Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Karnedge420
Ra
Level 156
God Stats
5W - 6L
1,933 SR
Queue Stats
160W - 127L
1,546 Elo+
Party 2
Lancelot
Lancelot
White M3x
Lancelot
Level 158
God Stats
3W - 5L
1,608 SR
Queue Stats
338W - 320L
1,490 Elo+
Party 2
Team Averages
Level 146
1,680 SR
1,512 Elo+

VS

Team Averages
Level 73
1,647 SR
1,343 Elo+
Agni
Agni
Boogsoner
Agni
Level 88
God Stats
1W - 2L
1,717 SR
Queue Stats
3W - 5L
1,130 Elo+
Party 1
Chaac
Chaac
ParuHua_
Chaac
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,279 Elo+
Party 1
Artemis
Artemis
The0Three-
Artemis
Level 31
God Stats
0W - 1L
1,724 SR
Queue Stats
1W - 1L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 2 / 16
10,632
709
12,519
19,614
21,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
9 / 2 / 12
12,074
805
12,408
12,840
6,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
White M3x
Lancelot
16
9 / 2 / 10
11,313
754
18,153
17,484
9,112
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
3 / 4 / 2
10,746
716
18,087
11,256
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
ParuHua_
Chaac
12
1 / 9 / 2
8,740
583
10,306
22,081
18,790
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
The0Three-
Artemis
13
1 / 8 / 2
9,078
605
8,586
18,080
7,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
21
Kills
5
6
Deaths
21
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
2
16
5.5
L
Agni
3
4
2
1
W
9
2
12
7.5
L
Chaac
ParuHua_
Chaac
1
9
2
0.22
L
Artemis
The0Three-
Artemis
1
8
2
0.25
W
Lancelot
White M3x
Lancelot
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,080
Damage
36,979
49,938
Taken
51,417
37,117
Mitigated
29,536
16,873
Healing
3,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
12,519
1,655
85
4,432
19,614
21,249
602
8,052
11,562
0
29,284
L
Agni
18,087
512
0
250
11,256
3,549
0
2,877
8,178
46,147
0
W
12,408
905
4,231
5,671
12,840
6,756
905
4,640
8,200
62,876
0
L
Chaac
ParuHua_
Chaac
10,306
1,110
0
2,826
22,081
18,790
0
6,480
15,235
0
28,354
L
Artemis
The0Three-
Artemis
8,586
4,376
0
809
18,080
7,197
24
3,787
13,780
0
30,763
W
Lancelot
White M3x
Lancelot
18,153
2,706
0
2,454
17,484
9,112
650
5,984
11,500
0
31,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,019
Gold Earned
28,564
166
Minions Killed
143
6
Camps Cleared
7
860,380
Distance Traveled
720,267
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,632
709
24
2
1
276,974
3
L
Agni
10,746
716
61
4
3
268,709
2
W
Ra
12,074
805
114
8
4
284,573
0
L
Chaac
8,740
583
37
2
2
224,267
0
L
Artemis
9,078
605
45
3
2
227,291
4
W
Lancelot
11,313
754
28
2
1
298,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role