Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Cedrich
Ah Muzen Cab
Level 24
God Stats
13W - 14L
1,472 SR
Queue Stats
39W - 67L
1,395 Elo+
Solo
Artemis
Artemis
Father May
Artemis
Level 100
God Stats
127W - 115L
1,542 SR
Queue Stats
361W - 391L
1,484 Elo+
Solo
Bacchus
Bacchus
Gigilamoroso999
Bacchus
Level 122
God Stats
92W - 72L
1,494 SR
Queue Stats
421W - 445L
1,461 Elo+
Solo
Chronos
Chronos
Olwhitey
Chronos
Level 46
God Stats
1W - 1L
1,293 SR
Queue Stats
41W - 44L
1,581 Elo+
Solo
Loki
Loki
wtfitsRaptor
Loki
Level 48
God Stats
2W - 1L
1,350 SR
Queue Stats
27W - 29L
1,489 Elo+
Solo
Team Averages
Level 68
1,430 SR
1,482 Elo+

VS

Team Averages
Level 99
1,600 SR
1,514 Elo+
Artemis
Artemis
Mustafa0786
Artemis
Level 109
God Stats
1W - 0L
1,521 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Not Milenium
Hou Yi
Level 159
God Stats
14W - 6L
1,759 SR
Queue Stats
411W - 310L
1,702 Elo+
Party 1
Olorun
Olorun
Rivenryu
Olorun
Level 145
God Stats
2W - 3L
1,414 SR
Queue Stats
276W - 333L
1,504 Elo+
Solo
Sol
Sol
Whitw3175
Sol
Level 51
God Stats
3W - 0L
1,554 SR
Queue Stats
9W - 19L
1,245 Elo+
Solo
Sylvanus
Sylvanus
polloquerendon
Sylvanus
Level 32
God Stats
13W - 4L
1,752 SR
Queue Stats
65W - 44L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Cedrich
Ah Muzen Cab
14
0 / 8 / 1
7,700
642
4,478
13,272
6,020
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artemis
Father May
Artemis
13
0 / 8 / 2
7,708
642
12,882
15,767
6,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 6 / 2
7,635
636
6,909
23,270
21,710
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
Olwhitey
Chronos
15
2 / 4 / 1
8,827
736
9,218
15,716
7,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
1 / 5 / 0
7,781
648
6,626
10,744
5,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Mustafa0786
Artemis
17
6 / 2 / 10
9,762
814
13,309
9,723
4,856
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hou Yi
19
13 / 0 / 10
10,883
907
25,106
12,155
6,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Olorun
Rivenryu
Olorun
17
6 / 0 / 11
9,621
802
9,087
9,484
4,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 0 / 14
9,590
799
10,453
13,884
6,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
17
3 / 1 / 19
10,321
860
10,302
14,106
17,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
95
3
Kills
31
31
Deaths
3
6
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Cedrich
Ah Muzen Cab
0
8
1
0.06
L
Artemis
Father May
Artemis
0
8
2
0.13
L
0
6
2
0.17
W
Artemis
Mustafa0786
Artemis
6
2
10
5.5
W
Hou Yi
13
0
10
18
L
Chronos
Olwhitey
Chronos
2
4
1
0.63
W
Olorun
Rivenryu
Olorun
6
0
11
11.5
W
3
0
14
10
W
Sylvanus
3
1
19
12.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,113
Damage
68,257
78,769
Taken
59,352
47,524
Mitigated
39,454
12,520
Healing
35,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Cedrich
Ah Muzen Cab
4,478
1,175
869
1,281
13,272
6,020
195
5,195
8,077
0
19,029
L
Artemis
Father May
Artemis
12,882
6,204
0
855
15,767
6,701
0
6,848
8,919
0
27,870
L
6,909
754
503
5,119
23,270
21,710
0
8,945
14,325
17,718
0
W
Artemis
Mustafa0786
Artemis
13,309
4,769
0
1,451
9,723
4,856
743
3,123
6,600
0
25,011
W
Hou Yi
25,106
12,675
0
2,813
12,155
6,610
1,007
2,607
9,548
0
54,649
L
Chronos
Olwhitey
Chronos
9,218
5,236
899
2,974
15,716
7,343
0
6,075
9,641
28,318
0
W
Olorun
Rivenryu
Olorun
9,087
4,060
3,219
4,386
9,484
4,512
1,495
2,355
7,129
28,511
0
W
10,453
5,127
0
8,083
13,884
6,286
1,125
4,200
9,684
42,368
0
W
Sylvanus
10,302
1,792
7,483
7,572
14,106
17,190
392
3,842
10,264
19,506
0
L
6,626
1,004
0
20
10,744
5,750
0
2,779
7,965
0
18,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,651
Gold Earned
50,177
141
Minions Killed
230
0
Camps Cleared
0
1,094,033
Distance Traveled
1,214,961
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,700
642
25
2
0
198,780
3
L
Artemis
7,708
642
27
2
0
188,238
0
L
Bacchus
7,635
636
12
1
0
245,903
1
W
Artemis
9,762
814
31
3
0
222,737
0
W
Hou Yi
10,883
907
69
6
0
257,320
2
L
Chronos
8,827
736
52
4
0
222,002
0
W
Olorun
9,621
802
49
4
0
245,734
1
W
Sol
9,590
799
60
5
0
235,975
3
W
Sylvanus
10,321
860
21
2
0
253,195
4
L
Loki
7,781
648
25
2
0
239,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role