Player Matchup

Hachiman
Hachiman
Heliolatry
Hachiman
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,278 Elo+
Solo
Charybdis
Charybdis
KILLERSHARKNADO
Charybdis
Level 143
God Stats
7W - 5L
1,579 SR
Queue Stats
187W - 166L
1,511 Elo+
Solo
Sol
Sol
Umbris
Sol
Level 126
God Stats
5W - 2L
1,768 SR
Queue Stats
250W - 250L
1,550 Elo+
Party 2
The Morrigan
The Morrigan
kenji0147
The Morrigan
Level 129
God Stats
12W - 11L
1,611 SR
Queue Stats
394W - 402L
1,526 Elo+
Solo
Kuzenbo
Kuzenbo
raggordy
Kuzenbo
Level 143
God Stats
1W - 3L
1,414 SR
Queue Stats
270W - 280L
1,550 Elo+
Party 2
Team Averages
Level 134
1,574 SR
1,483 Elo+

VS

Team Averages
Level 143
1,478 SR
1,543 Elo+
Tsukuyomi
Tsukuyomi
Dinger7
Tsukuyomi
Level 142
God Stats
4W - 4L
1,200 SR
Queue Stats
152W - 143L
1,620 Elo+
Party 1
Sol
Sol
Fuhzzaye
Sol
Level 144
God Stats
1W - 1L
1,763 SR
Queue Stats
54W - 37L
1,645 Elo+
Party 1
Raijin
Raijin
MrMagicFingersz
Raijin
Level 129
God Stats
3W - 1L
1,846 SR
Queue Stats
185W - 175L
1,535 Elo+
Solo
Sun Wukong
Sun Wukong
jamoonsote1
Sun Wukong
Level 155
God Stats
1W - 1L
1,308 SR
Queue Stats
28W - 32L
1,529 Elo+
Solo
Jing Wei
Jing Wei
kygreenlanter
Jing Wei
Level 146
God Stats
10W - 13L
1,273 SR
Queue Stats
957W - 1,018L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Heliolatry
Hachiman
15
0 / 8 / 9
9,966
586
14,920
19,569
9,538
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
KILLERSHARKNADO
Charybdis
18
4 / 6 / 3
10,975
646
19,248
21,365
12,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
Umbris
Sol
18
4 / 4 / 8
11,250
662
24,292
17,898
8,759
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Morrigan
kenji0147
The Morrigan
20
5 / 4 / 3
11,890
699
11,317
13,194
7,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
raggordy
Kuzenbo
17
3 / 7 / 7
11,113
654
12,411
30,406
58,023
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dinger7
Tsukuyomi
20
13 / 4 / 11
14,493
853
29,722
26,346
13,975
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 4 / 10
11,863
698
20,176
21,041
9,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 4 / 15
11,863
698
21,504
15,060
7,060
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
jamoonsote1
Sun Wukong
20
4 / 2 / 18
13,085
770
15,454
26,990
29,064
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
kygreenlanter
Jing Wei
17
1 / 3 / 11
10,764
633
9,824
17,194
8,038
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
94
16
Kills
29
29
Deaths
17
30
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Dinger7
Tsukuyomi
13
4
11
4.63
W
6
4
10
2.75
L
Hachiman
Heliolatry
Hachiman
0
8
9
0.56
L
Charybdis
KILLERSHARKNADO
Charybdis
4
6
3
0.92
W
5
4
15
3.13
L
Sol
Umbris
Sol
4
4
8
2
W
Sun Wukong
jamoonsote1
Sun Wukong
4
2
18
6.5
L
The Morrigan
kenji0147
The Morrigan
5
4
3
1.63
W
Jing Wei
kygreenlanter
Jing Wei
1
3
11
2.17
L
Kuzenbo
raggordy
Kuzenbo
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,188
Damage
96,680
102,432
Taken
106,631
96,064
Mitigated
67,921
31,685
Healing
57,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Dinger7
Tsukuyomi
29,722
5,610
3,132
10,760
26,346
13,975
827
9,951
16,395
0
68,956
W
20,176
5,966
1,999
9,612
21,041
9,784
4,731
10,473
10,568
45,419
0
L
Hachiman
Heliolatry
Hachiman
14,920
6,246
1,236
3,849
19,569
9,538
440
8,554
11,015
0
25,472
L
Charybdis
KILLERSHARKNADO
Charybdis
19,248
7,083
757
5,605
21,365
12,447
163
9,590
11,775
0
38,877
W
21,504
490
2,731
4,226
15,060
7,060
1,059
7,081
7,979
41,698
0
L
Sol
Umbris
Sol
24,292
7,266
2,319
7,157
17,898
8,759
985
5,539
12,359
40,347
79
W
Sun Wukong
jamoonsote1
Sun Wukong
15,454
1,539
3,323
13,259
26,990
29,064
224
11,053
15,937
0
44,994
L
The Morrigan
kenji0147
The Morrigan
11,317
538
1,802
2,707
13,194
7,297
617
5,324
7,870
39,315
0
W
Jing Wei
kygreenlanter
Jing Wei
9,824
7,846
2,052
6,074
17,194
8,038
2,415
9,383
7,811
0
31,644
L
Kuzenbo
raggordy
Kuzenbo
12,411
2,649
1,744
4,509
30,406
58,023
18
12,673
17,733
15,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,194
Gold Earned
62,068
171
Minions Killed
260
0
Camps Cleared
0
1,404,398
Distance Traveled
1,576,684
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,493
853
61
4
0
349,727
0
W
Sol
11,863
698
50
3
0
291,038
0
L
Hachiman
9,966
586
15
1
0
267,585
0
L
Charybdis
10,975
646
38
2
0
260,560
0
W
Raijin
11,863
698
47
3
0
291,627
5
L
Sol
11,250
662
35
2
0
301,357
1
W
Sun Wukong
13,085
770
57
3
0
335,176
0
L
The Morrigan
11,890
699
77
5
0
292,719
3
W
Jing Wei
10,764
633
45
3
0
309,116
0
L
Kuzenbo
11,113
654
6
0
0
282,177
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role