Player Matchup

Nox
Nox
Bobink
Nox
Level 100
God Stats
0W - 1L
1,475 SR
Queue Stats
7W - 13L
1,414 Elo+
Party 2
Hercules
Hercules
drazavier
Hercules
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,466 Elo+
Party 2
Anhur
Anhur
Šinned
Anhur
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,422 Elo+
Party 2
Team Averages
Level 77
1,492 SR
1,434 Elo+

VS

Team Averages
Level 116
1,500 SR
1,726 Elo+
Da Ji
Da Ji
Alienboy
Da Ji
Level 160
God Stats
1W - 2L
1,217 SR
Queue Stats
123W - 64L
1,739 Elo+
Party 1
Shiva
Shiva
Kipfani
Shiva
Level 160
God Stats
13W - 4L
1,784 SR
Queue Stats
123W - 57L
1,810 Elo+
Party 1
Kukulkan
Kukulkan
LycenTheDeadSol
Kukulkan
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 4L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Bobink
Nox
15
4 / 4 / 5
10,605
663
9,569
15,386
7,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
drazavier
Hercules
13
0 / 6 / 7
9,121
570
5,162
23,605
27,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Šinned
Anhur
14
5 / 8 / 2
10,463
654
9,617
21,871
9,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Alienboy
Da Ji
17
7 / 3 / 8
11,939
746
18,079
12,855
6,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
Kipfani
Shiva
19
10 / 0 / 8
12,988
812
22,697
13,509
19,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
14
1 / 6 / 9
10,449
653
13,312
10,592
4,745
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
9
Kills
18
18
Deaths
9
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Alienboy
Da Ji
7
3
8
3.67
L
Nox
Bobink
Nox
4
4
5
1.63
W
Shiva
Kipfani
Shiva
10
0
8
14
W
Kukulkan
1
6
9
0.92
L
Hercules
drazavier
Hercules
0
6
7
0.58
L
Anhur
Šinned
Anhur
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,348
Damage
54,088
60,862
Taken
36,956
44,008
Mitigated
30,798
4,352
Healing
5,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Alienboy
Da Ji
18,079
5,835
0
1,344
12,855
6,962
969
3,058
9,797
0
44,487
L
Nox
Bobink
Nox
9,569
538
0
250
15,386
7,457
0
5,377
9,667
27,829
0
W
Shiva
Kipfani
Shiva
22,697
2,461
446
3,461
13,509
19,091
385
2,498
11,011
0
63,981
W
Kukulkan
13,312
2,373
0
594
10,592
4,745
829
4,615
5,977
38,836
0
L
Hercules
drazavier
Hercules
5,162
1,678
0
2,886
23,605
27,077
0
3,740
19,319
0
13,778
L
Anhur
Šinned
Anhur
9,617
5,249
0
1,216
21,871
9,474
0
4,449
17,017
0
30,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,189
Gold Earned
35,376
98
Minions Killed
170
1
Camps Cleared
12
819,540
Distance Traveled
892,386
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,939
746
44
3
7
295,109
3
L
Nox
10,605
663
32
2
1
302,642
2
W
Shiva
12,988
812
67
4
5
347,665
2
W
Kukulkan
10,449
653
59
4
0
249,612
0
L
Hercules
9,121
570
12
1
0
272,420
1
L
Anhur
10,463
654
54
3
0
244,478
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role