Player Matchup

Da Ji
Da Ji
Facts
Da Ji
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 1L
1,911 Elo+
Party 2
Yemoja
Yemoja
Patchreark
Yemoja
Level 125
God Stats
2W - 2L
1,326 SR
Queue Stats
100W - 55L
1,701 Elo+
Party 2
Anhur
Anhur
ThisGreatLabia
Anhur
Level 62
God Stats
1W - 0L
1,781 SR
Queue Stats
28W - 8L
1,884 Elo+
Party 2
Gilgamesh
Gilgamesh
nerfhebo
Gilgamesh
Level 29
God Stats
1W - 0L
1,980 SR
Queue Stats
46W - 15L
1,750 Elo+
Party 2
Nu Wa
Nu Wa
oblivion123456
Nu Wa
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 8L
1,843 Elo+
Party 2
Team Averages
Level 66
1,617 SR
1,818 Elo+

VS

Team Averages
Level 93
1,507 SR
1,515 Elo+
Lancelot
Lancelot
Begottenhero
Lancelot
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
126W - 98L
1,513 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Dayset
Morgan Le Fay
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 16L
1,461 Elo+
Party 1
Hercules
Hercules
flugenkemhimeler
Hercules
Level 111
God Stats
9W - 14L
1,582 SR
Queue Stats
442W - 458L
1,513 Elo+
Solo
Rama
Rama
iKappsTTV
Rama
Level 126
God Stats
2W - 2L
1,575 SR
Queue Stats
139W - 115L
1,562 Elo+
Party 1
Aphrodite
Aphrodite
xMiss Morrisonx
Aphrodite
Level 148
God Stats
2W - 5L
1,378 SR
Queue Stats
314W - 325L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Facts
Da Ji
19
11 / 4 / 9
11,980
799
36,648
20,127
21,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
Patchreark
Yemoja
19
2 / 1 / 18
11,801
787
5,202
15,121
19,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
8 / 6 / 12
11,474
765
12,932
18,073
8,909
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
nerfhebo
Gilgamesh
17
3 / 2 / 18
10,575
705
13,908
24,770
30,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

19
3 / 2 / 19
11,226
748
24,800
12,617
6,448
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Begottenhero
Lancelot
17
5 / 8 / 5
10,477
698
12,550
20,424
8,335
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
Dayset
Morgan Le Fay
17
5 / 8 / 4
10,226
682
18,657
15,702
6,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 4 / 9
9,262
617
8,101
31,844
26,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
18
5 / 4 / 7
10,652
710
21,809
17,836
8,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
xMiss Morrisonx
Aphrodite
16
0 / 4 / 8
9,185
612
10,610
15,662
8,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
48
27
Kills
15
15
Deaths
28
76
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Begottenhero
Lancelot
5
8
5
0.94
L
Morgan Le Fay
Dayset
Morgan Le Fay
5
8
4
0.88
W
Da Ji
Facts
Da Ji
11
4
9
3.88
W
Yemoja
Patchreark
Yemoja
2
1
18
11
W
8
6
12
2.33
L
0
4
9
1.13
L
Rama
5
4
7
2.13
W
Gilgamesh
nerfhebo
Gilgamesh
3
2
18
6
W
3
2
19
6.25
L
Aphrodite
xMiss Morrisonx
Aphrodite
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,490
Damage
71,727
90,708
Taken
101,468
87,904
Mitigated
57,459
39,041
Healing
45,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Begottenhero
Lancelot
12,550
1,900
1,075
3,598
20,424
8,335
0
6,841
13,583
0
20,371
L
Morgan Le Fay
Dayset
Morgan Le Fay
18,657
1,932
656
671
15,702
6,200
0
3,744
11,958
32,745
0
W
Da Ji
Facts
Da Ji
36,648
10,774
1,983
3,450
20,127
21,971
601
5,619
14,179
0
51,339
W
Yemoja
Patchreark
Yemoja
5,202
1,735
15,875
5,140
15,121
19,996
940
6,450
8,478
13,604
0
W
12,932
6,061
1,722
2,453
18,073
8,909
2,429
5,481
12,528
0
27,337
L
8,101
1,690
1,228
14,314
31,844
26,225
157
10,785
21,059
0
12,519
L
Rama
21,809
13,419
1,021
3,920
17,836
8,075
191
4,731
13,105
0
56,024
W
Gilgamesh
nerfhebo
Gilgamesh
13,908
3,541
2,534
4,254
24,770
30,580
555
8,616
15,989
0
22,722
W
24,800
7,471
607
1,023
12,617
6,448
3,165
3,101
9,314
52,328
0
L
Aphrodite
xMiss Morrisonx
Aphrodite
10,610
232
11,334
7,601
15,662
8,624
0
3,901
11,761
27,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,056
Gold Earned
49,802
128
Minions Killed
165
0
Camps Cleared
0
1,384,625
Distance Traveled
1,391,910
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,477
698
15
1
0
330,012
0
L
Morgan Le Fay
10,226
682
21
1
0
248,969
0
W
Da Ji
11,980
799
38
3
0
274,493
3
W
Yemoja
11,801
787
23
2
0
251,681
3
W
Anhur
11,474
765
22
1
0
259,375
0
L
Hercules
9,262
617
15
1
0
284,380
0
L
Rama
10,652
710
70
5
0
237,688
4
W
Gilgamesh
10,575
705
10
1
0
321,486
0
W
Nu Wa
11,226
748
35
2
0
277,590
0
L
Aphrodite
9,185
612
44
3
0
290,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role