Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
CybranACU
Pele
Level 34
God Stats
2W - 1L
1,674 SR
Queue Stats
10W - 12L
1,345 Elo+
Solo
Guan Yu
Guan Yu
Decxpitated
Guan Yu
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 102L
1,639 Elo+
Solo
Kumbhakarna
Kumbhakarna
Jotznwein
Kumbhakarna
Level 115
God Stats
181W - 197L
1,579 SR
Queue Stats
292W - 363L
1,550 Elo+
Party 1
Cernunnos
Cernunnos
xYahíko
Cernunnos
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 121L
1,510 Elo+
Solo
Team Averages
Level 102
1,551 SR
1,509 Elo+

VS

Team Averages
Level 111
1,552 SR
1,485 Elo+
Fenrir
Fenrir
Bricky Rock 070
Fenrir
Level 74
God Stats
3W - 5L
1,399 SR
Queue Stats
6W - 12L
1,392 Elo+
Solo
Zeus
Zeus
Dyagen
Zeus
Level 152
God Stats
191W - 126L
1,675 SR
Queue Stats
520W - 522L
1,545 Elo+
Solo
Cu Chulainn
Cu Chulainn
josephomaru
Cu Chulainn
Level 149
God Stats
2W - 0L
1,412 SR
Queue Stats
183W - 127L
1,580 Elo+
Party 2
Hachiman
Hachiman
romualti-marshal
Hachiman
Level 78
God Stats
13W - 10L
1,512 SR
Queue Stats
164W - 186L
1,385 Elo+
Solo
Ares
Ares
toxicaleb
Ares
Level 104
God Stats
19W - 8L
1,762 SR
Queue Stats
220W - 152L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
2 / 0 / 3
11,102
1,110
13,520
3,167
1,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pele
15
1 / 5 / 1
9,617
962
3,115
11,220
5,282
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
Decxpitated
Guan Yu
15
1 / 5 / 4
10,210
1,021
7,444
16,281
21,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
Jotznwein
Kumbhakarna
15
1 / 0 / 3
10,249
1,025
2,676
9,743
9,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
xYahíko
Cernunnos
16
0 / 8 / 4
10,041
1,004
15,234
18,980
9,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

189

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 13
10,534
1,053
6,056
9,436
7,710
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
Dyagen
Zeus
17
9 / 2 / 5
12,020
1,202
18,622
5,258
2,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
josephomaru
Cu Chulainn
17
3 / 0 / 12
11,022
1,102
12,675
11,605
14,423
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
1 / 1 / 13
10,410
1,041
9,693
7,411
4,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
17
3 / 1 / 15
10,905
1,091
8,707
12,205
17,370
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
76
5
Kills
18
18
Deaths
5
15
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
0
3
3.5
W
2
1
13
8.5
L
Pele
1
5
1
0.3
L
Guan Yu
Decxpitated
Guan Yu
1
5
4
0.6
W
Zeus
Dyagen
Zeus
9
2
5
5.75
L
Kumbhakarna
Jotznwein
Kumbhakarna
1
0
3
2.5
W
Cu Chulainn
josephomaru
Cu Chulainn
3
0
12
9
W
1
1
13
7.5
W
Ares
3
1
15
10.5
L
Cernunnos
xYahíko
Cernunnos
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,989
Damage
55,753
59,391
Taken
45,915
46,309
Mitigated
46,531
9,907
Healing
748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
13,520
220
0
0
3,167
1,718
0
783
2,384
45,759
0
W
6,056
891
0
584
9,436
7,710
0
2,975
6,311
93
18,558
L
Pele
3,115
1,178
0
454
11,220
5,282
0
5,667
5,345
0
13,776
L
Guan Yu
Decxpitated
Guan Yu
7,444
883
2,409
4,203
16,281
21,158
0
8,545
7,374
0
18,247
W
Zeus
Dyagen
Zeus
18,622
1,000
0
0
5,258
2,634
0
2,707
2,406
41,013
0
L
Kumbhakarna
Jotznwein
Kumbhakarna
2,676
0
0
497
9,743
9,051
0
3,211
6,401
5,259
0
W
Cu Chulainn
josephomaru
Cu Chulainn
12,675
2,176
0
148
11,605
14,423
0
3,628
7,899
240
34,446
W
9,693
5,543
0
16
7,411
4,394
0
2,628
4,708
0
22,162
W
Ares
8,707
182
0
0
12,205
17,370
0
4,258
7,758
15,028
0
L
Cernunnos
xYahíko
Cernunnos
15,234
8,640
0
2,344
18,980
9,100
0
8,488
10,244
0
37,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,219
Gold Earned
54,891
181
Minions Killed
200
6
Camps Cleared
12
981,151
Distance Traveled
1,000,524
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,102
1,110
91
9
1
210,478
0
W
Fenrir
10,534
1,053
36
4
3
200,555
1
L
Pele
9,617
962
31
3
0
145,610
0
L
Guan Yu
10,210
1,021
17
2
3
213,874
0
W
Zeus
12,020
1,202
80
8
6
199,890
3
L
Kumbhakarna
10,249
1,025
2
0
1
239,709
0
W
Cu Chulainn
11,022
1,102
48
5
1
215,112
0
W
Hachiman
10,410
1,041
24
2
0
162,232
0
W
Ares
10,905
1,091
12
1
2
222,735
1
L
Cernunnos
10,041
1,004
40
4
1
171,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role