Player Matchup

Danzaburou
Danzaburou
Boval
Danzaburou
Level 108
God Stats
31W - 37L
1,496 SR
Queue Stats
83W - 85L
1,552 Elo+
Party 2
Nu Wa
Nu Wa
Moodusa
Nu Wa
Level 129
God Stats
9W - 14L
1,520 SR
Queue Stats
167W - 216L
1,470 Elo+
Party 2
Cthulhu
Cthulhu
Zz_Cypher
Cthulhu
Level 119
God Stats
1W - 0L
1,611 SR
Queue Stats
4W - 4L
1,319 Elo+
Solo
Team Averages
Level 119
1,543 SR
1,447 Elo+

VS

Team Averages
Level 58
1,442 SR
1,511 Elo+
Pele
Pele
Kxwal
Pele
Level 17
God Stats
2W - 6L
1,358 SR
Queue Stats
3W - 7L
1,473 Elo+
Party 1
King Arthur
King Arthur
OmNivaTervyx
King Arthur
Level 89
God Stats
11W - 11L
1,469 SR
Queue Stats
78W - 124L
1,375 Elo+
Solo
Zeus
Zeus
coxiestcanvas
Zeus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 16L
1,686 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Boval
Danzaburou
17
11 / 5 / 7
13,751
859
19,389
22,126
10,466
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
Moodusa
Nu Wa
16
6 / 5 / 10
11,443
715
20,012
14,134
6,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Zz_Cypher
Cthulhu
15
3 / 5 / 14
11,671
729
9,389
23,716
35,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Kxwal
Pele
15
3 / 7 / 5
10,938
684
14,889
20,146
10,525
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
OmNivaTervyx
King Arthur
15
2 / 8 / 10
11,294
706
12,235
22,614
22,462
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
10 / 5 / 2
12,896
806
24,149
13,426
5,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
32
20
Kills
15
15
Deaths
20
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Boval
Danzaburou
11
5
7
2.9
L
Pele
Kxwal
Pele
3
7
5
0.79
W
Nu Wa
Moodusa
Nu Wa
6
5
10
2.2
L
King Arthur
OmNivaTervyx
King Arthur
2
8
10
0.88
W
Cthulhu
Zz_Cypher
Cthulhu
3
5
14
2
L
10
5
2
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,790
Damage
51,273
59,976
Taken
56,186
52,597
Mitigated
38,120
13,278
Healing
7,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Boval
Danzaburou
19,389
9,252
0
6,786
22,126
10,466
2,051
9,262
12,551
0
59,887
L
Pele
Kxwal
Pele
14,889
3,283
0
4,869
20,146
10,525
0
11,018
8,639
0
49,829
W
Nu Wa
Moodusa
Nu Wa
20,012
5,940
214
1,341
14,134
6,656
590
7,094
6,899
43,798
0
L
King Arthur
OmNivaTervyx
King Arthur
12,235
843
181
2,362
22,614
22,462
0
10,870
10,994
0
27,876
W
Cthulhu
Zz_Cypher
Cthulhu
9,389
1,364
1,399
3,538
23,716
35,475
135
8,079
15,170
20,326
0
L
24,149
1,715
0
0
13,426
5,133
828
6,408
6,772
57,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,865
Gold Earned
35,128
151
Minions Killed
184
5
Camps Cleared
7
786,278
Distance Traveled
794,468
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,751
859
68
4
1
276,810
5
L
Pele
10,938
684
75
5
1
259,450
1
W
Nu Wa
11,443
715
58
4
3
250,606
3
L
King Arthur
11,294
706
38
2
1
268,214
0
W
Cthulhu
11,671
729
25
2
1
258,862
4
L
Zeus
12,896
806
71
4
5
266,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role