Player Matchup

Chiron
Chiron
 
Chiron
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
DaniGirl559
Artio
Level 143
God Stats
49W - 62L
1,463 SR
Queue Stats
163W - 213L
1,403 Elo+
Party 1
Merlin
Merlin
Hobblett-
Merlin
Level 148
God Stats
8W - 13L
1,443 SR
Queue Stats
285W - 324L
1,402 Elo+
Party 1
Jing Wei
Jing Wei
Roofer For Life
Jing Wei
Level 114
God Stats
14W - 20L
1,496 SR
Queue Stats
139W - 155L
1,396 Elo+
Solo
Arachne
Arachne
Warlord_Mohican_
Arachne
Level 112
God Stats
27W - 22L
1,389 SR
Queue Stats
125W - 134L
1,311 Elo+
Party 1
Team Averages
Level 119
1,458 SR
1,402 Elo+

VS

Team Averages
Level 104
1,521 SR
1,384 Elo+
Athena
Athena
DumpNLoads248
Athena
Level 127
God Stats
2W - 1L
1,700 SR
Queue Stats
61W - 73L
1,270 Elo+
Solo
Chiron
Chiron
FunkyMonkey6577
Chiron
Level 69
God Stats
14W - 18L
1,377 SR
Queue Stats
103W - 114L
1,409 Elo+
Party 2
Lancelot
Lancelot
Therealkillerops
Lancelot
Level 126
God Stats
2W - 8L
1,500 SR
Queue Stats
212W - 241L
1,473 Elo+
Party 2
Merlin
Merlin
cM BackFire
Merlin
Level 99
God Stats
47W - 65L
1,401 SR
Queue Stats
149W - 165L
1,383 Elo+
Solo
Bellona
Bellona
chill117
Bellona
Level 101
God Stats
16W - 10L
1,626 SR
Queue Stats
83W - 96L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
4 / 1 / 5
8,879
592
7,194
10,197
4,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
1 / 2 / 8
7,241
483
5,882
14,038
12,976
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Hobblett-
Merlin
15
7 / 1 / 3
9,707
647
13,298
9,552
6,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
12
2 / 1 / 3
7,547
503
12,287
9,972
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 2 / 5
7,856
524
5,562
16,803
6,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 3
7,786
519
4,833
20,730
16,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 4 / 3
6,975
465
12,094
11,575
4,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 5 / 2
7,461
497
6,550
14,507
6,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
10
0 / 4 / 0
6,473
432
4,149
7,659
2,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bellona
chill117
Bellona
6
0 / 1 / 0
5,359
357
1,408
5,098
2,981
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
17
Kills
7
7
Deaths
17
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
1
5
6.5
W
1
2
8
2.5
L
3
3
3
1.5
L
2
4
3
0.88
W
Merlin
Hobblett-
Merlin
7
1
3
8.5
W
Jing Wei
2
1
3
3.5
L
2
5
2
0.6
W
3
2
5
2.75
L
Merlin
0
4
0
0
L
Bellona
chill117
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,223
Damage
29,034
60,562
Taken
59,569
33,638
Mitigated
33,210
25,018
Healing
16,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
7,194
3,412
445
4,908
10,197
4,130
1,411
2,645
7,092
0
68,113
W
5,882
571
1,575
4,289
14,038
12,976
57
1,741
12,297
23,827
0
L
4,833
1,675
0
5,311
20,730
16,732
0
7,101
13,421
28,394
0
L
12,094
4,256
1,423
3,854
11,575
4,430
370
4,682
6,677
0
49,333
W
Merlin
Hobblett-
Merlin
13,298
1,182
0
3,118
9,552
6,798
506
295
9,257
66,224
0
W
Jing Wei
12,287
8,634
57
5,471
9,972
3,254
3,509
1,909
8,063
0
55,052
L
6,550
950
0
2,328
14,507
6,471
0
3,449
10,879
0
52,757
W
5,562
3,405
0
5,155
16,803
6,480
0
2,014
14,599
0
52,406
L
Merlin
4,149
227
0
1,376
7,659
2,596
78
442
7,183
36,144
0
L
Bellona
chill117
Bellona
1,408
573
0
2,645
5,098
2,981
0
2,571
2,229
0
19,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,230
Gold Earned
34,054
415
Minions Killed
337
0
Camps Cleared
0
1,389,550
Distance Traveled
1,143,233
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,879
592
109
7
0
280,337
5
W
Artio
7,241
483
27
2
0
287,648
3
L
Athena
7,786
519
40
3
0
240,991
0
L
Chiron
6,975
465
74
5
0
258,018
2
W
Merlin
9,707
647
128
9
0
251,274
2
W
Jing Wei
7,547
503
83
6
0
253,642
1
L
Lancelot
7,461
497
101
7
0
302,342
0
W
Arachne
7,856
524
68
5
0
316,649
1
L
Merlin
6,473
432
77
5
0
212,643
1
L
Bellona
5,359
357
45
3
0
129,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role