Player Matchup

Medusa
Medusa
ArteriaPienza
Medusa
Level 68
God Stats
1W - 2L
1,518 SR
Queue Stats
91W - 103L
1,459 Elo+
Party 2
Ganesha
Ganesha
FR0G KING 33
Ganesha
Level 89
God Stats
3W - 8L
1,380 SR
Queue Stats
119W - 199L
1,273 Elo+
Party 4
Merlin
Merlin
Philander26
Merlin
Level 39
God Stats
3W - 1L
1,754 SR
Queue Stats
96W - 91L
1,434 Elo+
Party 2
Pele
Pele
Shourisha1
Pele
Level 28
God Stats
1W - 2L
1,304 SR
Queue Stats
44W - 85L
1,264 Elo+
Party 4
Mercury
Mercury
ThaGridMaster
Mercury
Level 120
God Stats
0W - 3L
1,274 SR
Queue Stats
153W - 252L
1,304 Elo+
Party 4
Team Averages
Level 69
1,446 SR
1,347 Elo+

VS

Team Averages
Level 83
1,505 SR
1,452 Elo+
Kukulkan
Kukulkan
Cheatingbiden20
Kukulkan
Level 18
God Stats
2W - 1L
1,491 SR
Queue Stats
4W - 6L
1,354 Elo+
Party 1
Tyr
Tyr
HotDeli
Tyr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
250W - 200L
1,534 Elo+
Party 3
Jormungandr
Jormungandr
Vígílance
Jormungandr
Level 157
God Stats
4W - 2L
1,489 SR
Queue Stats
437W - 445L
1,446 Elo+
Solo
Arachne
Arachne
mannydaman
Arachne
Level 126
God Stats
3W - 3L
1,543 SR
Queue Stats
75W - 87L
1,457 Elo+
Party 1
Izanami
Izanami
whohurtu
Izanami
Level 46
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 17L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 2
9,035
452
9,429
13,140
5,176
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ganesha
FR0G KING 33
Ganesha
13
1 / 2 / 1
9,007
450
3,591
17,439
20,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
15
2 / 6 / 0
9,492
475
8,613
14,625
6,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 7 / 1
8,460
423
5,595
20,807
8,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
15
1 / 5 / 0
9,292
465
4,810
14,131
6,243
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
7 / 2 / 3
12,130
607
16,523
8,707
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
13
1 / 0 / 5
9,355
468
4,962
16,677
12,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Vígílance
Jormungandr
17
3 / 2 / 5
11,546
577
12,682
15,386
22,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
mannydaman
Arachne
19
11 / 2 / 6
12,822
641
16,492
23,462
13,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
whohurtu
Izanami
16
2 / 0 / 5
10,685
534
6,678
11,466
4,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
5
Kills
24
24
Deaths
6
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Kukulkan
7
2
3
4.25
L
Ganesha
FR0G KING 33
Ganesha
1
2
1
0.75
W
Tyr
1
0
5
3.5
L
Merlin
2
6
0
0.33
L
1
7
1
0.21
L
Mercury
1
5
0
0.2
W
Jormungandr
Vígílance
Jormungandr
3
2
5
2.75
W
Arachne
mannydaman
Arachne
11
2
6
7
W
Izanami
whohurtu
Izanami
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,038
Damage
57,337
80,142
Taken
75,698
46,886
Mitigated
56,062
10,076
Healing
26,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,429
3,200
0
1,522
13,140
5,176
1,512
3,251
9,118
0
66,698
W
Kukulkan
16,523
1,377
0
833
8,707
4,173
689
4,029
4,397
108,569
0
L
Ganesha
FR0G KING 33
Ganesha
3,591
81
0
4,156
17,439
20,936
133
8,239
8,859
33,234
0
W
Tyr
4,962
753
0
5,038
16,677
12,113
358
2,436
13,134
0
26,327
L
Merlin
8,613
295
0
1,183
14,625
6,280
0
5,995
8,589
69,629
0
L
5,595
2,245
0
1,080
20,807
8,251
0
4,145
16,511
0
62,102
L
Mercury
4,810
2,729
0
2,135
14,131
6,243
755
6,569
7,089
0
68,081
W
Jormungandr
Vígílance
Jormungandr
12,682
1,830
0
1,762
15,386
22,089
421
839
14,547
88,995
0
W
Arachne
mannydaman
Arachne
16,492
10,755
0
12,780
23,462
13,102
808
2,959
19,843
0
136,653
W
Izanami
whohurtu
Izanami
6,678
4,388
0
5,960
11,466
4,585
4,460
2,895
8,571
0
89,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,286
Gold Earned
56,538
531
Minions Killed
695
0
Camps Cleared
0
2,000,743
Distance Traveled
1,988,816
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,035
452
146
7
0
386,527
1
W
Kukulkan
12,130
607
189
9
0
383,442
1
L
Ganesha
9,007
450
9
0
0
397,294
0
W
Tyr
9,355
468
28
1
0
418,974
6
L
Merlin
9,492
475
135
7
0
371,261
1
L
Pele
8,460
423
87
4
0
396,738
2
L
Mercury
9,292
465
154
8
0
448,923
1
W
Jormungandr
11,546
577
165
8
0
343,549
3
W
Arachne
12,822
641
164
8
0
456,476
4
W
Izanami
10,685
534
149
7
0
386,375
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role