Player Matchup

Freya
Freya
Gold III
ChibiJacob
Freya
Gold III
Level 157
God Stats
2W - 1L
1,515 SR
Queue Stats
60W - 49L
1,727 MMR
Party 1
Ares
Ares
Gold III
KoBAgera
Ares
Gold III
Level 137
God Stats
10W - 6L
1,646 SR
Queue Stats
44W - 31L
1,803 MMR
Party 1
Pele
Pele
Gold IV
Trentaii
Pele
Gold IV
Level 125
God Stats
0W - 1L
1,600 SR
Queue Stats
31W - 24L
1,666 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,587 SR
1,732 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 158
1,467 SR
1,628 MMR
Hou Yi
Hou Yi
Platinum IV
 
Hou Yi
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold II
FreeXOmega
Chang'e
Gold II
Level 156
God Stats
4W - 4L
1,396 SR
Queue Stats
13W - 13L
1,783 MMR
Solo
Geb
Geb
Gold I
ll 2NiCE ll
Geb
Gold I
Level 158
God Stats
4W - 5L
1,505 SR
Queue Stats
149W - 187L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
14
1 / 6 / 5
10,137
634
20,409
19,730
9,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Ares
15
4 / 5 / 3
10,683
668
15,817
23,826
29,266
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pele
14
2 / 6 / 5
10,042
628
11,208
19,216
12,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AtlasBastetBaron SamediGaneshaBacchus

VS

Bans
HadesKumbhakarnaBakasuraYmirChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
6 / 2 / 9
11,641
728
20,209
19,032
8,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
FreeXOmega
Chang'e
18
6 / 2 / 9
11,981
749
19,453
18,705
8,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 3 / 8
11,229
702
12,942
18,916
13,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
7
Kills
17
17
Deaths
7
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
6
2
9
5.25
L
Freya
1
6
5
0.58
W
Chang'e
FreeXOmega
Chang'e
6
2
9
5.25
L
Ares
4
5
3
1.1
L
Pele
2
6
5
0.75
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,434
Damage
52,604
62,772
Taken
56,653
51,655
Mitigated
31,599
10,507
Healing
27,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
20,209
12,984
0
5,000
19,032
8,870
1,831
9,715
9,050
0
55,501
L
Freya
20,409
5,623
0
4,852
19,730
9,671
0
11,821
7,909
54,193
4,126
W
Chang'e
FreeXOmega
Chang'e
19,453
1,647
4,326
11,164
18,705
8,815
316
12,966
5,611
63,187
0
L
Ares
15,817
952
0
2,748
23,826
29,266
0
10,341
13,485
20,931
0
L
Pele
11,208
2,191
0
2,907
19,216
12,718
0
10,606
8,610
0
32,172
W
12,942
1,027
514
6,476
18,916
13,914
290
12,352
6,346
31,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,862
Gold Earned
34,851
137
Minions Killed
197
6
Camps Cleared
7
833,215
Distance Traveled
891,592
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,641
728
69
4
5
270,463
3
L
Freya
10,137
634
86
5
4
275,561
6
W
Chang'e
11,981
749
98
6
1
299,270
2
L
Ares
10,683
668
13
1
0
284,482
1
L
Pele
10,042
628
38
2
2
273,172
1
W
Geb
11,229
702
30
2
1
321,859
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role