Player Matchup

Bacchus
Bacchus
HarboMatthew
Bacchus
Level 43
God Stats
2W - 3L
1,358 SR
Queue Stats
77W - 81L
1,468 Elo+
Party 1
Sun Wukong
Sun Wukong
PsychoPomp25
Sun Wukong
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 37L
1,454 Elo+
Party 1
Kukulkan
Kukulkan
that guy TEXA5
Kukulkan
Level 126
God Stats
5W - 3L
1,611 SR
Queue Stats
152W - 164L
1,486 Elo+
Party 1
Team Averages
Level 98
1,489 SR
1,469 Elo+

VS

Team Averages
Level 112
1,447 SR
1,541 Elo+
Achilles
Achilles
ADANGARCIA
Achilles
Level 122
God Stats
3W - 3L
1,259 SR
Queue Stats
135W - 136L
1,455 Elo+
Party 2
Bastet
Bastet
ElitistWalk
Bastet
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 45L
1,525 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Jayawr
Morgan Le Fay
Level 146
God Stats
32W - 37L
1,583 SR
Queue Stats
258W - 262L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HarboMatthew
Bacchus
15
2 / 2 / 4
11,916
662
6,978
14,704
21,062
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
PsychoPomp25
Sun Wukong
17
4 / 5 / 5
12,975
721
11,195
25,539
21,806
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
17
3 / 7 / 3
12,558
698
13,933
12,304
4,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ADANGARCIA
Achilles
5
0 / 1 / 1
8,480
471
910
4,409
2,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
17
5 / 7 / 9
12,992
722
13,726
19,384
9,616
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
Jayawr
Morgan Le Fay
20
9 / 1 / 2
13,976
776
19,012
12,368
7,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
9
Kills
14
14
Deaths
9
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
ADANGARCIA
Achilles
0
1
1
0.5
L
Bastet
5
7
9
1.36
W
Bacchus
HarboMatthew
Bacchus
2
2
4
2
L
Morgan Le Fay
Jayawr
Morgan Le Fay
9
1
2
10
W
Sun Wukong
PsychoPomp25
Sun Wukong
4
5
5
1.3
W
Kukulkan
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,106
Damage
33,648
52,547
Taken
36,161
47,258
Mitigated
19,574
10,617
Healing
3,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ADANGARCIA
Achilles
910
356
0
211
4,409
2,812
0
3,392
1,017
0
1,310
L
Bastet
13,726
5,116
0
947
19,384
9,616
0
11,746
7,638
0
27,723
W
Bacchus
HarboMatthew
Bacchus
6,978
613
918
1,880
14,704
21,062
332
6,468
8,170
43,396
0
L
Morgan Le Fay
Jayawr
Morgan Le Fay
19,012
1,271
0
2,323
12,368
7,146
0
6,104
6,264
85,402
0
W
Sun Wukong
PsychoPomp25
Sun Wukong
11,195
3,398
0
7,055
25,539
21,806
774
9,944
15,595
0
47,531
W
Kukulkan
13,933
730
239
525
12,304
4,390
1,481
4,221
8,083
62,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,449
Gold Earned
35,448
219
Minions Killed
178
10
Camps Cleared
5
972,236
Distance Traveled
709,628
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,480
471
2
0
0
40,791
0
L
Bastet
12,992
722
30
2
1
320,844
2
W
Bacchus
11,916
662
55
3
5
339,736
5
L
Morgan Le Fay
13,976
776
146
8
4
347,993
5
W
Sun Wukong
12,975
721
60
3
0
354,445
5
W
Kukulkan
12,558
698
104
6
5
278,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role