Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
BlackDeFaraam
Chang'e
Level 85
God Stats
1W - 4L
1,431 SR
Queue Stats
212W - 235L
1,478 Elo+
Solo
Medusa
Medusa
CerbyWerby
Medusa
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 118L
1,556 Elo+
Party 1
Kuzenbo
Kuzenbo
CobraTheEnemy
Kuzenbo
Level 66
God Stats
2W - 2L
1,444 SR
Queue Stats
74W - 55L
1,477 Elo+
Solo
Thoth
Thoth
Steelfire305
Thoth
Level 87
God Stats
2W - 3L
1,479 SR
Queue Stats
122W - 97L
1,505 Elo+
Party 1
Team Averages
Level 95
1,471 SR
1,503 Elo+

VS

Team Averages
Level 49
1,590 SR
1,615 Elo+
Nemesis
Nemesis
AyyyVee
Nemesis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,500 Elo+
Party 2
Chang'e
Chang'e
BlackZyther
Chang'e
Level 21
God Stats
3W - 1L
1,509 SR
Queue Stats
68W - 41L
1,734 Elo+
Party 3
Ratatoskr
Ratatoskr
HiddenKitten23
Ratatoskr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 2
Ravana
Ravana
Tekhnical
Ravana
Level 101
God Stats
3W - 2L
1,861 SR
Queue Stats
418W - 321L
1,635 Elo+
Party 3
Mulan
Mulan
UhhGman
Mulan
Level 88
God Stats
5W - 3L
1,578 SR
Queue Stats
196W - 122L
1,705 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
20
10 / 5 / 14
12,302
820
23,859
17,645
9,696
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chang'e
18
3 / 6 / 13
10,136
676
12,173
18,202
9,624
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
CerbyWerby
Medusa
17
7 / 7 / 10
10,763
718
21,729
21,246
11,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
15
4 / 3 / 12
9,914
661
4,957
14,333
16,197
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
2 / 9 / 15
10,035
669
12,662
17,322
6,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AyyyVee
Nemesis
16
3 / 6 / 19
10,985
732
6,448
16,163
15,826
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
BlackZyther
Chang'e
17
2 / 6 / 16
10,257
684
12,845
20,062
8,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
HiddenKitten23
Ratatoskr
17
3 / 7 / 14
10,877
725
11,342
18,645
17,365
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
Tekhnical
Ravana
20
7 / 3 / 16
12,661
844
21,284
14,186
9,647
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
UhhGman
Mulan
20
14 / 4 / 11
13,505
900
23,841
24,601
40,276
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
105
26
Kills
29
30
Deaths
26
64
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
10
5
14
3.4
W
Nemesis
AyyyVee
Nemesis
3
6
19
2.08
L
Chang'e
3
6
13
1.58
W
Chang'e
BlackZyther
Chang'e
2
6
16
1.67
L
Medusa
CerbyWerby
Medusa
7
7
10
1.71
L
Kuzenbo
4
3
12
3.33
W
Ratatoskr
HiddenKitten23
Ratatoskr
3
7
14
1.43
L
2
9
15
1.06
W
Ravana
Tekhnical
Ravana
7
3
16
5
W
Mulan
UhhGman
Mulan
14
4
11
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,380
Damage
75,760
88,748
Taken
93,657
53,310
Mitigated
91,617
29,215
Healing
34,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
23,859
7,582
1,601
2,084
17,645
9,696
718
3,331
14,222
43,603
0
W
Nemesis
AyyyVee
Nemesis
6,448
1,106
1,897
2,005
16,163
15,826
1,048
9,357
6,806
0
13,999
L
Chang'e
12,173
1,232
8,293
4,723
18,202
9,624
120
4,133
13,988
22,507
0
W
Chang'e
BlackZyther
Chang'e
12,845
364
7,686
5,415
20,062
8,503
2,468
13,815
6,247
38,428
0
L
Medusa
CerbyWerby
Medusa
21,729
11,047
1,524
3,952
21,246
11,163
1,590
2,942
18,093
0
38,514
L
Kuzenbo
4,957
1,976
1,374
3,291
14,333
16,197
150
1,366
12,741
9,006
0
W
Ratatoskr
HiddenKitten23
Ratatoskr
11,342
1,765
0
2,900
18,645
17,365
750
11,357
7,288
0
26,317
L
12,662
1,019
1,348
1,025
17,322
6,630
461
1,073
16,145
22,296
0
W
Ravana
Tekhnical
Ravana
21,284
4,573
2,399
4,585
14,186
9,647
2,513
6,809
7,377
0
54,203
W
Mulan
UhhGman
Mulan
23,841
2,144
1,179
6,225
24,601
40,276
1,003
12,313
12,288
0
49,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,150
Gold Earned
58,285
135
Minions Killed
187
0
Camps Cleared
0
1,113,266
Distance Traveled
1,339,259
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
12,302
820
44
3
0
217,818
4
W
Nemesis
10,985
732
5
0
0
294,080
4
L
Chang'e
10,136
676
40
3
0
256,867
1
W
Chang'e
10,257
684
46
3
0
239,336
0
L
Medusa
10,763
718
29
2
0
221,825
2
L
Kuzenbo
9,914
661
6
0
0
190,711
3
W
Ratatoskr
10,877
725
22
1
0
270,619
2
L
Thoth
10,035
669
16
1
0
226,045
1
W
Ravana
12,661
844
81
5
0
278,549
0
W
Mulan
13,505
900
33
2
0
256,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role