
Level 156
God Stats
1W - 1L
1,108 SR
Queue Stats
214W - 230L
931 MMR
Solo
Tiamat
Tiamat
Silver I
Radovan88
Tiamat
Silver I
Level 129
God Stats
6W - 6L
1,491 SR
Queue Stats
395W - 411L
1,162 MMR
Solo
Ra
Ra
Silver II
明日之神
Ra
Silver II
Level 100
God Stats
16W - 12L
1,597 SR
Queue Stats
160W - 165L
931 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
1 / 0 / 1
3,891
778
1,731
4,628
1,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
 
Scylla
6
1 / 1 / 0
3,720
744
1,880
2,209
793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

1
0 / 0 / 0
1,029
206
0
0
0
Khepri
6
0 / 0 / 1
3,396
679
913
2,734
1,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
dobu07
Jing Wei
7
1 / 0 / 0
3,634
727
500
3,285
768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
SkadiPersephoneKaliBellona

VS

Bans
Baron SamediBastetMercuryArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 1 / 0
3,466
693
1,341
3,099
798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Xbalanque
DoOMsDoOMs
Xbalanque
5
0 / 0 / 0
3,146
629
1,291
2,931
578
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Katalka456
Hun Batz
6
1 / 1 / 0
3,578
716
1,745
3,751
949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Radovan88
Tiamat
6
0 / 1 / 1
3,554
711
1,590
2,426
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
0 / 0 / 0
3,866
773
926
2,366
855
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
1
1
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
0
1
1.5
L
Scylla
 
Scylla
1
1
0
1
W
Izanami
 
Izanami
0
1
0
0
W
Xbalanque
DoOMsDoOMs
Xbalanque
0
0
0
0
W
Hun Batz
Katalka456
Hun Batz
1
1
0
1
W
Tiamat
Radovan88
Tiamat
0
1
1
0.5
L
0
0
0
0
L
Khepri
0
0
1
0.5
L
Jing Wei
dobu07
Jing Wei
1
0
0
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,024
Damage
6,893
12,856
Taken
14,573
4,463
Mitigated
4,279
6,236
Healing
5,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,731
677
0
3,321
4,628
1,476
0
456
4,172
0
15,482
L
Scylla
 
Scylla
1,880
477
0
897
2,209
793
0
1,134
1,075
17,734
0
W
Izanami
 
Izanami
1,341
849
0
735
3,099
798
458
0
3,099
0
22,457
W
Xbalanque
DoOMsDoOMs
Xbalanque
1,291
56
134
1,383
2,931
578
14
321
2,610
0
10,550
W
Hun Batz
Katalka456
Hun Batz
1,745
1,165
0
280
3,751
949
0
120
3,631
0
15,434
W
Tiamat
Radovan88
Tiamat
1,590
400
0
776
2,426
1,099
0
1,558
868
16,206
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Khepri
913
33
81
672
2,734
1,426
0
926
1,808
16,823
0
L
Jing Wei
dobu07
Jing Wei
500
422
0
1,265
3,285
768
0
0
3,285
0
17,493
W
926
298
0
1,742
2,366
855
192
794
1,572
22,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,670
Gold Earned
17,610
123
Minions Killed
174
0
Camps Cleared
0
426,263
Distance Traveled
506,765
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,891
778
36
7
0
112,834
2
L
Scylla
3,720
744
36
7
0
97,070
2
W
Izanami
3,466
693
43
9
0
79,953
1
W
Xbalanque
3,146
629
22
4
0
111,615
0
W
Hun Batz
3,578
716
33
7
0
114,302
0
W
Tiamat
3,554
711
31
6
0
106,646
2
L
Ullr
1,029
206
0
0
0
0
0
L
Khepri
3,396
679
18
4
0
110,909
1
L
Jing Wei
3,634
727
33
7
0
105,450
3
W
Ra
3,866
773
45
9
0
94,249
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role