Player Matchup

Xing Tian
Xing Tian
ANGELJULIAN
Xing Tian
Level 134
God Stats
3W - 0L
1,746 SR
Queue Stats
134W - 115L
1,600 Elo+
Party 2
Ra
Ra
SlayedByTy
Ra
Level 142
God Stats
1W - 1L
1,604 SR
Queue Stats
45W - 28L
1,668 Elo+
Party 2
Achilles
Achilles
The Man 958
Achilles
Level 157
God Stats
40W - 45L
1,664 SR
Queue Stats
393W - 389L
1,612 Elo+
Party 2
Kukulkan
Kukulkan
XI FallenAsh IX
Kukulkan
Level 142
God Stats
4W - 2L
1,609 SR
Queue Stats
58W - 69L
1,564 Elo+
Party 2
Lancelot
Lancelot
lordofthecurls19
Lancelot
Level 158
God Stats
19W - 23L
1,737 SR
Queue Stats
399W - 374L
1,581 Elo+
Party 2
Team Averages
Level 147
1,672 SR
1,605 Elo+

VS

Team Averages
Level 102
1,575 SR
1,479 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
GET o BioSGMA o
Sobek
Level 123
God Stats
0W - 2L
1,301 SR
Queue Stats
165W - 228L
1,375 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Guyzo
Ah Muzen Cab
Level 152
God Stats
2W - 2L
1,635 SR
Queue Stats
73W - 50L
1,640 Elo+
Solo
Baron Samedi
Baron Samedi
SNIPEREAPER
Baron Samedi
Level 85
God Stats
20W - 17L
1,646 SR
Queue Stats
289W - 318L
1,508 Elo+
Solo
Xbalanque
Xbalanque
SnaggyAvenger18
Xbalanque
Level 53
God Stats
22W - 11L
1,793 SR
Queue Stats
168W - 234L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ANGELJULIAN
Xing Tian
17
0 / 4 / 13
10,806
675
11,150
22,976
25,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

18
2 / 1 / 10
10,963
685
10,452
9,810
5,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
The Man 958
Achilles
19
5 / 1 / 10
11,568
723
16,418
17,880
26,734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
20
3 / 3 / 3
11,790
737
14,795
10,280
6,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 2 / 8
12,206
763
18,038
18,129
10,831
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
19
4 / 3 / 4
11,117
695
12,141
16,608
8,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
2 / 4 / 6
11,090
693
6,174
21,040
28,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
Guyzo
Ah Muzen Cab
19
2 / 2 / 3
11,086
693
12,442
15,184
8,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
SNIPEREAPER
Baron Samedi
18
3 / 3 / 2
11,481
718
13,793
17,513
10,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
SnaggyAvenger18
Xbalanque
17
0 / 5 / 8
9,984
624
11,447
16,275
8,199
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
34
17
Kills
11
11
Deaths
17
44
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
3
4
2
W
Xing Tian
ANGELJULIAN
Xing Tian
0
4
13
1.63
L
2
4
6
1.25
L
Ah Muzen Cab
Guyzo
Ah Muzen Cab
2
2
3
1.75
L
Baron Samedi
SNIPEREAPER
Baron Samedi
3
3
2
1.33
W
2
1
10
7
L
Xbalanque
SnaggyAvenger18
Xbalanque
0
5
8
0.8
W
Achilles
The Man 958
Achilles
5
1
10
10
W
Kukulkan
3
3
3
1.5
W
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,853
Damage
55,997
79,075
Taken
86,620
74,804
Mitigated
63,459
17,875
Healing
27,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
12,141
2,336
0
3,472
16,608
8,699
509
3,838
12,558
0
42,426
W
Xing Tian
ANGELJULIAN
Xing Tian
11,150
650
861
1,647
22,976
25,991
171
6,203
14,842
26,636
0
L
6,174
377
0
5,201
21,040
28,214
108
7,989
12,437
17,539
0
L
Ah Muzen Cab
Guyzo
Ah Muzen Cab
12,442
4,346
0
5,000
15,184
8,226
1,089
6,721
8,127
0
55,985
L
Baron Samedi
SNIPEREAPER
Baron Samedi
13,793
924
2,091
6,290
17,513
10,121
205
6,531
10,695
48,849
0
W
10,452
524
4,883
2,673
9,810
5,088
1,131
2,083
7,727
45,004
0
L
Xbalanque
SnaggyAvenger18
Xbalanque
11,447
5,069
729
4,418
16,275
8,199
0
9,518
6,303
0
36,147
W
Achilles
The Man 958
Achilles
16,418
2,070
0
3,197
17,880
26,734
210
3,672
14,208
103
27,359
W
Kukulkan
14,795
166
0
292
10,280
6,160
865
2,762
7,518
66,820
0
W
18,038
2,994
0
4,322
18,129
10,831
2,328
5,247
12,882
0
52,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,333
Gold Earned
54,758
356
Minions Killed
311
0
Camps Cleared
0
1,732,765
Distance Traveled
1,432,575
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,117
695
58
4
0
310,804
0
W
Xing Tian
10,806
675
26
2
0
327,425
2
L
Sobek
11,090
693
19
1
0
294,865
3
L
Ah Muzen Cab
11,086
693
103
6
0
291,997
3
L
Baron Samedi
11,481
718
75
5
0
262,537
5
W
Ra
10,963
685
93
6
0
350,316
3
L
Xbalanque
9,984
624
56
4
0
272,372
0
W
Achilles
11,568
723
30
2
0
356,868
3
W
Kukulkan
11,790
737
141
9
0
305,637
4
W
Lancelot
12,206
763
66
4
0
392,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role