Player Matchup

Odin
Odin
Raggedyformula
Odin
Level 123
God Stats
3W - 1L
1,801 SR
Queue Stats
79W - 52L
1,541 Elo+
Party 1
Medusa
Medusa
Ragu Loco
Medusa
Level 121
God Stats
5W - 0L
1,651 SR
Queue Stats
88W - 61L
1,513 Elo+
Party 1
Hades
Hades
TheRealKoops
Hades
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 40L
1,648 Elo+
Party 1
Team Averages
Level 117
1,651 SR
1,567 Elo+

VS

Team Averages
Level 62
1,603 SR
1,191 Elo+
Hel
Hel
Izarea
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 60L
1,095 Elo+
Party 2
Shiva
Shiva
lil craigory
Shiva
Level 125
God Stats
4W - 2L
1,809 SR
Queue Stats
25W - 26L
1,408 Elo+
Solo
Ullr
Ullr
monkeymoocow
Ullr
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 14L
1,071 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 6
7,437
744
4,888
4,741
3,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Ragu Loco
Medusa
12
5 / 0 / 5
8,513
851
9,151
7,578
3,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
7 / 1 / 3
9,022
902
12,680
11,426
7,270
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Izarea
Hel
9
1 / 8 / 0
6,512
651
3,522
9,229
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 1
6,531
653
7,625
12,994
10,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

9
0 / 4 / 1
6,158
616
3,661
10,350
4,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
14
Kills
1
1
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hel
Izarea
Hel
1
8
0
0.13
W
2
0
6
5
W
Medusa
Ragu Loco
Medusa
5
0
5
7.5
W
7
1
3
8.5
L
0
2
1
0.25
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,719
Damage
14,808
23,745
Taken
32,573
14,722
Mitigated
18,543
9,566
Healing
2,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Izarea
Hel
3,522
217
417
482
9,229
3,566
0
4,182
5,047
7,544
0
W
4,888
783
0
742
4,741
3,868
0
756
3,875
0
12,631
W
Medusa
Ragu Loco
Medusa
9,151
4,423
0
2,373
7,578
3,584
1,672
1,472
5,851
0
30,342
W
12,680
2,202
473
5,978
11,426
7,270
636
2,036
9,135
34,950
0
L
7,625
1,561
0
1,510
12,994
10,874
0
4,901
8,093
0
26,429
L
3,661
2,604
0
75
10,350
4,103
0
4,036
6,314
0
11,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,972
Gold Earned
19,201
108
Minions Killed
65
7
Camps Cleared
3
546,862
Distance Traveled
508,792
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,512
651
14
1
1
144,136
1
W
Odin
7,437
744
9
1
1
178,541
0
W
Medusa
8,513
851
39
4
4
186,554
0
W
Hades
9,022
902
60
6
2
181,767
0
L
Shiva
6,531
653
36
4
1
200,233
1
L
Ullr
6,158
616
15
2
1
164,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role